@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :8
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
Russians take Persia from Italians
Russians take Eastern Persia from Italians
1 armour moved from Trans-Jordan to Persia
2 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Northwest Persia to West India
Combat - Russians
Battle in West India
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in West India, round 1 : 3/3 hits
Italians roll dice for 1 artillery and 1 infantry in West India, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in West India
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 1 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 1 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Vologda to Russia
2 fighters moved from West India to India
1 tactical_bomber moved from West India to India
1 infantry moved from Finland to Karelia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 10 infantry moved from Buryatia to Amur
Place Units - Russians
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Territory Summary for Russians :
India : 1 flag, 2 fighters and 1 tactical_bomber
Amur : 1 flag, 2 aaGuns and 10 infantry
Karelia : 1 flag, 2 aaGuns, 4 artilleries and 16 infantry
Bryansk : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 5 armour, 5 artilleries, 1 factory_major, 48 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
113 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour
115 Sea Zone : 1 flag, 1 cruiser
Finland : 1 flag
110 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 45 / 63
Russians : 30 / 41
Japanese : 61 / 72
Americans : 57 / 81
Chinese : 10 / 16
British : 29 / 37
UK_Pacific : 5 / 4
Italians : 17 / 26
ANZAC : 2 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Japanese
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Anhwe to Hunan
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
3 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
3 artilleries and 5 infantry moved from 38 Sea Zone to Burma
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Java to Burma
1 bomber moved from Philippines to Burma
2 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan
2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 tactical_bomber moved from Jehol to Hunan
1 artillery moved from Kwangsi to Hunan
3 artilleries and 10 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 artilleries, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in Hunan, round 1 : 2/7 hits
Chinese roll dice for 4 infantry in Hunan, round 1 : 1/4 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/6 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 3/6 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Burma
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 5 infantry and 4 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 9 infantry
AA guns fire in Burma : 2/6 hits
2 fighters owned by the Japanese lost in Burma
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in Burma, round 1 : 12/17 hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery and 9 infantry in Burma, round 1 : 1/10 hits
9 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 2 aaGuns owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 2 aaGuns, 1 artillery and 9 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries, 1 fighter and 13 infantry
Japanese roll dice for 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers in Yunnan, round 1 : 7/21 hits
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Yunnan, round 1 : 5/16 hits
5 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Yunnan, round 2 : 8/16 hits
Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 4/9 hits
2 artilleries owned by the Chinese , 4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 3 : 7/12 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 10 infantry
Casualties for Chinese: 2 artilleries, 1 fighter and 13 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Chahar to Shensi
1 carrier and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
3 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hunan to Kiangsu
3 fighters moved from Caroline Islands to New South Wales
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 34 Sea Zone
3 carriers moved from 36 Sea Zone to 34 Sea Zone
2 battleships, 2 cruisers, 3 destroyers and 8 submarines moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from Burma to Malaya
3 fighters moved from Yunnan to Kwangsi
1 fighter and 4 tactical_bombers moved from Burma to Malaya
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in New South Wales
1 artillery and 1 infantry placed in Kwangtung
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 45 / 63
Russians : 30 / 41
Japanese : 69 / 81
Americans : 57 / 81
Chinese : 4 / 16
British : 29 / 37
UK_Pacific : 3 / 4
Italians : 17 / 26
ANZAC : 2 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :8
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 bombers moved from Midway to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Holland Belgium
Americans attack with 5 artilleries and 8 infantry
Germans defend with 1 aaGun, 5 artilleries, 3 infantry and 2 mech_infantrys
Americans roll dice for 5 artilleries and 8 infantry in Holland Belgium, round 1 : 2/13 hits
Germans roll dice for 1 aaGun, 5 artilleries, 3 infantry and 2 mech_infantrys in Holland Belgium, round 1 : 2/10 hits
1 infantry owned by the Germans , 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 5 artilleries and 6 infantry in Holland Belgium, round 2 : 5/11 hits
Germans roll dice for 5 artilleries, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/9 hits
2 infantry owned by the Germans , 1 infantry owned by the Americans , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
Americans roll dice for 5 artilleries and 5 infantry in Holland Belgium, round 3 : 4/10 hits
Germans roll dice for 4 artilleries in Holland Belgium, round 3 : 2/4 hits
2 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 1 aaGun, 5 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Americans: 5 infantry
Battle in 16 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 bombers moved from 16 Sea Zone to Wake Island
