13L G40 wheatbeer (axis) vs Ziggarut (allies +10) rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 factory_minor, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
                4 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                4 bombers moved from Midway to 16 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Holland Belgium
                    Americans attack with 5 artilleries and 8 infantry
                    Germans defend with 1 aaGun, 5 artilleries, 3 infantry and 2 mech_infantrys
                        Americans roll dice for 5 artilleries and 8 infantry in Holland Belgium, round 1 :  2/13 hits
                        Germans roll dice for 1 aaGun, 5 artilleries, 3 infantry and 2 mech_infantrys in Holland Belgium, round 1 :  2/10 hits
                        1 infantry owned by the Germans , 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 5 artilleries and 6 infantry in Holland Belgium, round 2 :  5/11 hits
                        Germans roll dice for 5 artilleries, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 :  1/9 hits
                        2 infantry owned by the Germans , 1 infantry owned by the Americans , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
                        Americans roll dice for 5 artilleries and 5 infantry in Holland Belgium, round 3 :  4/10 hits
                        Germans roll dice for 4 artilleries in Holland Belgium, round 3 :  2/4 hits
                        2 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 aaGun, 5 artilleries, 3 infantry and 2 mech_infantrys
                    Casualties for Americans: 5 infantry
                Battle in 16 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 bombers moved from 16 Sea Zone to Wake Island
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 10 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 63 Sea Zone to 42 Sea Zone
                2 submarines moved from 63 Sea Zone to 33 Sea Zone
                2 artilleries moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries and 3 infantry moved from Eastern United States to Quebec
                3 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour moved from Norway to 126 Sea Zone
                1 armour and 1 transport moved from 126 Sea Zone to 111 Sea Zone
                1 armour moved from 111 Sea Zone to Scotland

    Place Units - Americans
                1 factory_minor placed in Norway
                3 infantry placed in Normandy Bordeaux
                3 artilleries and 3 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Wake Island : 1 flag, 1 airfield and 4 bombers
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        42 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 12 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 flag, 3 submarines and 2 transports
        10 Sea Zone : 1 flag, 3 submarines
        16 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Quebec : 1 flag, 3 artilleries and 3 infantry
        Scotland : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
        Norway : 1 flag, 4 artilleries and 1 factory_minor
        Holland Belgium : 1 flag, 5 artilleries and 3 infantry
        106 Sea Zone : 1 flag, 3 transports
        101 Sea Zone : 1 flag, 3 transports
        Brazil : 1 flag, 2 infantry
        110 Sea Zone : 1 flag, 4 transports
        111 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 42 / 63
        Russians : 30 / 41
        Japanese : 69 / 81
        Americans : 60 / 80
        Chinese : 4 / 16
        British : 29 / 37
        UK_Pacific : 3 / 4
        Italians : 17 / 26
        ANZAC : 2 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :8

    Combat Move - British
                1 infantry moved from India to West India
                      UK_Pacific take West India from Italians
                17 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 17 infantry
                    Japanese defend with 3 artilleries and 4 infantry
                        British roll dice for 17 infantry in Burma, round 1 :  1/17 hits
                        Japanese roll dice for 3 artilleries and 4 infantry in Burma, round 1 :  2/7 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                        British roll dice for 15 infantry in Burma, round 2 :  1/15 hits
                        Japanese roll dice for 3 artilleries and 3 infantry in Burma, round 2 :  4/6 hits
                        4 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                        British roll dice for 11 infantry in Burma, round 3 :  5/11 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in Burma, round 3 :  2/5 hits
                        2 infantry owned by the British , 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 artilleries and 4 infantry
                    Casualties for British: 8 infantry

    Non Combat Move - British
                1 armour moved from Egypt to Iraq
                1 armour moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Norway to United Kingdom
                1 fighter moved from Norway to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone

    Place Units - British
                1 carrier and 1 transport placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for British :

