Axis J1 attack on U.S. - What is wrong with this strategy?


  • OK…

  • Sponsor

    Attacking the US before turn 3 is a bad Idea for a whole lot of reasons, unless they carelessly leave a lot of hardware vulnerable which might be worth it…… but it’s always a slippery slope bringing them into the war early.


  • We played this weekend. The J1 attack killed everything in the sea zone around Hawaii, invaded the Philippines and Hong Kong with no losses except ground troops. On J2 I attacked and captured Hawaii. Still, killing about 50 IPC’s of American planes and ships on J1 was not too shabby. Killed 4 Inf and 4 Fighters on turn 2 in the invasion of Hawaii. But I lost 3 Fighters and 2 Tactical Bombers in the assault. Poor die rolling. The loss was heavier than I expected. To my surprise the Americans went 100% on the Atlantic and  reinforced Gibraltar. They only built enough not to lose the Western United States to the Japanese.

    The Germans captured Spain, Portugal and Gibraltar and went on the strategic defensive. Later they captured Sweden and Turkey. The Italians got Saudi Arabia.

    Over time the Japanese took the rest of the Pacific and the Allies surrendered around turn 8.

    It was not a good test of the strategy because the American response was so aggressive toward the Atlantic. It may do worse if the Americans go all Pacific.

  • '18

    How experienced was your opponent?  The consensual wisdom from most of the experienced players posting in this forum (different threads as well) is to never have U.S. pool all its IPC production in one theater.  This is what the Axis wants to get the Allies to do - which you did, so congrats on that.  Knowing your opponent is also part of the game which you seem to do well with.  Would be interesting to see your strategy played once more against a more balanced allied response.

    Personally, I have only played global a few times and won for the same reason - the U.S. went all in on the Pacific side and I was able to take out Russia with no U.S. help there.  Playing again this week.

  • Sponsor

    100% in one theater for the US is unnecessary. There are plenty of American resources to make a fight on both sides, while slightly tilting more on one side (Atlantic if Sealion, Pacific if not). 100% is overkill which will leave the US somewhere with a lot of hardware and nothing to fight, because an experienced player will make sure that the war is fought and won away from that huge American stack.


  • Especially if you attack and take Hawaii, first thing I would do is spent enough money on the pacific to take it back instantly. It gets you your NO back and it destroys a significant part of the Japanese fleet wich is really hard to build up… Whenever I see an opportunity to attack a few japanese ships, I take it. That’s by far the only way how I think the japanese can be stopped, by destroying their fleet wich is really hard to build up again and if you took Hawaii and hold it, it means a part of your fleet is there, in range by the american navy wich they can rebuild quite easily. Europe will survive a few rounds so you still have plenty of time to reinforce that.

  • '17 '16 '13 '12

    What’s wrong is attacking the true neutrals.

    Maybe an agressive Japan combined with a Sealion could work.


  • One Player played all the Allies. He loves to assault Gibraltar and head for Italy. We have seen it often so the Axis plan for it. Actually this last game the Axis counted on it.

    He is good player in the sense that he rarely makes tactical blunders, but he loves to put all the American money on one side or another. I think the forum view is correct, that is a strategic mistake. It is better to balance your American resources based on the threat level - how close Germany/Italy vs Japan is to winning.

    I am not saying that capturing the the strict neutrals or attacking on J1 is always going to be a game winner for the Axis. But they can be a tool in your tool box. See massive American navy heading for Italy? Close off Gibraltar with German Army. That is better than being seeing Rome overrun. Tired of seeing the Americans maul in the Pacific? Shake things up - kill a lot of their stuff on Turn 1. Also it is difficult to for the Americans to retake Hawaii after losing that many resources AND plan to retake England after Sea Lion.


  • pretty sure this should never work against good play, and should NOT be a part of the toolbox.

    for a strategy to be good, it should not decrease your chances of winning against perfect play while increasing your chances of winning against bad play.

    china should become a monster with this strategy, anzak+ india should be able to get ALOT of income the next few rounds, US should be able to build enough in US 1 to take hawaii in US 2, unless japan sends everything that way, in which case UK+ anzak can take almost anything.

    regarding you attacking neutrals, that is a HORRIBLE idea. if you want to defend gibraltar, build a german bomber every turn, they can hit the seazones around gibraltar from w germany and land in france, building 1-2 subs every turn in addition should mean that the allies cannot stack gibraltar until round 4-5 anyways, prolly round 6. Frankly I dont see how losing 3 landunits in iberia, while giving the allies 8 free inf in South America can help you holding it. to hold france is difficult enough while you have to use energy against russia.

    the only reason I see for the axis to take neutrals is just 1. taking turkey could give easy acces for tanks and mechs to the middle east with all the NOs there (3 in iraq and 2 in egypt). However it is highly doubtful that it will be enough to win the game.

    @Redjac:

    He is good player in the sense that he rarely makes tactical blunders, but he loves to put all the American money on one side or another.

    so what you are saying is that he is a BAD player.

    Making tactical mistakes can be avoided by thinking carefully about your moves. Mismanaging your resources should guarantee that you loose every game against players who dont.


  • The are two plans at work here.

    1. The strict neutral strategy should not work against a good player because of all the extra infantry (18+) that the Allies get. But those infantry take a while to get into battle. The troops is South America take at least a few turns to get into the fight if there are no transports handy in the Atlantic. It may even be a turn or two before all the extra income comes on line for the Allies as well. And the Axis get to decide when to attack the neutrals, so they have initiative. I have never seen the Allies attack strict neutrals.

    2. As far a turn 1 attack by Japan on the U.S. - Japan can defend Hawaii and the DEI for a least a few turns from the Western Allies and the Americans. Japan can build a Aircraft Carrier turn 1 with a Transport. Attack Midway turn 1 with Infantry and Artillery. Attack American Fleet around Hawaii with 3 Fighters, 3 Tactical Bombers, 2 Bombers, and 1 Destroyer and 1 Submarine on J1. Turn 2 attack Hawaii with 2 Infantry, 2 Artillery, 3 Fighters and 3 Tactical Bombers. If any Destroyer or Submarine survived the turn 1 Assault on the sea zone around Hawaii they can help defend the fleet from the scrambling aircraft at Hawaii, or defend any American Assault on U.S. 2. There should be 4 Aircraft Carriers with planes and 0-3 support craft (Destroyers and Submarines). This should be more than enough to hold off American attack for a few turns. If there are any losses on the aircraft on any of the battles fly new planes to land on the Aircraft Carriers in the non-combat movement phase. The rest of the Japanese fleet, 2 transports, 2 Battleships, 2 Cruisers, 1 Destroyer and 1 Submarine can take Philippines turn 1 and can take Malaya turn 2. It can move on to capture the islands on turn 3 and later. Once the Philippines are taken, planes can be flown from China to cover the fleet at an airbase. The Japanese have enough fleet to match the British, Anzac and the Americans for at least a few turns. Japan does not have enough resources to fight China too while this is happening. So the Chinese will start producing 18 + income a turn and dominate the mainland. But this is the strategic problem Japan has always had. It has the initiative and not enough resources. IF you have to choose which Ally gets more money, choose the Chinese, as they cant leave China (except for Hong Kong and Burma).

    All I ever see the Japanese do is build for a few turn or two, attack China turn 1 and 2, and then fight a traditional war against the DEI and try to hold on…

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