like you said, let’s change it up!
G40 2012L Championship Game Mr.Green(Axis)v.Karl7(Allies+9)
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wfr twol.
Well what a snafu totally overlooked attacking Bel, do you mind if I redo the wfr battle and send some of my airforce there to help attack Bel? :roll:
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No prob
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looks like we can post maps again
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Great. :-)
So I will steal a fig, tac from wfr for:bel(2 inf)
2 inf nov
fig, tac(1) wgrLet’s do wfr again with less air support:
wfr rd1:
A(3 inf, 3 fig)
Rolls: 3@1 3@3; Total Hits: 43@1: (3, 1, 6)3@3: (1, 2, 2)
D(2 inf)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
wfr twlo inf.
bel rd1:
A(2 inf, fig, tac)
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 4)1@3: (6)1@4: (2)
D(2 inf)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
bel rd2:
A(inf, fig, tac)
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (5)1@4: (6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
bel rd3:
A(inf, fig, tac)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (4)1@4: (6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
bel twlo inf.
hol rd1:
A(11 inf, 2 art)
Rolls: 9@1 4@2; Total Hits: 09@1: (2, 6, 4, 4, 2, 2, 4, 3, 5)4@2: (5, 4, 4, 6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Seems like Holland could have used some air support as well…. :roll:
hol rd2:
A(11 inf, 2 art)
Rolls: 9@1 4@2; Total Hits: 09@1: (6, 5, 2, 6, 2, 2, 2, 3, 3)4@2: (5, 4, 4, 4)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
The dice!
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I suppose after enough of them die they’ll start shooting back instead of waiting for the non-existant air support… :roll:
hol rd3:
A(10 inf, 2 art)
Rolls: 8@1 4@2; Total Hits: 38@1: (6, 5, 2, 3, 3, 1, 6, 2)4@2: (2, 2, 5, 5)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
hol twlo inf.
Seems like getting shot did the trick. :-)
ncm:
2 aa wgr > hol
aa ger > wgr
2 fig, 2 tac sz127 > nov
fig, tac bel > nov
2 bmb sukr > bul
fig wfr > sita
2 fig wfr > wgr
ss sz113 > sz125
ss sz97 > sz99
4 inf pol > epl
16 inf ger > pol
6 inf wgr > ger
3 arm, aa epl > nukr
5 mech, 7 arm epl > novplacement:
ss > sz113
3 inf > nov
6 inf > ger
5 inf > wgrcollect:
43+5=48 ipc -
USSR
repair 4 damage
buy
2art
8infcm
bel
2inf, ftr from smosukr
2inf from bry
ftr, tacb from brycc
sukr
A
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 6)1@3: (5)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
suke twol
bel
A
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
bel
A
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
bel twol
ncm
2inf from novo to tsi
4inf from yen to yak
inf from kaz to tsi
mech from tam to novo
arm from rus to novo
all air to bry, except ftr to smo
12inf form smo to bry
4art from smo to bry
inf from cau to ros
3inf from vol to ros
5inf from rus to bry
inf from smo to arch
army from fin to nor
aa from smo to bryplace all in rus
collect 30
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Perhaps I should have went with slow and steady but what’s the fun in that. Hopefully I haven’t overlooked something crucial. :-)
Japan 8:
bank=85
airbase=15
3 bmb@12=36
3 fig@10=30
art@4
total=85repair bb in sz33.
cm:
2 inf car > vic(mt) /v trn sz33 > sz62
inf nte > que(mt)sau(inf)
3 inf nte
2 fig(3) sz61sz25(dd)
ss sz6
bmb(4) jpnsz39(dd)
dd sz42
2 fig, 2 tac(4) indsau rd1:
A(3 inf, 2 fig)
Rolls: 3@1 2@3; Total Hits: 23@1: (1, 6, 3)2@3: (6, 3)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
sau twol.
sz25 rd1:
A(ss, bmb)
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (6)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz25 twol.
sz39 rd1:
A(dd, 2 fig, 2 tac)
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (5, 6)2@4: (2, 1)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (5)





