@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
scramble to Shan State?
no scramble. thanks!
bel twol
ncm
2inf from novo to tsi
4inf from yen to yak
inf from kaz to tsi
mech from tam to novo
arm from rus to novo
all air to bry, except ftr to smo
12inf form smo to bry
4art from smo to bry
inf from cau to ros
3inf from vol to ros
5inf from rus to bry
inf from smo to arch
army from fin to nor
aa from smo to bry
place all in rus
collect 30
Perhaps I should have went with slow and steady but what’s the fun in that. Hopefully I haven’t overlooked something crucial. :-)
Japan 8:
bank=85
airbase=15
3 bmb@12=36
3 fig@10=30
art@4
total=85
repair bb in sz33.
cm:
2 inf car > vic(mt) /v trn sz33 > sz62
inf nte > que(mt)
sau(inf)
3 inf nte
2 fig(3) sz61
sz25(dd)
ss sz6
bmb(4) jpn
sz39(dd)
dd sz42
2 fig, 2 tac(4) ind
sau rd1:
A(3 inf, 2 fig)
Rolls: 3@1 2@3; Total Hits: 23@1: (1, 6, 3)2@3: (6, 3)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6)
sau twol.
sz25 rd1:
A(ss, bmb)
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (6)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (3)
sz25 twol.
sz39 rd1:
A(dd, 2 fig, 2 tac)
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (5, 6)2@4: (2, 1)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (5)
Perhaps I should have went with slow and steady but what’s the fun in that. Hopefully I haven’t overlooked something crucial.
Ha, I’m the one acting precipitously
sz39 twol.
ncm:
bmb sz25 > car
bb sz33 > sz46
dd sz55 > sz49
trn sz55 > sz33
ss sz62 > sz54
inf nte > que
fleet sz61 > sz54
2 fig sau > sz54
cv sz37 > sz54
2 tac sz39 > sz54
fig, tac sz6 > sz49
cv sz37 > sz49
fleet sz6 > sz33
inf mal + 6 inf, 3 arm shn > sz54 /v 5 trn sz37 > sz54
2 arm shn > ind
fig shn > wau
2 fig sz39 > ind
fig kwe > ind
inf sze > yun
3 mech, arm hop > yun
aa anh > kwe
2 inf she > kwe
inf hop > kwe
mech sui > kwe
3 inf hon > kwa
3 inf fic > shn
3 inf bur > amu
placement:
airbase, 3 bmb > mal
3 fig > ind
art > fic
collect:
86 ipc
Wait! I did overlook something, ncm change: dd sz33 > sz16
I was just going to say…… :lol:
Yeah perhaps leaving Japan completely undefended and the path open was a little to crazy… :roll:
Well, this is going to be close! (or not…)
USA
cv
2dd
3ss
bomber
cv
2inf
cm
vic
inf, mech, bomber from haw
sz16
ss from haw, ftr from haw
sz25
dd from 10, 3ftr, haw, ftr 10
sz93
ss from 91
2ftr, tacb from 110
sz125
dd, ftr from 110
Probably the most important battle in the game… :lol: :lol:
Vic
A
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 2)1@4: (3)
D
Rolls: 2@2; Total Hits: 12@2: (5, 2)
vic2
A
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
vic cleared
16
A
Rolls: 1@2; Total Hits: 01@2: (5)1@3:
D
Rolls: 1@2; Total Hits: 11@2: (1)
whoops forgot to roll ftr
A
Rolls: 1@3; Total Hits: 11@3: (2)
sz93 battle, where is air suppose to land?
16 clwlo ss
25
A
Rolls: 1@2 4@3; Total Hits: 11@2: (4)4@3: (5, 5, 1, 5)
D
Rolls: 1@1; Total Hits: 01@1: (5)
air lands on cvs coming round Gib
sz93
A
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (1, 3)1@4: (5)
D
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
Ah! :-)
sz125
A
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
D
Rolls: 1@1; Total Hits: 01@1: (3)