for usa the balanced pacific approach seems to work well in dice games. usa from gibraltar has triple threat, uk, europe and africa. usa spending 30 ipc on naval every turn for pacific ain’t so bad, you only need 1 or 2 transports really and you are a threat… link up with the anzac squad. india should last at least 5 rounds, there comes a point where u don’t leave india. if germany does london, russia should have plenty of breathing room for awhile depending on how many german units survived.
as far as axis goes. germany really only has a few choices, russia or london. italy can do 3 different things, go for africa, try to bombard russians after busting turkey, or provide ground forces for french territories. Japan pretty much goes for china and india then turns attention to ANZAC.
If you go all out europe with USA there comes a point in the game where india’s demise is certain and u can see it coming. then you have to roll out pacific or axis gets the victory conditions necessary on that half of the map.
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victory conditions aren’t one half of the map anymore, I believe. So you can still race for europe before japan surges past india , china and soviet far east.