@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
Invade South America!!
To bad there is not a neutral VC down there…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Turning off Edit Mode
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Italians
Italians buy 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
1 bomber moved from Normandy Bordeaux to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 2 fighters
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Eastern Poland, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Eastern Poland to Romania
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 aaGuns moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Tobruk to Libya
2 aaGuns moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 cruiser and 1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 aaGuns and 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag
Romania : 1 flag, 1 bomber and 2 fighters
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 2 infantry
Libya : 1 flag, 2 artilleries and 4 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 2 armour
Bessarabia : 1 flag
95 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 cruiser and 1 transport
92 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 58 / 68
Americans : 54 / 80
Chinese : 4 / 4
British : 33 / 33
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
oops one quick change, map in a second.
map edit
that was an INCORRECT map edit. here is the right one.
since you still haven’t looked at it, here’s another edit. don’t know whether i’m improving or not but the longer i have to look at it, the more i am waffling.
new and improved (i hope)
yeah, i think i’m ready for the conquest of europe now… :lol:
ok, lets do it.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 cruisers, 1 submarine and 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 cruisers, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Dutch New Guinea to New Guinea
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 cruisers, 1 submarine and 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 cruisers, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Dutch New Guinea to New Guinea
Airborne Attack Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 cruisers, 1 submarine and 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 cruisers, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Dutch New Guinea to New Guinea
Airborne Attack Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
1 cruiser moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
1 cruiser moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
3 bombers moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Gibraltar
2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
2 aaGuns moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries and 9 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Slovakia Hungary to Bessarabia
3 armour moved from Slovakia Hungary to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
1 armour moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 aaGun, 13 artilleries and 17 infantry moved from Poland to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
10 infantry moved from Finland to Norway
1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 3 bombers, 3 fighters and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 aaGuns
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Romania : 1 flag, 1 armour and 2 mech_infantrys
Poland : 1 flag, 3 aaGuns, 1 armour and 5 infantry
Germany : 1 flag, 1 factory_major
Norway : 1 flag, 2 artilleries and 12 infantry
Southern Italy : 1 flag, 1 fighter and 2 tactical_bombers
Eastern Poland : 1 flag, 1 aaGun, 7 armour, 13 artilleries, 18 infantry and 2 mech_infantrys
Bessarabia : 1 flag, 4 armour, 2 artilleries, 9 infantry and 5 mech_infantrys
113 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Bulgaria : 1 flag
97 Sea Zone : 1 flag, 1 artillery and 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 54 / 68
Americans : 54 / 80
Chinese : 4 / 4
British : 33 / 33
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
hang on karl, i was too tired last night, there is one combat move i wanted to make…
hang on karl, i was too tired last night, there is one combat move i wanted to make…
oops no sorry i was thinking about my game with axisplaya (same mistake you made!). you are good to go here.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 artilleries and 11 infantry moved from Karelia to Finland
2 armour moved from Novgorod to Finland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 fighters moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 artilleries and 11 infantry moved from Karelia to Finland
2 armour moved from Novgorod to Finland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 fighters moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 armour, 3 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 2 armour, 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Finland to Novgorod
1 aaGun moved from Karelia to Finland
2 mech_infantrys moved from Belarus to Karelia
1 aaGun, 1 artillery and 10 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
8 infantry moved from Belarus to Bryansk
8 infantry moved from Belarus to Novgorod
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
2 fighters moved from Finland to Novgorod
16 infantry moved from Amur to Korea
2 aaGuns moved from Amur to Korea
Place Units - Russians
2 armour, 1 artillery and 4 infantry placed in Russia
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
FYI will be out until sunday