12L AA50-41 Gamerman01 v LL(+12)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wow.  I dare say this game is now a foregone conclusion.  It’s hard to beat the Axis when they have an average G1 and J1 but when they are both nearly flawless, there’s no way.  Unless you’re playing a brand new player or something.  Too bad we can only play 2 league games per season now and the dice ruined this one.  Darn.   :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    We were both saying the same thing at the same time.

    You’re a good person to play with, Luck, so I will be interested in playing you in non-league until November when the new year starts.  Maybe you’d like to try 1942?  And/or tech?  Or 1941 no-tech is fine too.

    I’ll do the non-com - I’m not presuming that you’ll quit yet.


  • I do not know if I have ever seen a start this bad for the allies in all my games.  Black magic almost…   :?

    I will not quit yet, that would not be right.  If I were ever to have a start so good, I would hope the player would not quit on me, so I will not quit on you.

    Cheers

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Maybe your sub can sink my fleet in 37 or something
    The Chinese are only going to get 1 guy…  what a crushing opening that was

    Z37 - 2 FTR (35) CV (61)
    FIC - 2 FTR (Yun)
    Kia - FTR (Sui)
    Z49 - CA (Z61) DD (Z51)
    Z62 - CV (Z57) 2 FTR (Z56)
    Z60 - CV (Z57) 2 FTR (Z50)

    Collect 36, 36 on hand

    WOW
    I should just sit here and look at the map for a minute.  That was perfection.
    Left Phillipines and BB in Z53 and only collected 1 NO, but with your sub and Russian bomber I only left 1 transport exposed…  Glad I didn’t do what I was thinking late last night

    12L_LL(12)_v_Gamerman01_1941_1c.AAM


  • Britain turn 1

    Purchase

    43 IPC

    transport
    ac
    battleship
    save 2 IPC

    Combat Moves

    Z2 (submarine) v destroyer (Z9), 2 fighters (GBR)
    Z13 (transport) v bomber (GBR)
    BUR (3 infantry, artillery) v 3 infantry, artillery (IND)
    Z49 (transport, destroyer, cruiser) v submarine (Z35)
    LIB (4 infantry, artillery, tank, fighter) v 3 infantry, artillery, tank, fighter (EGY)

    dice

    Z2
    A - destroyer, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (3, 1)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Z2 taken with destroyer, 2 fighters

    BUR
    A - 3 infantry, artillery
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (4, 2)2@2: (4, 3)
    D - 3 infantry, artillery
    DiceRolls: 4@2; Total Hits: 14@2: (2, 3, 3, 4)


  • BUR round 2
    A - 2 infantry, artillery
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 5)
    D - 3 infantry, artillery
    DiceRolls: 4@2; Total Hits: 34@2: (2, 4, 2, 1)


  • BUR holds with no loss

    Z49
    A - submarine
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    D - destroyer, cruiser
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)


  • Z49 round 2
    A - submarine
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    D - destroyer, cruiser
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)


  • Z49 holds with no loss

    LIB
    A - 3 infantry, artillery, tank, fighter
    DiceRolls: 2@1 2@2 2@3; Total Hits: 22@1: (4, 4)2@2: (4, 6)2@3: (2, 2)
    D - 4 infantry, artillery, tank, fighter
    DiceRolls: 5@2 1@3 1@4; Total Hits: 35@2: (3, 1, 4, 4, 3)1@3: (2)1@4: (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The dice will just not let you back in it
    Unbelievable


  • LIB round 2
    A - artillery, tank, fighter
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (1, 3)
    D - 2 infantry, artillery, tank, fighter
    DiceRolls: 3@2 1@3 1@4; Total Hits: 33@2: (4, 1, 5)1@3: (3)1@4: (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Lose 2 German inf and artillery, 1 Italian infantry


  • LIB holds with infantry, tank, fighter

    Noncombat Moves

    bomber from Z13 to GBR
    2 fighters from Z2 to GBR
    transport from Z9 to Z2
    AA gun from BUR to PER
    2 infantry from TRJ to PER
    transport, destroyer from Z41 to Z45
    infantry from WCA to WUS
    tank from ECA to WCA
    2 infantry from SAF to RHO

    Mobilize

    transport, ac, battleship in Z2

    Income

    33 + 2 saved = 35

    I thought I should take some risks but now I wish I would not have.

    Cheers

    12L_LL(12)_v_Gamerman01_1941_1d.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, no, you did the right thing.
    Hard to watch, though

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I placed your new transport
    Italy will be easy - don’t go away

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I1 with 10, buy INF, TP

    Combat moves -
    Egy - INF (Lib)
    TrJ - INF, ART (Ita)

    NCM -
    EPl - ARM (Blk)
    Bul - 2 INF (Blk) FTR (Ita)
    Blk - ARM (Ita)
    Z15 - 2 CA (Z14)

    Collect 23, 23 on hand

    12L_LL(12)_v_Gamerman01_1941_1e.AAM


  • America turn 1

    Purchase

    40 IPC

    submarine
    2 fighters
    ac

    Combat Moves

    Z12 (submarine) v destroyer (Z10), bomber (EUS), bomber (WUS)

    dice

    Z12
    A - destroyer, 2 bombers
    DiceRolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (5, 2)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • Z12 taken with destroyer, 2 bombers

    Noncombat Moves

    infantry, AA gun from WUS to WCA
    infantry from CUS to WCA
    infantry, artillery from EUS to PAN
    AA gun from EUS to ECA
    2 bombers from Z12 to GBR
    fighter from EUS to Z2
    fighter from WUS to Z2
    infantry from ALA to WCA
    transport from Z10 to Z20
    battleship from Z53 to Z56
    destroyer from Z44 to Z56
    ac, fighter from Z44 to Z45
    fighter from HAW to Z45

    Mobilize

    submarine, 2 fighters, ac in Z56

    Chinese infantry in CHI

    Income

    40 + 15 NO = 55

    12L_LL(12)_v_Gamerman01_1941_1f.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Nap time

    Maybe this evening…

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