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XDAP-03 Ancients for 1945 vs The Fighting Mongooses

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Gibraltar to 112 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 49 Sea Zone
                1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 49 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport
                    Germans defend with 3 fighters
                    2 submarines owned by the Americans Submerged
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 112 Sea Zone, round 1 :  3/4 hits
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 1 :  2/3 hits
                        2 destroyers owned by the Americans and 3 fighters owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 fighters
                    Casualties for Americans: 2 destroyers
                Battle in Denmark
                Battle in 55 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 fighters in 55 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                        Americans roll dice for 4 fighters in 55 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking Denmark from Germans with 3 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter and 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                3 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from British Columbia to Western United States
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 aaGun moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 airfield, 1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 13

    Sorry wheat, couldn’t let you have that one back. And the scramble didn’t go well on top of it (I would have scrambled too).

  • 17

    Losing the game because of an very easily preventable error bothers me less than ruining the game for my partner  :-(

    We both invested a lot of time in this match, even though it looked hopeless after failing in Paris and the game would still be very much in contention if it weren’t for me.

    I can’t express how sorry I am for blowing it just as we get rolling as Axis again.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 artillery moved from Kansu to Shensi
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 17 16 15 12

    UK in a bit. Expect an attack on the capital, but have to align re an other issue first.

  • 17 16 15 12

    Wheat, scramble orders for Norway, pls

  • 17

    Scramble 2 tact SZ112

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 110 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Germany
                1 infantry moved from 114 Sea Zone to Germany
                1 infantry moved from 114 Sea Zone to Germany
                1 armour moved from 114 Sea Zone to Germany
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Normandy Bordeaux to Germany

    Combat - British
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Battle in Germany
                    British attack with 1 armour, 1 fighter and 3 infantry
                    Germans defend with 1 artillery, 1 factory_major and 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Germany, round 1 :  1/2 hits
                        British roll dice for 1 armour, 1 fighter and 3 infantry in Germany, round 1 :  1/5 hits
                        Germans roll dice for 1 artillery and 3 infantry in Germany, round 1 :  0/4 hits
                        2 infantry owned by the Germans lost in Germany
                        British roll dice for 1 armour, 1 fighter and 3 infantry in Germany, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Germany, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Germany
                    British captures 53PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry
                Battle in 112 Sea Zone
                    British attack with 1 fighter and 1 infantry; Americans loiter and taunt with
                    Germans defend with 2 tactical_bombers
                        British roll dice for 1 fighter in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 tactical_bombers in 112 Sea Zone, round 1 :  0/2 hits
                    retreated to 112 Sea Zone
                Battle in Norway
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 fighter moved from Germany to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Ethiopia to Tanganyika Territory
                1 armour moved from Belgian Congo to Tanganyika Territory
                2 infantry and 3 mech_infantrys moved from Kenya to Tanganyika Territory
                1 mech_infantry moved from Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 fighter moved from India to Caucasus
                1 fighter moved from India to Caucasus
                1 infantry moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 armour moved from Eastern Persia to Iraq
                3 aaGuns, 2 artilleries, 23 infantry and 1 mech_infantry moved from India to West India
                1 armour moved from Eastern Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 mech_infantry moved from West India to Eastern Persia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 infantry placed in Union of South Africa
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                British collect 35 PUs (2 lost to blockades); end with 88 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

  • 17

    I doubt that the game will continue, but that will be up to kilroynothere.

    Shame that an intense and unusual match will be decided by an single easily (and by multiple means) avoidable error … but I guess that’s fitting for an eXtra Death and Pain tournament.

  • 17

    The Fighting Mongooses concede the game.

    Good luck against BoldDutch.

  • 17 16 15 12

    Thank you both. The really bad luck came very early for you, it skewed momentum from turn one on. Sorry for the frustration about the mistake. It was an interesting and unusual game, you are right Wheat.

    GL to you as well.

  • 22 21 19 18 17 16

    I suppose a strange ending is appropriate for a strange beginning, right!?!?  Sure was a fun game, and thank you both for being worthy and gracious opponents.

    Good luck and hopefully we’ll meet again!

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