13L G40 Boldfresh vs. Karl7 (Allies +11)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Germans
                Germans buy 2 carriers and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                14 artilleries, 4 bombers and 16 infantry moved from Caucasus to Turkey
                34 infantry moved from Southern France to Spain
                2 armour moved from Northern Italy to Spain
                1 fighter moved from Northern Italy to Spain
                1 fighter moved from Western Germany to Spain
                1 infantry moved from Smolensk to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Shensi to Hopei
                      Germans take Hopei from Chinese
                1 armour moved from Hopei to Shensi

    Combat - Germans
                Battle in Spain
                    Germans attack with 2 armour, 2 fighters and 34 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 2 armour, 2 fighters and 34 infantry in Spain, round 1 :  6/38 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  1/6 hits
                        1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 2 armour, 2 fighters and 33 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 14 artilleries, 4 bombers and 16 infantry
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 14 artilleries, 4 bombers and 16 infantry in Turkey, round 1 :  14/34 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 1 :  2/8 hits
                        2 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 14 artilleries, 4 bombers and 14 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - Germans
                3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Rostov to Caucasus
                2 armour moved from Rostov to Caucasus
                3 infantry moved from Ukraine to Rostov
                6 infantry moved from Smolensk to Belarus
                1 aaGun and 10 infantry moved from Eastern Poland to Belarus
                3 armour moved from Rostov to Bryansk
                1 infantry moved from Archangel to Belarus
                2 armour moved from Rostov to Belarus
                1 armour moved from Rostov to Belarus
                1 armour moved from Rostov to Bryansk
                2 fighters moved from Spain to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Yugoslavia
                1 aaGun moved from Southern France to Spain
                2 infantry moved from Yugoslavia to Northern Italy
                1 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
                3 mech_infantrys moved from France to Northern Italy
                2 mech_infantrys moved from Northern Italy to Southern Italy
                4 bombers moved from Turkey to Russia
                1 infantry moved from Russia to Bryansk
                2 armour moved from Szechwan to Shensi
                1 artillery and 2 infantry moved from Tsinghai to Shensi
                2 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                1 aaGun moved from Yugoslavia to Northern Italy

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                2 carriers placed in 97 Sea Zone
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Russia
                3 infantry placed in France
                1 infantry placed in Yugoslavia
                2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 4 armour, 1 artillery and 2 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 infantry
        Kazakhstan : 1 flag
        France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
        Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Germany : 1 flag, 1 factory_major
        Northern Italy : 1 flag, 1 aaGun, 1 artillery, 3 fighters, 10 infantry and 7 mech_infantrys
        Southern Italy : 1 flag, 1 aaGun, 5 fighters and 10 mech_infantrys
        Belarus : 1 flag, 1 aaGun, 3 armour and 18 infantry
        Baltic States : 1 flag, 1 infantry
        Bryansk : 1 flag, 4 armour and 1 infantry
        Rostov : 1 flag, 3 infantry
        Urals : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 4 bombers, 1 factory_minor and 5 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Caucasus : 1 flag, 2 aaGuns, 2 armour and 6 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        Turkey : 1 flag, 14 artilleries and 14 infantry
        Bulgaria : 1 flag
        97 Sea Zone : 1 flag, 2 carriers and 6 tactical_bombers
        Northwest Persia : 1 flag, 1 infantry
        Yugoslavia : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 infantry
        Spain : 1 flag, 1 aaGun, 2 armour and 33 infantry

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 17 / 0
        Japanese : 38 / 44
        Americans : 59 / 84
        Chinese : 9 / 9
        British : 34 / 39
        UK_Pacific : 10 / 10
        Italians : 22 / 22
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 20 times
                4 was rolled 18 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.512
            Median : 3.500
            Variance : 0.965
            Standard Deviation : 0.982
            Total rolls : 86

    Germans Combat
                1 was rolled 13 times
                2 was rolled 7 times
                3 was rolled 18 times
                4 was rolled 17 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.389
            Median : 3.000
            Variance : 1.634
            Standard Deviation : 1.278
            Total rolls : 72

    Neutral_True Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians
                1 infantry moved from Persia to Northwest Persia
                2 fighters moved from Persia to Northwest Persia

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians
                1 infantry moved from Persia to Northwest Persia
                2 fighters moved from Persia to Northwest Persia

    Combat - Russians
                Battle in Northwest Persia
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 3 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys moved from Novgorod to Karelia
                2 fighters moved from Northwest Persia to Persia
                1 fighter moved from Gibraltar to French Central Africa
                1 tactical_bomber moved from Gibraltar to French Central Africa

    Turn Complete - Russians

  • '12

    hmm tripleA is not allowing me to noncombat move my fleet into z20…  i don’t think the sub should block that so i’m going to edit.

