@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
@Avner scramble 111
map
definitely scramble all aircraft. Are you sure you want to bring the TP’s to the battle?
whoops, no, that wasn’t my intent since annihilation is fairly likely
I’ll probably need OOL too
Japan had 14 hits in round 1
I assume you want to damage all capitol ships and sink all submarines and all destroyers.
I don’t know for sure whether you want to sink cruisers or carriers at this stage though.
6 hits to the heavies, 3 SS, 1 DD, 1 CA, 3 CV.
I can’t edit the map in the middle of the battle so I’m going to list my units here so I don’t have to keep calculating what’s left.
That leaves me with 1 DD, 2 dmgd CV, 2 CA, 1 tac, 15 fig, 1 dmgd BB.
BTW, what did you do with the TP’s? I may need that info for OOL decisions.
I made no combat movement with the transports
Japan took a heavy beating (20 Allied hits, all but 1 of your @4s hit)
Japan has 10 fig, 4 tact, 1 bomber, 2 damaged bsh left
rolled 8 hits for round 2
1 DD, 2 CA, 5 fig
That leaves me with 2 dmgd CV, 1 tac, 10 fig, 1 dmgd BB.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Japanese
Japanese repair 3 damage on 3 airfields; Remaining resources: 55 PUs;
Japanese buy 2 artilleries, 4 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
1 bomber and 3 fighters moved from French Indo China to 20 Sea Zone
6 fighters moved from Japan to 20 Sea Zone
1 fighter moved from India to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Kwangtung to defend against the attack in 20 Sea Zone
Americans scrambles 3 units out of Formosa to defend against the attack in 20 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 submarine; Americans defend with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 15 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 20 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 14 fighters and 4 tactical_bombers in 20 Sea Zone, round 1 : 14/26 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 15 fighters, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 1 : 20/27 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 cruisers owned by the Japanese , 1 cruiser owned by the Americans , 4 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 4 fighters owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 10 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 8/17 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 15 fighters, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 : 14/22 hits
5 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 bomber owned by the Japanese , 4 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 7 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 20 Sea Zone
retreated to 20 Sea Zone
Americans win with 1 battleship, 2 carriers, 10 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -156
Casualties for Japanese: 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 1 submarine
Casualties for Americans: 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 2 submarines
Battle in Persia
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 1 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Persia
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Persia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Persia
Japanese win, taking Persia from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Moving scrambled unit from 20 Sea Zone back to originating territory: Kwangtung
Moving scrambled unit from 20 Sea Zone back to originating territory: Kwangtung
Moving scrambled unit from 20 Sea Zone back to originating territory: Kwangtung
Moving scrambled unit from 20 Sea Zone back to originating territory: Formosa
Moving scrambled unit from 20 Sea Zone back to originating territory: Formosa
Moving scrambled unit from 20 Sea Zone back to originating territory: Formosa
4 fighters owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Kwangtung
Non Combat Move - Japanese
3 fighters moved from 20 Sea Zone to Japan
4 transports moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 56 Sea Zone to 61 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs (4 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Production/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 47 / 64
Americans : 62 / 82
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
With the max defense oriented OOL, the most likely outcome would leave the Allies with a damaged Battleship and a small group of planes (1-3).
I expected to lose, but losing but this margin in a key battle (especially when the Allies chose a less defense oriented OOL) tips the game badly.
I think the Axis should probably concede since Japan won’t be able to contribute anything after a few rounds.
With the max defense oriented OOL, the most likely outcome would leave the Allies with a damaged Battleship and a small group of planes (1-3).
I expected to lose, but losing but this margin in a key battle (especially when the Allies chose a less defense oriented OOL) tips the game badly.
Yeah, I think I eyeballed max defense at around 4 remaining US units on average. But, I knew that even if you had won, I still had 2 SS, 5 bmb to mop up anything you had left so I could afford to gamble a little with my losses.
I think the Axis should probably concede since Japan won’t be able to contribute anything after a few rounds.
