@pacifiersboard no scrambles, thanks
13L G40 wheatbeer (axis) vs Ziggarut (allies +10) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :8
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Italians
17 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 17 infantry
Japanese defend with 3 artilleries and 4 infantry
British roll dice for 17 infantry in Burma, round 1 : 1/17 hits
Japanese roll dice for 3 artilleries and 4 infantry in Burma, round 1 : 2/7 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 15 infantry in Burma, round 2 : 1/15 hits
Japanese roll dice for 3 artilleries and 3 infantry in Burma, round 2 : 4/6 hits
4 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 11 infantry in Burma, round 3 : 5/11 hits
Japanese roll dice for 3 artilleries and 2 infantry in Burma, round 3 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 8 infantryNon Combat Move - British
1 armour moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea ZonePlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for British :
Burma : 1 flag, 9 infantry
India : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
33 Sea Zone : 1 flag, 1 battleship
West India : 1 flag, 1 infantry
Belgian Congo : 1 flag, 2 armour and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 airfield
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 aaGun and 2 infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 1 armour
110 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 42 / 63
Russians : 30 / 41
Japanese : 68 / 81
Americans : 60 / 80
Chinese : 4 / 5
British : 29 / 34
UK_Pacific : 6 / 1
Italians : 15 / 26
ANZAC : 2 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :8
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 63
Russians : 30 / 41
Japanese : 68 / 81
Americans : 60 / 80
Chinese : 4 / 5
British : 29 / 34
UK_Pacific : 6 / 6
Italians : 15 / 26
ANZAC : 2 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That was only supposed to be a strafe in Burma…. ah well… /fail :P.
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If you want to reroll round 3 or retreat after round 2, I would be fine with that.
11@1 hitting 5 times is in the 3% range so you had no reason to expect that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :8
Purchase Units - Italians
Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 20 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 bomber moved from Southern Italy to 111 Sea ZoneCombat - Italians
Battle in 111 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 111 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 20 infantry
British defend with 1 aaGun and 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
Italians roll dice for 1 artillery and 20 infantry in Normandy Bordeaux, round 1 : 5/21 hits
Americans roll dice for 1 aaGun, 5 infantry and 4 mech_infantrys in Normandy Bordeaux, round 1 : 3/9 hits
1 infantry owned by the British , 3 infantry owned by the Americans , 1 aaGun owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 17 infantry in Normandy Bordeaux, round 2 : 5/18 hits
Americans roll dice for 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits
1 infantry owned by the British , 4 mech_infantrys owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 15 infantry remaining. Battle score for attacker is 21
Casualties for British: 1 aaGun and 2 infantry
Casualties for Italians: 5 infantry
Casualties for Americans: 3 infantry and 4 mech_infantrysNon Combat Move - Italians
1 bomber moved from 111 Sea Zone to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern Italy
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 42 / 63
Russians : 29 / 41
Japanese : 68 / 81
Americans : 58 / 80
Chinese : 4 / 5
British : 29 / 34
UK_Pacific : 6 / 6
Italians : 18 / 23
ANZAC : 2 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you want to reroll round 3 of Burma, just use the forum dice and EDIT accordingly. It won’t affect anything Italy did.
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Just to give you a heads up, I probably won’t be posting the 24th-26th since I’m traveling for the holidays.
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I appreciate the offer, but once dice are rolled I’m not going to take them back. More upset by the 1/17 and 1/15 :P. And no worries, I don’t expect anyone to be around the next week.
F8 emailed.
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G9 emailed
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R9 sent.
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J9’s sent
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Every time I open the file it looks more and more hopeless. Good game. Care to postpone the tie breaker til you get back? I need a little time to scheme :P.
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No problem. I did bring my laptop for x-mas, but I’d rather wait til I’m home again for a new match.
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For the tiebreaker
Rolling 1d100:
(4)odd, I bid first
even, you bid first -
Sounds good. I’ll start with a bid for the axis at -12.
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Before I counter-bid or accept, do you want to play with the restriction of 1 bid unit per SZ/territory or not?
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Yes, one unit per SZ/territory please. I’m not a fan of stacking multiple units on paris or yunnan.
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Okay, I’ll counter-bid negative 13
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I’ll accept. 1 sub off Egypt, 1 art in Sudan and 1 inf in New Guinea please.
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New Guinea doesn’t start with any Allied units and placement there isn’t allowed by league rules.





