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Chaos in the Balkans:
Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
The UK has pledged to declare war on any power invading Greece.
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Swedish Disaster:
The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
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Spain in Flames:
The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.
Scars of War / Battle Damage
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If you capture a territory in 1 round of combat, treat the capture just like normal.
However….
If you are forced to fight over a territory for more than 1 round, roll 1d6 damage to each facility there.
The Concept being - that in a prolonged fight over an airfield, naval base, factory, or all of the above, the resultant facilities would suffer from the surrounding combat, unless faced with a suprising, or overwhelming force!
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Absolutely! You could even make it more brutal by saying no dice are rolled if it was a walk in, 1 dice per facility is rolled if there was 1 round of battle, 2 dice if there were 2 rounds, 3 dice for 3 rounds, etc. An evacuating force could leave 1 infantry behind to basically blow the place up, kind of like a scorched earth rule.
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Brilliant idea Gar! Simple, yet makes perfect sense. I may try this.
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Very good Idea!
Very simple like, like Varible said, but like the real war.
Like when you battle in Moscow with 70+ Units each and Russian win, the complex is perfectly fine……Not realistic. :-)
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I like it. Great ideas usually have the hallmarks of the following statement. “I should have thought of that”, you know it’s a winner when……
Simple and Sweet.
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You could even do a flat 1pt of damage per combat round.
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I like that concept Variable.
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I like this.
I think, though, that dice should be rolled from Round 1, just like SBR.
Result 1-3, do that much damage.
Result 4-6, no damage.
Then multiply by the # of Rounds you fight.
A three-round battle would result in three dice being chucked for damage on each piece of infrastructure.
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This concept will work especially well with HBG’s new infrastructure pieces.





