@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
G40 2012L Championship Game Mr.Green(Axis)v.Karl7(Allies+9)
-
sau twol
ncm
2inf from cpr to eprcollect
cvd62
Rolls: 2@3; Total Hits: 12@3: (3, 5) -
anzac collects 8-2=6
france – moves inf from irq to cpr
2inf from alg to tunmap in the mail
-
Anzac loses one ipc from Vic as well, will reduce their ipc by one. :evil:
-
Hmm, I miscalculated the odds for a german raid on the allied fleet. I had it 70% allied victory, but now the calculator tells me more like 51%. I must have missed something. Should have put a dd in 112.
Oh well, I guess better the game be won by climatic battles than slow boring maneuvers.
-
I’m afraid 51% isn’t odds I’m willing to take. :-)
-
Yeah, probably too close. If you lose your airforce on bad luck Germany will be severely stunted.
-
Germany 8:
bank=50
repair ger=2
14 inf@3=42
ss@6
total=50cm:
inf nov > kar(mt)sz127(dd)
2 fig, 2 tac(1) wgrhol(inf)
11 inf, 2 art frawfr(2 inf)
3 inf fra
4 fig, tac(3) wgrsukr(inf)
2 inf nukr
2 bmb(2) wgrsz127 rd1:
A(2 fig, 2 tac)
Rolls: 2@3 2@4; Total Hits: 12@3: (3, 5)2@4: (5, 6)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz127 cwol.
sukr rd1:
A(2 inf, 2 bmb)
Rolls: 2@1 2@4; Total Hits: 12@1: (2, 6)2@4: (6, 4)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
sukr twlo inf.
wfr rd1:
A(3 inf, 4 fig, tac)
Rolls: 3@1 4@3 1@4; Total Hits: 33@1: (4, 5, 1)4@3: (6, 1, 4, 4)1@4: (2)
D(2 inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
wfr twol.
Well what a snafu totally overlooked attacking Bel, do you mind if I redo the wfr battle and send some of my airforce there to help attack Bel? :roll:
-
No prob
-
looks like we can post maps again
-
Great. :-)
So I will steal a fig, tac from wfr for:bel(2 inf)
2 inf nov
fig, tac(1) wgrLet’s do wfr again with less air support:
wfr rd1:
A(3 inf, 3 fig)
Rolls: 3@1 3@3; Total Hits: 43@1: (3, 1, 6)3@3: (1, 2, 2)
D(2 inf)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
wfr twlo inf.
bel rd1:
A(2 inf, fig, tac)
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 4)1@3: (6)1@4: (2)
D(2 inf)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
bel rd2:
A(inf, fig, tac)
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (5)1@4: (6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
bel rd3:
A(inf, fig, tac)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (4)1@4: (6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
bel twlo inf.
hol rd1:
A(11 inf, 2 art)
Rolls: 9@1 4@2; Total Hits: 09@1: (2, 6, 4, 4, 2, 2, 4, 3, 5)4@2: (5, 4, 4, 6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Seems like Holland could have used some air support as well…. :roll:
hol rd2:
A(11 inf, 2 art)
Rolls: 9@1 4@2; Total Hits: 09@1: (6, 5, 2, 6, 2, 2, 2, 3, 3)4@2: (5, 4, 4, 4)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
The dice!
-
I suppose after enough of them die they’ll start shooting back instead of waiting for the non-existant air support… :roll:
hol rd3:
A(10 inf, 2 art)
Rolls: 8@1 4@2; Total Hits: 38@1: (6, 5, 2, 3, 3, 1, 6, 2)4@2: (2, 2, 5, 5)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4)





