Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Shensi to Philippines
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 12 PUs (1 lost to blockades); end with 13 PUs total
Production/PUs Summary :
Germans : 52 / 79
Russians : 26 / 29
Japanese : 64 / 59
Americans : 54 / 74
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 9 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from Queensland to New Zealand
1 fighter and 5 infantry moved from Queensland to New South Wales
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - French
1 fighter moved from Malta to Gibraltar
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to Russia
3 artilleries moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Caucasus
1 tactical_bomber moved from Ukraine to Volgograd
1 bomber and 1 fighter moved from Novgorod to Volgograd
2 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 bomber and 1 fighter moved from Novgorod to Tambov
1 bomber moved from Western Germany to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
4 fighters and 4 tactical_bombers moved from Novgorod to Russia
Combat - Germans
Battle in Russia
Germans attack with 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers in Russia, round 1 : 6/16 hits
Russians roll dice for 10 infantry in Russia, round 1 : 3/10 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers in Russia, round 2 : 4/13 hits
Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 10 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 : 1/6 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 2/5 hits
Russians roll dice for 3 infantry in Tambov, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Rostov
4 fighters and 4 tactical_bombers moved from Russia to Rostov
1 bomber moved from Russia to Bryansk
1 fighter moved from Novgorod to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from Poland to 114 Sea Zone
1 aaGun and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Western Germany
2 aaGuns moved from Eastern Poland to Poland
30 armour, 5 artilleries, 3 infantry and 3 mech_infantrys moved from Bryansk to Rostov
1 aaGun and 5 infantry moved from Western Germany to France
3 armour moved from Ukraine to Rostov
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
10 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 59 PUs (2 lost to blockades); end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Production/PUs Summary :
Germans : 61 / 113
Russians : 17 / 0
Japanese : 64 / 59
Americans : 54 / 74
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 9 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - Russians
2 infantry moved from Samara to Tambov
2 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Samara to Tambov
2 infantry moved from Samara to Vologda
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Samara to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 2 armour, 6 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys moved from Kazakhstan to Samara
1 fighter moved from Tambov to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Caucasus to Samara
1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Vologda to Samara
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - Russians
2 infantry moved from Samara to Vologda
2 infantry moved from Samara to Tambov
2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Samara to Vologda
1 fighter moved from Kazakhstan to Tambov
1 fighter moved from Samara to Volgograd
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Samara to Kansu
2 armour moved from Kazakhstan to Kansu
Chinese take Tsinghai from Japanese
2 mech_infantrys moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Kansu
1 fighter moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour and 1 infantry
2 armour owned by the Russians retreated to Tsinghai
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Novosibirsk to Samara
2 fighters moved from Volgograd to Samara
1 fighter moved from Tambov to Samara
1 fighter moved from Kansu to Samara
3 infantry moved from Kazakhstan to Tsinghai
1 aaGun moved from Kazakhstan to Tsinghai
2 artilleries moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Vologda to Samara
2 aaGuns and 18 infantry moved from Buryatia to Amur
Turn Complete - Russians
I had to repost the USSR move because of errors.
The battles turned out the same
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
2 fighters moved from 56 Sea Zone to 36 Sea Zone
1 destroyer and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Sikang
1 bomber moved from Shan State to Sikang
1 bomber moved from Shan State to Sikang
1 armour moved from Kansu to Suiyuyan
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 4 infantry in Suiyuyan, round 1 : 0/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 armour and 1 infantry in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Shan State to Malaya
5 artilleries and 4 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Kwangsi to French Indo China
1 infantry moved from Yunnan to Shan State
3 armour, 2 artilleries and 2 infantry moved from Yunnan to French Indo China
2 armour moved from Kweichow to French Indo China
1 infantry moved from Hopei to Suiyuyan
1 armour moved from Chahar to Kweichow
2 bombers moved from Sikang to French Indo China
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 artillery placed in Malaya
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Production/PUs Summary :
Germans : 55 / 113
Russians : 23 / 0
Japanese : 65 / 70
Americans : 54 / 74
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 destroyer and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 10 fighters, 6 infantry, 2 mech_infantrys, 4 submarines, 1 tactical_bomber and 4 transports moved from 25 Sea Zone to 33 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 armour moved from Holland Belgium to Normandy Bordeaux
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
2 fighters moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 3 destroyers and 5 transports moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - British
1 bomber moved from India to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
Combat - British
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Non Combat Move - British
1 bomber moved from French Indo China to India
2 fighters moved from Yunnan to India
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 armour, 4 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 82 Sea Zone to 84 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,1,4,5,4,3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
Hey, had to redo UK because of crash. Don’t think anything played out different.
You are aware that the German airforce stationed in Rostov can use the channel without problem and thus will turn the British fleet into a submarine fleet? This is according to the rules and if I’m not mistaken works with Triplea. Want to alter your ncm or redo England’s turn altogether?
I know the rule, didn’t see the move – probably another classic Karl can’t read the TrippleA map… aye!
Let redo UK.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - British
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 bomber moved from India to French Indo China
2 fighters moved from India to Yunnan
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Non Combat Move - British
1 bomber moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 fighters moved from Shan State to India
1 armour, 4 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 aaGun and 2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to Alexandria
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 82 Sea Zone to 84 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 armour and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6,1,4,1,4,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 fighters moved from Southern Italy to Southern France
1 infantry moved from France to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Bulgaria
1 aaGun moved from France to Northern Italy
2 artilleries and 3 infantry moved from Western Germany to France
1 infantry moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 9 PUs (4 lost to blockades); end with 10 PUs total
Production/PUs Summary :
Germans : 55 / 113
Russians : 23 / 0
Japanese : 63 / 70
Americans : 54 / 79
Chinese : 2 / 1
British : 32 / 38
UK_Pacific : 7 / 6
Italians : 13 / 10
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 cruiser moved from 25 Sea Zone to 33 Sea Zone
1 transport moved from 63 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
2 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Caroline Islands
1 fighter moved from New Zealand to Caroline Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - French
3 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to 92 Sea Zone
Non Combat Move - French
Turn Complete - French