  • '12

    nah forget it.  i’m just going to camp in z36 one more turn, it’s not worth the effort.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Siam to Shan State
                1 bomber moved from Kwangsi to Shan State
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                2 tactical_bombers moved from 36 Sea Zone to Anhwe
                1 infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 tactical_bomber moved from Borneo to Shan State

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 3 tactical_bombers in Anhwe, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 bomber in 42 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 :  4/6 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Shan State, round 1 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 1 :  2/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                    retreated to Shan State
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Siam to Kwangsi
                1 artillery and 9 infantry moved from Siam to French Indo China
                2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                1 bomber moved from Shan State to Kwangsi
                1 bomber moved from 42 Sea Zone to 36 Sea Zone
                1 bomber moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from Anhwe to Kwangtung
                2 tactical_bombers moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Shan State to French Indo China
                1 tactical_bomber moved from Japan to Kiangsi
                1 tactical_bomber moved from Kiangsi to Kwangtung
                3 fighters moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Suiyuyan to Shensi

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 36 Sea Zone
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,6
                Japanese collect 34 PUs (8 lost to blockades); end with 35 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 mech_infantrys
        Kiangsu : 1 flag, 3 artilleries, 11 infantry and 2 tactical_bombers
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 20 infantry
        Shensi : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Anhwe : 1 flag, 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 2 tactical_bombers
        Timguska : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 9 infantry and 1 tactical_bomber
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 armour
        36 Sea Zone : 1 flag, 5 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 17 / 0
        Japanese : 42 / 35
        Americans : 59 / 84
        Chinese : 5 / 9
        British : 34 / 39
        UK_Pacific : 10 / 10
        Italians : 22 / 22
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.696
            Standard Deviation : 0.834
            Total rolls : 24

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 3 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 15

    UK_Pacific Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to 92 Sea Zone
                1 mech_infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                3 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 1 submarine and 6 transports moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Libya to Tobruk

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to 92 Sea Zone
                1 mech_infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                3 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 1 submarine and 6 transports moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Libya to Tobruk

    Combat - Americans
                Battle in Holland Belgium
                Battle in Borneo
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                5 submarines moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 bomber moved from Hawaiian Islands to Iwo Jima
                1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 89 Sea Zone to Venezuela
                      Americans take Venezuela from Neutral_True
                2 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 carrier and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 66 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Germans
                3 infantry moved from Chahar to Anhwe

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Germans
                3 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Chahar to Jehol

    Place Units - Chinese
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Combat Move - British
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 5 submarines and 4 transports moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 bomber moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Combat Move - British
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 5 submarines and 4 transports moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 bomber moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                    British win, taking Yunnan from Japanese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Yunnan to India
                2 fighters moved from Yunnan to India
                2 tactical_bombers moved from Yunnan to India
                3 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from Iraq to Saudi Arabia
                      British take Saudi Arabia from Neutral_True
                1 infantry moved from Iraq to Persia
                1 armour moved from Union of South Africa to Mozambique
                      British take Mozambique from Neutral_True
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Angola
                      British take Angola from Neutral_True
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Persia to Afghanistan
                      British take Afghanistan from Neutral_True

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                3 infantry placed in Persia
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry

  • '12

    I12

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 97 Sea Zone: 4 tactical_bombers
                EDIT: Adding units owned by Germans to 92 Sea Zone: 4 tactical_bombers
                EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
                EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
                EDIT: Removing units owned by Italians from 99 Sea Zone: 2 infantry and 6 transports
                EDIT: Adding units owned by Italians to 99 Sea Zone: 6 transports
                EDIT: Adding units owned by Italians to Syria: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Italians to 99 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 97 Sea Zone: 4 tactical_bombers
                EDIT: Adding units owned by Germans to 92 Sea Zone: 4 tactical_bombers
                EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
                EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
                EDIT: Removing units owned by Italians from 99 Sea Zone: 2 infantry and 6 transports
                EDIT: Adding units owned by Italians to 99 Sea Zone: 6 transports
                EDIT: Adding units owned by Italians to Syria: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Italians to 99 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '12

    G13

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Combat Move - Russians
                1 armour, 2 artilleries, 2 fighters and 30 infantry moved from Persia to Iraq

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Combat Move - Russians
                1 armour, 2 artilleries, 2 fighters and 30 infantry moved from Persia to Iraq

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 2 artilleries, 2 fighters and 30 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Iraq from Germans with 1 armour, 2 artilleries, 2 fighters and 30 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Iraq to Persia
                2 aaGuns moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from French Central Africa to Egypt
                2 aaGuns, 2 armour, 3 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys moved from Karelia to Finland
                1 infantry moved from Jehol to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Mongolians

    Turn Complete - Russians

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Axis & Allies Boardgaming Custom Painted Miniatures

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