I’d say see what Germany does against Russia before you pack up.
Even if Japan got lucky with a victory in SZ20, I planned to sink Battleships and save planes instead.
I’ll keep going to see what happens in Europe if that’s what you prefer. I’m skeptical at the moment though, because that battle was meant to help the European Axis as much or more than Japan.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 battleship, 2 carriers, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
2 bombers, 7 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
3 fighters moved from Formosa to French Indo China
1 bomber moved from Wake Island to 35 Sea Zone
2 bombers moved from Wake Island to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 battleship, 2 carriers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers and 2 transports in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers and 2 transports in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers and 2 transports in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers and 2 transports in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Hawaiian Islands, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in French Indo China
Americans attack with 2 bombers, 10 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 2 bombers, 10 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 1 : 7/16 hits
Japanese roll dice for 1 artillery and 6 infantry in French Indo China, round 1 : 2/7 hits
6 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 2 bombers, 10 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to Kwangsi
2 bombers, 7 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
1 mech_infantry moved from Hunan to Yunnan
1 bomber moved from 35 Sea Zone to Kwangtung
2 bombers moved from Hawaiian Islands to Wake Island
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 aaGun and 3 infantry moved from Tunisia to Libya
1 aaGun and 6 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
5 infantry moved from Morocco to Algeria
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 mech_infantrys placed in Korea
3 mech_infantrys placed in Kwangtung
2 armour and 6 infantry placed in Eastern United States
1 cruiser and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Formosa : 1 flag, 1 airfield
Kwangsi : 1 flag, 1 fighter
Korea : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Okinawa : 1 flag
Marianas : 1 flag, 1 infantry
Yunnan : 1 flag, 1 mech_infantry
Kwangtung : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 7 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 flag, 1 airfield and 2 bombers
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Midway : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 fighters and 2 transports
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 1 flag, 1 bomber
Morocco : 1 flag, 1 infantry and 1 mech_infantry
Algeria : 1 flag, 5 infantry
Tunisia : 1 flag, 1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys
Tobruk : 1 flag, 2 artilleries, 2 infantry and 5 mech_infantrys
Libya : 1 flag, 1 aaGun and 4 infantry
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
101 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 fighter and 4 transports
Production/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Kiangsi to Kiangsu
2 artilleries moved from Kiangsi to Hunan
7 infantry moved from Yunnan to Szechwan
7 infantry moved from Kwangsi to Yunnan
7 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Kwangtung to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Sikang
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Territory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 10 infantry
Kiangsu : 1 flag, 10 infantry
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 10 infantry
Hunan : 1 flag, 2 artilleries
Kansu : 1 flag, 6 infantry
Tsinghai : 1 flag, 1 fighter and 7 infantry
Szechwan : 1 flag, 7 infantry
Sikang : 1 flag, 6 infantry
Kwangtung : 1 flag, 9 infantry
Production/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Italians
Combat - British
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 tactical_bomber moved from 92 Sea Zone to Tobruk
1 fighter moved from United Kingdom to 92 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
4 infantry moved from Quebec to 106 Sea Zone
4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Quebec
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Territory Summary for British :
Belgian Congo : 1 flag, 3 armour, 3 infantry and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor and 4 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Anglo Egyptian Sudan : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 bomber, 4 infantry and 8 mech_infantrys
Morocco : 1 flag, 4 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 3 infantry
Tobruk : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 1 tactical_bomber
Libya : 1 flag, 1 artillery and 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 2 transports
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
91 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Even if Japan got lucky with a victory in SZ20, I planned to sink Battleships and save planes instead.
I’ll keep going to see what happens in Europe if that’s what you prefer. I’m skeptical at the moment though, because that battle was meant to help the European Axis as much or more than Japan.
Seeing as how there is a very real possibility that Germany could take Volgograd and Moscow before I take Egypt to prevent the Axis VC win, I don’t think it’s a good idea to give up just yet.