@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
L12 G40 wheatbeer (Axis) vs U-505 (Allies) game 2
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I made no combat movement with the transports
Japan took a heavy beating (20 Allied hits, all but 1 of your @4s hit)
Japan has 10 fig, 4 tact, 1 bomber, 2 damaged bsh left
rolled 8 hits for round 2
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1 DD, 2 CA, 5 fig
That leaves me with 2 dmgd CV, 1 tac, 10 fig, 1 dmgd BB.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Japanese
Japanese repair 3 damage on 3 airfields; Remaining resources: 55 PUs;
Japanese buy 2 artilleries, 4 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
1 bomber and 3 fighters moved from French Indo China to 20 Sea Zone
6 fighters moved from Japan to 20 Sea Zone
1 fighter moved from India to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Kwangtung to defend against the attack in 20 Sea Zone
Americans scrambles 3 units out of Formosa to defend against the attack in 20 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 submarine; Americans defend with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 15 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 20 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 14 fighters and 4 tactical_bombers in 20 Sea Zone, round 1 : 14/26 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 15 fighters, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 1 : 20/27 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 cruisers owned by the Japanese , 1 cruiser owned by the Americans , 4 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 4 fighters owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 10 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 8/17 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 15 fighters, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 : 14/22 hits
5 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 bomber owned by the Japanese , 4 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 7 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 20 Sea Zone
retreated to 20 Sea Zone
Americans win with 1 battleship, 2 carriers, 10 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -156
Casualties for Japanese: 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 1 submarine
Casualties for Americans: 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 2 submarines
Battle in Persia
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 1 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Persia
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Persia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Persia
Japanese win, taking Persia from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Moving scrambled unit from 20 Sea Zone back to originating territory: Kwangtung
Moving scrambled unit from 20 Sea Zone back to originating territory: Kwangtung
Moving scrambled unit from 20 Sea Zone back to originating territory: Kwangtung
Moving scrambled unit from 20 Sea Zone back to originating territory: Formosa
Moving scrambled unit from 20 Sea Zone back to originating territory: Formosa
Moving scrambled unit from 20 Sea Zone back to originating territory: Formosa
4 fighters owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in KwangtungNon Combat Move - Japanese
3 fighters moved from 20 Sea Zone to Japan
4 transports moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 56 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery placed in French Indo China
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs (4 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 47 / 64
Americans : 62 / 82
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
With the max defense oriented OOL, the most likely outcome would leave the Allies with a damaged Battleship and a small group of planes (1-3).
I expected to lose, but losing but this margin in a key battle (especially when the Allies chose a less defense oriented OOL) tips the game badly.
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I think the Axis should probably concede since Japan won’t be able to contribute anything after a few rounds.
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With the max defense oriented OOL, the most likely outcome would leave the Allies with a damaged Battleship and a small group of planes (1-3).
I expected to lose, but losing but this margin in a key battle (especially when the Allies chose a less defense oriented OOL) tips the game badly.
Yeah, I think I eyeballed max defense at around 4 remaining US units on average. But, I knew that even if you had won, I still had 2 SS, 5 bmb to mop up anything you had left so I could afford to gamble a little with my losses.
I think the Axis should probably concede since Japan won’t be able to contribute anything after a few rounds.
I’d say see what Germany does against Russia before you pack up.
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Even if Japan got lucky with a victory in SZ20, I planned to sink Battleships and save planes instead.