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 10 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
2 submarines moved from 63 Sea Zone to 33 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to Quebec
3 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Norway to 126 Sea Zone
1 armour and 1 transport moved from 126 Sea Zone to 111 Sea Zone
1 armour moved from 111 Sea Zone to Scotland
Place Units - Americans
1 factory_minor placed in Norway
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Wake Island : 1 flag, 1 airfield and 4 bombers
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
42 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 12 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 flag, 3 submarines and 2 transports
10 Sea Zone : 1 flag, 3 submarines
16 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Quebec : 1 flag, 3 artilleries and 3 infantry
Scotland : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
Norway : 1 flag, 4 artilleries and 1 factory_minor
Holland Belgium : 1 flag, 5 artilleries and 3 infantry
106 Sea Zone : 1 flag, 3 transports
101 Sea Zone : 1 flag, 3 transports
Brazil : 1 flag, 2 infantry
110 Sea Zone : 1 flag, 4 transports
111 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 42 / 63
Russians : 30 / 41
Japanese : 69 / 81
Americans : 60 / 80
Chinese : 4 / 16
British : 29 / 37
UK_Pacific : 3 / 4
Italians : 17 / 26
ANZAC : 2 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :8
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Italians
17 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 17 infantry
Japanese defend with 3 artilleries and 4 infantry
British roll dice for 17 infantry in Burma, round 1 : 1/17 hits
Japanese roll dice for 3 artilleries and 4 infantry in Burma, round 1 : 2/7 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 15 infantry in Burma, round 2 : 1/15 hits
Japanese roll dice for 3 artilleries and 3 infantry in Burma, round 2 : 4/6 hits
4 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 11 infantry in Burma, round 3 : 5/11 hits
Japanese roll dice for 3 artilleries and 2 infantry in Burma, round 3 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 8 infantry
Non Combat Move - British
1 armour moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for British :
Burma : 1 flag, 9 infantry
India : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
33 Sea Zone : 1 flag, 1 battleship
West India : 1 flag, 1 infantry
Belgian Congo : 1 flag, 2 armour and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 airfield
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 aaGun and 2 infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 1 armour
110 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 42 / 63
Russians : 30 / 41
Japanese : 68 / 81
Americans : 60 / 80
Chinese : 4 / 5
British : 29 / 34
UK_Pacific : 6 / 1
Italians : 15 / 26
ANZAC : 2 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :8
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 63
Russians : 30 / 41
Japanese : 68 / 81
Americans : 60 / 80
Chinese : 4 / 5
British : 29 / 34
UK_Pacific : 6 / 6
Italians : 15 / 26
ANZAC : 2 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
That was only supposed to be a strafe in Burma…. ah well… /fail :P.
If you want to reroll round 3 or retreat after round 2, I would be fine with that.
11@1 hitting 5 times is in the 3% range so you had no reason to expect that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :8
Purchase Units - Italians
Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 20 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 bomber moved from Southern Italy to 111 Sea Zone
Combat - Italians
Battle in 111 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 111 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 20 infantry
British defend with 1 aaGun and 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
Italians roll dice for 1 artillery and 20 infantry in Normandy Bordeaux, round 1 : 5/21 hits
Americans roll dice for 1 aaGun, 5 infantry and 4 mech_infantrys in Normandy Bordeaux, round 1 : 3/9 hits
1 infantry owned by the British , 3 infantry owned by the Americans , 1 aaGun owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 17 infantry in Normandy Bordeaux, round 2 : 5/18 hits
Americans roll dice for 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits
1 infantry owned by the British , 4 mech_infantrys owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 15 infantry remaining. Battle score for attacker is 21
Casualties for British: 1 aaGun and 2 infantry
Casualties for Italians: 5 infantry
Casualties for Americans: 3 infantry and 4 mech_infantrys
Non Combat Move - Italians
1 bomber moved from 111 Sea Zone to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Northern Italy to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 42 / 63
Russians : 29 / 41
Japanese : 68 / 81
Americans : 58 / 80
Chinese : 4 / 5
British : 29 / 34
UK_Pacific : 6 / 6
Italians : 18 / 23
ANZAC : 2 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If you want to reroll round 3 of Burma, just use the forum dice and EDIT accordingly. It won’t affect anything Italy did.
Just to give you a heads up, I probably won’t be posting the 24th-26th since I’m traveling for the holidays.
I appreciate the offer, but once dice are rolled I’m not going to take them back. More upset by the 1/17 and 1/15 :P. And no worries, I don’t expect anyone to be around the next week.
F8 emailed.
G9 emailed
R9 sent.
J9’s sent
Every time I open the file it looks more and more hopeless. Good game. Care to postpone the tie breaker til you get back? I need a little time to scheme :P.
No problem. I did bring my laptop for x-mas, but I’d rather wait til I’m home again for a new match.
For the tiebreaker
Rolling 1d100:
(4)
odd, I bid first
even, you bid first
Sounds good. I’ll start with a bid for the axis at -12.
Before I counter-bid or accept, do you want to play with the restriction of 1 bid unit per SZ/territory or not?
Yes, one unit per SZ/territory please. I’m not a fan of stacking multiple units on paris or yunnan.