    Burma : 1 flag, 9 infantry
        India : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
        33 Sea Zone : 1 flag, 1 battleship
        West India : 1 flag, 1 infantry
        Belgian Congo : 1 flag, 2 armour and 1 mech_infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Trans-Jordan : 1 flag, 1 airfield
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 aaGun and 2 infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag, 1 armour
        110 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 42 / 63
        Russians : 30 / 41
        Japanese : 68 / 81
        Americans : 60 / 80
        Chinese : 4 / 5
        British : 29 / 34
        UK_Pacific : 6 / 1
        Italians : 15 / 26
        ANZAC : 2 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :8

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 63
        Russians : 30 / 41
        Japanese : 68 / 81
        Americans : 60 / 80
        Chinese : 4 / 5
        British : 29 / 34
        UK_Pacific : 6 / 6
        Italians : 15 / 26
        ANZAC : 2 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • That was only supposed to be a strafe in Burma…. ah well… /fail :P.

  • 17

    If you want to reroll round 3 or retreat after round 2, I would be fine with that.

    11@1 hitting 5 times is in the 3% range so you had no reason to expect that.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 20 infantry moved from Southern France to Normandy Bordeaux
                1 armour moved from Rostov to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 bomber moved from Southern Italy to 111 Sea Zone

    Combat - Italians
                Battle in 111 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 111 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 20 infantry
                    British defend with 1 aaGun and 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
                        Italians roll dice for 1 artillery and 20 infantry in Normandy Bordeaux, round 1 :  5/21 hits
                        Americans roll dice for 1 aaGun, 5 infantry and 4 mech_infantrys in Normandy Bordeaux, round 1 :  3/9 hits
                        1 infantry owned by the British , 3 infantry owned by the Americans , 1 aaGun owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery and 17 infantry in Normandy Bordeaux, round 2 :  5/18 hits
                        Americans roll dice for 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 :  2/5 hits
                        1 infantry owned by the British , 4 mech_infantrys owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 15 infantry remaining. Battle score for attacker is 21
                    Casualties for British: 1 aaGun and 2 infantry
                    Casualties for Italians: 5 infantry
                    Casualties for Americans: 3 infantry and 4 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from 111 Sea Zone to Western Germany
                1 mech_infantry moved from Romania to Ukraine
                1 artillery moved from Northern Italy to Western Germany

    Place Units - Italians
                1 fighter placed in Southern Italy
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 42 / 63
        Russians : 29 / 41
        Japanese : 68 / 81
        Americans : 58 / 80
        Chinese : 4 / 5
        British : 29 / 34
        UK_Pacific : 6 / 6
        Italians : 18 / 23
        ANZAC : 2 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    If you want to reroll round 3 of Burma, just use the forum dice and EDIT accordingly.  It won’t affect anything Italy did.

  • 17

    Just to give you a heads up, I probably won’t be posting the 24th-26th since I’m traveling for the holidays.


  • I appreciate the offer, but once dice are rolled I’m not going to take them back. More upset by the 1/17 and 1/15 :P. And no worries, I don’t expect anyone to be around the next week.

    F8 emailed.

  • 17

    G9 emailed


  • R9 sent.

  • 17

    J9’s sent


  • Every time I open the file it looks more and more hopeless. Good game. Care to postpone the tie breaker til you get back? I need a little time to scheme :P.

  • 17

    No problem.  I did bring my laptop for x-mas, but I’d rather wait til I’m home again for a new match.

  • 17

    For the tiebreaker

    DiceRolling 1d100:
    (4)

    odd, I bid first
    even, you bid first


  • Sounds good. I’ll start with a bid for the axis at -12.

  • 17

    Before I counter-bid or accept, do you want to play with the restriction of 1 bid unit per SZ/territory or not?


  • Yes, one unit per SZ/territory please. I’m not a fan of stacking multiple units on paris or yunnan.

  • 17

    Okay, I’ll counter-bid negative 13


  • I’ll accept. 1 sub off Egypt, 1 art in Sudan and 1 inf in New Guinea please.

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