I’ll keep going to see what happens in Europe if that’s what you prefer. I’m skeptical at the moment though, because that battle was meant to help the European Axis as much or more than Japan.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 battleship, 2 carriers, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
2 bombers, 7 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
3 fighters moved from Formosa to French Indo China
1 bomber moved from Wake Island to 35 Sea Zone
2 bombers moved from Wake Island to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 battleship, 2 carriers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers and 2 transports in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers and 2 transports in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers and 2 transports in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers and 2 transports in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Hawaiian Islands, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in French Indo China
Americans attack with 2 bombers, 10 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 2 bombers, 10 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 1 : 7/16 hits
Japanese roll dice for 1 artillery and 6 infantry in French Indo China, round 1 : 2/7 hits
6 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 2 bombers, 10 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to Kwangsi
2 bombers, 7 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
1 mech_infantry moved from Hunan to Yunnan
1 bomber moved from 35 Sea Zone to Kwangtung
2 bombers moved from Hawaiian Islands to Wake Island
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 aaGun and 3 infantry moved from Tunisia to Libya
1 aaGun and 6 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
5 infantry moved from Morocco to Algeria
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Korea
3 mech_infantrys placed in Kwangtung
2 armour and 6 infantry placed in Eastern United States
1 cruiser and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Formosa : 1 flag, 1 airfield
Kwangsi : 1 flag, 1 fighter
Korea : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Okinawa : 1 flag
Marianas : 1 flag, 1 infantry
Yunnan : 1 flag, 1 mech_infantry
Kwangtung : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 7 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 flag, 1 airfield and 2 bombers
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Midway : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 fighters and 2 transports
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 1 flag, 1 bomber
Morocco : 1 flag, 1 infantry and 1 mech_infantry
Algeria : 1 flag, 5 infantry
Tunisia : 1 flag, 1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys
Tobruk : 1 flag, 2 artilleries, 2 infantry and 5 mech_infantrys
Libya : 1 flag, 1 aaGun and 4 infantry
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
101 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 fighter and 4 transportsProduction/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Kiangsi to Kiangsu
2 artilleries moved from Kiangsi to Hunan
7 infantry moved from Yunnan to Szechwan
7 infantry moved from Kwangsi to Yunnan
7 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Kwangtung to TsinghaiPlace Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Sikang
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 10 infantry
Kiangsu : 1 flag, 10 infantry
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 10 infantry
Hunan : 1 flag, 2 artilleries
Kansu : 1 flag, 6 infantry
Tsinghai : 1 flag, 1 fighter and 7 infantry
Szechwan : 1 flag, 7 infantry
Sikang : 1 flag, 6 infantry
Kwangtung : 1 flag, 9 infantryProduction/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from ItaliansCombat - British
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 tactical_bomber moved from 92 Sea Zone to Tobruk
1 fighter moved from United Kingdom to 92 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
4 infantry moved from Quebec to 106 Sea Zone
4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Quebec
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Belgian Congo : 1 flag, 3 armour, 3 infantry and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor and 4 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Anglo Egyptian Sudan : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 bomber, 4 infantry and 8 mech_infantrys
Morocco : 1 flag, 4 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 3 infantry
Tobruk : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 1 tactical_bomber
Libya : 1 flag, 1 artillery and 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 2 transports
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
91 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Even if Japan got lucky with a victory in SZ20, I planned to sink Battleships and save planes instead.
I’ll keep going to see what happens in Europe if that’s what you prefer. I’m skeptical at the moment though, because that battle was meant to help the European Axis as much or more than Japan.
Seeing as how there is a very real possibility that Germany could take Volgograd and Moscow before I take Egypt to prevent the Axis VC win, I don’t think it’s a good idea to give up just yet.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Egypt to Rostov
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 2 fighters
Russians defend with 1 mech_infantry
Italians roll dice for 2 fighters in Rostov, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 fighter owned by the Italians and 1 mech_infantry owned by the Russians lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 destroyer and 1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from 95 Sea Zone to Egypt
1 fighter moved from Rostov to BryanskPlace Units - Italians
1 fighter and 1 transport placed in 95 Sea Zone
3 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
Territory Summary for ANZAC :
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 aaGun
22 Sea Zone : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 infantry
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :12
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Rostov from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Smolensk
2 bombers moved from Eastern Poland to Volgograd
1 fighter moved from Eastern Poland to Smolensk
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Eastern Poland to TambovCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Volgograd, round 1 : 3/4 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 1 : 1/2 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Smolensk to Bryansk
2 bombers moved from Volgograd to Bryansk
1 armour and 7 mech_infantrys moved from Bryansk to Caucasus
1 aaGun, 4 artilleries and 2 infantry moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 6 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
3 artilleries moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
4 artilleries moved from Karelia to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to BryanskPlace Units - Germans
1 infantry placed in Western Germany
9 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
1 factory_minor placed in Western UkraineTurn Complete - Germans
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 58 / 81
Russians : 20 / 36
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Tsinghai to Tambov
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 : 2/4 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 bomber moved from Tambov to Russia
9 infantry moved from Novosibirsk to Samara
3 infantry moved from Kansu to Novosibirsk
5 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Iraq to Trans-JordanPlace Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Samara: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 25 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsTerritory Summary for Russians :
Jehol : 1 flag, 5 infantry
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 3 infantry
Syria : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 10 armour, 1 bomber, 1 factory_major, 2 fighters, 67 infantry, 8 mech_infantrys and 2 tactical_bombers
Tambov : 1 flag, 1 artillery
Novosibirsk : 1 flag, 3 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 2 aaGuns and 9 infantry
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 54 / 81
Russians : 25 / 34
Japanese : 44 / 64
Americans : 65 / 90
Chinese : 23 / 25
British : 32 / 31
UK_Pacific : 0 / 0
Italians : 13 / 16
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I for got to move the 2 AA to Samara in non-com so I edited during place units phase.
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Japan is attacking SZ36 with 1 destroyer and 7 fighters
I got 2 hits, do you want to sink one of the carriers or a fighter?
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I’m also launching an amphibious assault against FIC if that makes a difference.





