@Booper no scrambles, thanks
13L G40 Boldfresh vs. Karl7 (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Japanese
Purchase Units - Japanese
Japanese buy 4 fighters, 1 harbour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan State
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
2 bombers moved from Kwangsi to Kansu
2 infantry moved from Hunan to Yunnan
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 fighters moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to Siam
2 tactical_bombers moved from Kwangsi to Siam
2 fighters moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Siam
2 infantry moved from Kwangsi to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 1 : 1/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 4/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Siam, round 1 : 2/7 hits
UK_Pacific roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Kwangsi
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
3 fighters and 2 tactical_bombers moved from Siam to Kwangsi
2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Hunan to Shan State
1 artillery moved from Hunan to Kwangsi
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 bombers moved from Kansu to Kweichow
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from 42 Sea Zone to Kwangsi
2 carriers moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 artillery moved from Hunan to Kwangsi
1 aaGun, 1 artillery and 5 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Kwangsi to KweichowPlace Units - Japanese
1 harbour placed in Kwangsi
4 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield, 2 artilleries, 10 fighters, 1 harbour, 1 infantry and 8 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Jehol : 1 flag, 1 infantry
Siam : 1 flag, 1 artillery and 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Kweichow : 1 flag, 2 bombers and 2 fighters
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 4 transports
36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 62 / 68
Americans : 52 / 72
Chinese : 2 / 6
British : 32 / 37
UK_Pacific : 6 / 13
Italians : 18 / 28
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.868
Median : 4.000
Variance : 0.865
Standard Deviation : 0.930
Total rolls : 38Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 108 Sea Zone to 109 Sea Zone
2 infantry moved from Brazil to Suriname
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 108 Sea Zone to 109 Sea Zone
2 infantry moved from Brazil to Suriname
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in PhilippinesNon Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 109 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
3 infantry moved from Sikang to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
3 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
1 tactical_bomber moved from Egypt to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 artillery moved from British Somaliland to 76 Sea ZoneAirborne Attack Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
1 tactical_bomber moved from Egypt to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 artillery moved from British Somaliland to 76 Sea ZoneAirborne Attack Move - British
Combat - British
Battle in Ethiopia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Egypt
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Persia to India
1 tactical_bomber moved from Persia to India
1 fighter moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 battleship, 1 carrier, 3 cruisers and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 infantry moved from West India to IndiaPlace Units - British
1 armour and 2 infantry placed in Egypt
1 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
1 destroyer and 1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
I forgot to move the french cc last time, I moved it this time with UK if that is ok.
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it’s fine.
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it’s fine.
in general, make sure to move your pieces on their correct turn, obviously it can make a big difference. i’m not saying i would allow it every time, but i will for now.
cheers
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Yes, I will be more vigilant. The damn french go last, so I have to move them in anticipation of what the allies will do making it a little tricky… and easy to forget.
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you still need to post UK pacific right?
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ah!~
Thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
I ncm change for UK pac
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Karl, I need you to clearly specify which fighters are on which carriers when you have mixed powers in the same sea zone. TripleA, as great as it is, does not currently distinguish what ftrs are on which carriers, although I would think it would be easy to do since the same thing is done for transports.
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in this case, it is clear that the 2 american ftrs are on the american acc and the french ftr is on the UK acc because the USA moved them all there on the USA turn, but this is not always the case (you are probably well aware of this, just want to be sure).
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right on ftrs
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i’m now thinking about doing something crazy, i have to think through the implications… :lol:





