@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18) 2:
Those 17 russians forced Japan to not get their islands. triplea_42517_4 Japan.tsvg
yah – let’s see whether it was worth it!
Cau
Rolls: 2@1 2@2 7@3 2@4; Total Hits: 52@1: (3, 5)2@2: (2, 2)7@3: (6, 4, 4, 3, 6, 4, 3)2@4: (3, 5)
Rolls: 12@2 1@3; Total Hits: 212@2: (5, 4, 6, 4, 1, 5, 4, 2, 4, 4, 5, 4)1@3: (4)
Cau rd2
Rolls: 2@2 7@3 2@4; Total Hits: 62@2: (5, 5)7@3: (6, 6, 2, 3, 3, 5, 1)2@4: (4, 3)
Rolls: 6@2 1@3; Total Hits: 26@2: (2, 6, 5, 4, 3, 2)1@3: (6)
Cau rd3
Rolls: 7@3 2@4; Total Hits: 57@3: (2, 2, 1, 4, 5, 2, 5)2@4: (5, 1)
Rolls: 1@3; Total Hits: 01@3: (4)
That’s ridiculous
Wait, you gyped me out of 2 2 rolls. Maybe that will help.
I gotta know if they hit
They’re mine anyway, so I’ll roll them here (rolling together because it doesn’t matter that they were in different rounds)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
sorry Gamerman I got excited.
Cau twlo 3inf 1art 1arm
Noncombat
1bmb Cau - Ukr
1bmb Cau - EPl
1ftr Lib - Ukr
1inf EPl - Ukr
1ftr Nor - Ukr
3arm Ger - EPl
2inf Pol - EPl
2art BSt - EPl
1art Ger - Fra
Build
7inf 1art 2ftr Ger
Collect
41 + 15 = 56
I think this is right
Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
Unfortunately, I think it’s still the wrong move, especially since you didn’t buy any tanks with Germany this turn. Â Russia has time to recover, and the Japs aren’t here yet. Â But if you could hold Caucasus for a turn and if you build tanks instead of fighters, I would have a serious problem after that dicing.
But anyway, you aren’t going to get a start much better through G2 than you just got, so if you’re going to take me down, this is a great opportunity :-)
Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
AA missed, and my lone tank missed all 3 times. So much for anchoring the defense, which is a big reason it was there.
I’m doing Russia right now - not much to decide this time.
Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
Unfortunately, I think it’s still the wrong move, especially since you didn’t buy any tanks with Germany this turn. � Russia has time to recover, and the Japs aren’t here yet. � But if you could hold Caucasus for a turn and if you build tanks instead of fighters, I would have a serious problem after that dicing.
Yeah I am used to making the wrong moves. Thought about tanks but did not go with them. Anyway its all for fun.
Exactly - all for fun
And you’re having fun, aren’t you?
Sickening! :-)
Exactly - all for fun
And you’re having fun, aren’t you?
Sickening! :-)
You had all the fun in the first game. Besides we both know my fun will be short lived this game.
R2 with 33, buy INF, 4 ARM, FTR
Combat moves -
Kar - 5 INF, ART (Fin)
Cau - 9 INF, ART, ARM (Rus) there for the counter-attack - but was certainly hoping you wouldn’t have 6 tanks sitting there -
Kar
Rolls: 4@1 2@2; Total Hits: 04@1: (6, 6, 4, 3)2@2: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
Yeah, you’re right. I need to relax. I’ve come back from worse a few times, and that’s always fun. I think I can salvage this….
If the Russians could SHOOT, that is!
http://www.youtube.com/watch?v=CLFYvG6MsZU
Enjoy this while you’re waiting for me
Kar2!
Rolls: 4@1 2@2; Total Hits: 14@1: (1, 3, 5, 4)2@2: (5, 4)
Rolls: 1@2; Total Hits: 01@2: (3)
Cau - can the Russians avenge Stalingrad, which fell far too easily?
Rolls: 8@1 2@2 1@3; Total Hits: 28@1: (5, 6, 6, 3, 4, 3, 5, 2)2@2: (2, 1)1@3: (4)
Rolls: 6@3; Total Hits: 36@3: (3, 2, 5, 2, 5, 6)
Cau2
Rolls: 5@1 2@2 1@3; Total Hits: 35@1: (2, 2, 5, 2, 5)2@2: (1, 2)1@3: (3)
Rolls: 4@3; Total Hits: 24@3: (4, 1, 4, 3)
It was a lot easier to take out tanks in the old Milton Bradley game when they defended at 2. Now they’re not such gravy targets. At least in Global they cost 6…
Decision time
Can’t let you land 5 Jap fighters on Caucasus - UK could probably not take it back which would be death to Russia as Germany could build 4 units in Cau.
Otherwise pulling back would probably be the thing to do
Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 5, 4)2@2: (1, 1)1@3: (6)
Rolls: 1@3; Total Hits: 11@3: (1)