Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2011 League Championship - Gamerman (1) vs. Zhukov (2)
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Ahhhhh sweet justice in Rhodesia… was gonna take me forever to get SAf back then after all that
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hmmm
and fighter from NWE>Pol
and not 7 arm inf>Pol but 7 inf Ger>Pol -
R8 with 27, buy 9 INF
Combat moves -
EPl - INF (Bel)
Ukr - 2 INF (Cau) ARM, FTR (Rus) INF (EUk)
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 3, 4)2@3: (4, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Ukr2
Rolls: 2@1 2@3; Total Hits: 22@1: (4, 6)2@3: (3, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Kaz - INF (Per)
Arc - 3 INF (Rus)
Bel - 49 INF, 9 ART, 2 ARM, AA (Rus)
Rus - FTR (Ukr)
Ukr - AA (Cau)Place 4 INF (Cau)
Place 5 INF (Rus)
Collect 27, 27 on hand -
AA to Arc instead of to Bel
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It’s been 8 days…
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J8, with 54, buy 2 ac 2 dd fig
CM
fig jap>59
fig fic>38
fig 36>50
inf jap, arm man>phi
fig jap, 3 fig dd 36>60
inf bur>ind -
60
Rolls: 1@2 4@3; Total Hits: 21@2: (2)4@3: (4, 4, 4, 3)
Rolls: 1@1; Total Hits: 01@1: (2) -
Phi
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
phi t l inf.
NCM
fig 59, 4 fig 60, fleet 36, fig 50, fig fic>62
fig 38>fic
7 inf aa 2 arm bur, 2 arm fic, 2 arm yun>ind
inf fic>bur
inf chi>sik
inf man>sui
ss 37>36place 2 ac 2 dd fig
collect 45+15=60, has 60. -
I don’t think you can sink the transport in 50 and ignore the sub in 50 at the same time. You either have to ignore the transport AND the sub, or if you want to sink the transport with the plane, you must sink the sub to land on the Phillipines. I’ll let you modify your move as necessary. You only have one destroyer, so if you wanted to use that on Zone 50 instead of zone 60, I’ll let you keep your roll (sink sub in 50 with no losses) but I keep the sub in 60. Perhaps that’s what you would have done if you had realized it was illegal to only sink the transport in 50 and invade the Phillipines?
Just let me know.
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In other words, while you can ignore subs and transports for movement purposes, once you decide to engage in that zone, you can’t pick and choose which ones you are going to ignore. My sub is basically activated by your fighter sinking my transport, and your transport can’t ignore the sub. 99% sure.
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UK8 with 48, buy 6 INF, ART, 2 TP, BMB
Combat moves -
SAf - ART (Rho)
NWE - 4 INF (GBr) (5-6) BB (Z7-6)
Bul - 4 FTR (Z5) BMB (Lib)
BSt - FTR (Nwy) 2 FTR (Z7) INF (GBr) 5-6-5BSt
Rolls: 1@1 3@3; Total Hits: 11@1: (2)3@3: (5, 6, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
NWE
Rolls: 4@1 1@4; Total Hits: 14@1: (5, 5, 4, 3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Bul
Rolls: 4@3 1@4; Total Hits: 24@3: (5, 5, 3, 4)1@4: (3)
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5) -
That was unexpected and lucky
Z5 - 4 FTR (Bul) 2 FTR (BSt) CV (Z7)
Z6 - 3 DD (Z7)
Nwy - FTR (BSt) INF, ARM (GBr) 5-6 ART, AA (GBr) 7-6 BMB (Bul)
Fin - INF (GBr) 5-6-5 ARM (Nwy)
NGu - BMB (Lib)
Z39 - DD (Z46)
WCa - INF (ECa)
Egy - AA (TrJ)Place 6 INF, ART, BMB (GBr)
Place 2 TP (Z39)
Collect 47, 47 on handPlease see my concern about Z50 from J8 and resolve during I8
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Idk Gamer if that’s the case then its news to me. I thought subs (and transports) don’t block any kind of amphib assault. Had I known that obviously I’d use the dd to kill the ss in 50 instead of 60.
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I asked Krieg about it–assuming he agrees with you I’ll take up your offer and switch it around as you suggested.
Didn’t see that attack on Bulg coming, bummer.
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I asked Krieg about it–assuming he agrees with you I’ll take up your offer and switch it around as you suggested.
Didn’t see that attack on Bulg coming, bummer.
I didn’t either, until I was planning out my move… Border between Poland and Bulgaria can be deceptive sometimes. And then I got lucky





