Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
UK in a bit. Expect an attack on the capital, but have to align re an other issue first.
Wheat, scramble orders for Norway, pls
Scramble 2 tact SZ112
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 infantry moved from 114 Sea Zone to Germany
1 infantry moved from 114 Sea Zone to Germany
1 armour moved from 114 Sea Zone to Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to Germany
Combat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in Germany
British attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_major and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Germany, round 1 : 1/2 hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Germany, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 3 infantry in Germany, round 1 : 0/4 hits
2 infantry owned by the Germans lost in Germany
British roll dice for 1 armour, 1 fighter and 3 infantry in Germany, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Germany, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Germany
British captures 53PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Battle in 112 Sea Zone
British attack with 1 fighter and 1 infantry; Americans loiter and taunt with
Germans defend with 2 tactical_bombers
British roll dice for 1 fighter in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 tactical_bombers in 112 Sea Zone, round 1 : 0/2 hits
retreated to 112 Sea Zone
Battle in Norway
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Ethiopia to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika Territory
2 infantry and 3 mech_infantrys moved from Kenya to Tanganyika Territory
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
3 aaGuns, 2 artilleries, 23 infantry and 1 mech_infantry moved from India to West India
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from West India to Eastern Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
British collect 35 PUs (2 lost to blockades); end with 88 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
I doubt that the game will continue, but that will be up to kilroynothere.
Shame that an intense and unusual match will be decided by an single easily (and by multiple means) avoidable error … but I guess that’s fitting for an eXtra Death and Pain tournament.
The Fighting Mongooses concede the game.
Good luck against BoldDutch.
Thank you both. The really bad luck came very early for you, it skewed momentum from turn one on. Sorry for the frustration about the mistake. It was an interesting and unusual game, you are right Wheat.
GL to you as well.
I suppose a strange ending is appropriate for a strange beginning, right!?!? Sure was a fun game, and thank you both for being worthy and gracious opponents.
Good luck and hopefully we’ll meet again!