Napoleonic Empires: Free For All


  • I’ll do Sweden later tonight.

  • TripleA

    I just discovered that you can produce units on generals that moved… holy cow. i feel so dumb, I could have been spitting guys out closer to the fight.

  • Liaison TripleA '11 '10

    LOL, Don’t have a cow!

  • TripleA

    When you do an update, can you add hot air balloons to the unit table? Didn’t they put bombs on them or something and like a pilot would try to crash it at the enemies… I thought it was like martyrdom or something for god, kinda like how the japs kamikaze in ww2.

  • TripleA

    nvm I just googled, the frenched used hot air balloon for recon only.

    Still it is not my fault people back then were too dumb to realize they could crash those things into the enemy as long as they can brainwash someone into thinking they will go to heaven for it. This game should totally have hot air balloons.

  • TripleA

    you should make that a tech option. i want hot air balloons.

  • TripleA

    That is it. spain take my capital or else I will give the ottos the last 2 vcs he needs to win.

    This game is going to end. functionetta you can either have my capital and the vc near it and make a push for austria or the ottomans can win.

    I am doing this in strict protest of offshore bombardments. They fired solid shells, explosive rounds did not exist in this time, their targets had to be visible. How can a defender not retaliate? That makes no sense at all. At least in revised it was like okay well battleships had a pretty good range and made a big boom boom so whatever.


  • Cow, please don’t ruin the game for everyone else.  :cry:

  • TripleA

    I am going to take austria and then LEAVE. so go for it ottomans, get that win. After I take austria, I will bear no responcibility for its defense.

    I will not stop ottomons from winning. If the ottomans get those two vcs and win the game while I push for prussia, I will just blame the russians for not fighting the ottos and you can blame me. screw you all.

    I am going to do what I set out to do to begin with. That is capital slaying.

  • TripleA

    I don’t do the whole stop someone else from winning game, I just shove my stuff at people.

  • TripleA

    it is too late for me to start building naval, I didn’t realize that I would develop a grudge against veqryn… only way I can get back at him is to have someone other than him win.

  • TripleA

    or I can just give my capital to spain and see if he can do something with that income.


  • Or we can play the game normally and have fun, even tho’ Veqryn looks on the winning side.

    I mean, just playing is fun! We could try to fight Veqryn to rebalance things.

    What if Prussia and Sweden ally to kill the UK’s navy there?
    What if France goes all land in Italy?
    What if me (Ottoman) move my fleet to face his one in the medi?

    He will be rich enough to fight 4players? Will diplomacy succed? I like the variables!

  • TripleA

    Nah you guys are silly, uk win or ottos win at this point. If you don’t see that then you are blind.

    UK is close to VC win. Once naval superiority is obtained there is no coming back from it for other nations. It is done.

    Ottos win or UK wins. or spain can take my capital and the game can continue, but after looking at the board it is too late for that.

    So ottos win or uk wins, I am glad to offer the last vcs to the ottomon empire. It cannot be helped.

  • TripleA

    In FFAs this happens, a player goes and does one thing and then all of a sudden he is put in a spot where he can stop one from winning and allow another to win instead or just watch the one player just win.

    Don’t judge me.

  • TripleA

    fine, screw it. I go to war with everyone, except spain. I’ll push for my win in prussia and st petersburge. If ottos take his last two vcs and win, not my problem.

  • TripleA

    I picked a direction, I am not changing for this.

  • TripleA

    who is going next? haha


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Politics - Russians
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 artillery and 6 infantry moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Volgograd to Ukraine
                1 mech_infantry moved from Volgograd to Turkmenistan
                2 infantry moved from Caucasus to Rostov
                1 tactical_bomber moved from Russia to Rostov
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                4 infantry moved from Amur to Buryatia
                1 fighter moved from Russia to Novgorod

    Place Units - Russians
                1 armour placed in Volgograd
                3 artilleries placed in Novgorod
                Russians undo move 2.
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • Liaison TripleA '11 '10

    OH GOODNESS ME!

    A Time Portal has been opened!

    Evil Mechanized Beasts with Red Stars are taking over Europe and Asia!  We must unite and stop them!

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