Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
hop twol
hun twol
NCM:
1 tac fic >> man
1 fig fic >> sz42
2 tact sz37 >> man
1 tact sz36 >> man
1 fig sz37 >> sz42
1 fig sz43 >> sz42
1 fig jav >> sz42
1 fig bor >> sz42
1 tact sz6 >> jap
2 fig sz22 >> sz6
2 fig sz23 >> sz6
1 dest sz44 >> sz46
1 dest sz6 >> sz22
1 dest, 1 carrier sz44 >> sz42
1 dest, 1 cru, 1 bsh, 2 carrier sz37 >> sz42
3 trans, 1 dest sz36 >> sz34
1 carrier sz36 >> sz6
1 aa kwe >> yun
3 mech ksu >> hun
4 inf jeh >> man
4 inf, 1 art fic >> yun
Mobilize:
2 inf, 1 art fic
3 inf ksu
2 inf, 1 art jap
2 dest, 2 fig sz6
Collect 58 + 5 = 63 IPC
Just posting to remind, no rush
Hey Wheat. Thanks for the reminder. I’m sorry for the delay. Work has been crazy so haven’t had much time. And…the time I have had, frankly, I don’t know what to do!!! :? Have not had a game go this long, and maybe this is how it is supposed to go, but damn, I’m a bit confused. I have a bit of time tonight so hopefully will get some moves in.
You’ve played a bunch more than I have. Pretty normal so far?
China and Calcutta are in stronger positions than normal, but the Japanese economy/fleet are in better than average shape despite that. The USSR may be weaker than normal, but Germany can’t go full bore with Allied landings. The Middle East standoff is pretty typical.
It’s unusual for a G40 game to end before turn 7. Most of my games run about 10-15 turns unless there’s a bad dicing or major mistake.
Don’t worry about the delay.
The only advice I would have would be cutting down Japan’s economy, particularly by holding one or more of the DEI (even if it means sacrificing transports).
Thanks for the advise. I’ve thrown away a couple of transports harassing you in the DEI, but that is about it so far. It is a costly delay tactic, but feel it had to happen. I really don’t know what exactly to do, but going to keep on doing it!
If you can imagine, I have a US turn!
US6
Purchase 82/82
Eur: 49
Repair = 6
1mech, 1art, 1arm = 14 WFR
1tt = 7
2inf = 6 - CUS
1cv = 16
pac: 33
1tac = 11
2dd = 16
1ss = 6
CM:
Z43 (1tt – auto sink)
1bbr QUE – land in NTE
z22 (1dd)
2ftrs z33 – auto sink
d
Rolls: 1@2; Total Hits: 01@2: (3)
z34 (1dd)
2ftrs z33 – auto sink
d
Rolls: 1@2; Total Hits: 01@2: (5)
z46 (1dd)
2ftrs z33 – auto sink
1sub z62
d
Rolls: 1@2; Total Hits: 01@2: (3)
SFR (walk-in)
1inf WFR
DEN (walk-in)
1inf WFR via tt
NCM:
1dd z10 to z25
make sure US fleet off GIB and UK fleet off UK with US carrier off UK.
Z110 = US: 1dd – all the rest of the Brit Fleet
Z91 = Brit: 1dd – all the rest of the US fleet
2inf, 1mech, 1art EUS to GIB via 2tt
3inf, 1mech GIB to WFR via 2tt.
1dd, 1ca z110 to z91
1dd z101 to z91
1ss z43 from z33
1ss z44 from z54
fleet z33 to z54 with 2inf, 2art
ss, dd z62 to z54
2dd, 1cv, 1ftr z30 to z54
1dd, 1cv z10 to z30
1ftr z30 to WUS
1tac WUS to HAW
1ftr CAR to QUE
Build as above
Collect 79
China 6
Purchase 6/7 save 1
2inf
KWE (walk-in)
1inf SHE
CHA (walk-in)
1inf SUI
NCM:
All units SIK to SHE
Build 2inf in SHE
Collect: 8 +1left over = 9 on hand
UK6
Purchase 30/30 - Eur
1inf, 1art UK = 7
2mech in CPR = 8
Repair = 6
3inf IRQ = 9
Purchase 10/10 = Pac
2inf, 1art = 10
CM:
TRJ (1inf)
2inf IRQ
1ftr CPR
a
Rolls: 1@5; Total Hits: 11@5: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)
SUD (1inf)
1inf ETH
1mech CON
1tac z80
a
Rolls: 1@5; Total Hits: 11@5: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4)
HOL (2inf)
2inf UK via tt
2ca bbrd + 2ftrs = auto hit
d
Rolls: 1@4; Total Hits: 11@4: (2)
Bbrd GER from UK
aa fire :aaa1@1:
damage
Rolls: 1@6; Total Hits: 11@6: (3)+2
messed up the aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
OK, 5 damage on GER…. more symbolic than real damage, but… still, gotta do it I guess.
NCM:
1tt z80 to z72 with 2inf IRQ, land KEN
2mech, 1arm CPR to Wind
1mech NPR to CPR
1arm, 1mech CON to KEN
1art ETH to KEN
1arm IRQ to CPR
1dd, 1ca z91 to z110
Build as noted.
convoy disruption on TRJ:
Rolls: 4@3; Total Hits: 24@3: (1, 5, 4, 1)
UK
EUR collects: 33
PAC collects: 6… ouch.
Allies 6 map
Italy 6
Buy (29/29)
7 inf
2 art
SFR
2 inf egy load trans sz98 >> sz93 unload sfr
1 fig, 1 tact sita
A auto
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
TRJ
1 inf, 2 fig egy
2 fig sz98
A auto
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (1)
SUD
3 inf egy
1 art
A 1 hit
D 1 inf, 1 mech
Rolls: 1@4; Total Hits: 11@4: (4)
retreat from SUD
sfr twol
trj cwlo 1 inf
sud hold with 1 UK mech (1 Italian inf lost)
NCM:
2 fig trj >> sz95
2 fig trj >> egy
1 fig, 1 tact sfr >> sita
2 trans, 1 carrier sz98 >> sz95
1 tank bel >> bes
Mobilize:
5 inf, 2 art nita
2 inf sita
Collect 20 + 10 = 30 IPC
Germany 7
Buy (66/66)
10 inf
5 art
1 fig
1 sub
CM:
SZ112
1 fig sz113
BRY
37 inf, 16 art bel
3 art nukr
9 tank epl
D
Rolls: 1@2; Total Hits: 11@2: (2)
SUKR
1 inf, 1 mech nukr
1 strat nov
D
Rolls: 1@2; Total Hits: 01@2: (4)
SMO
1 art arch
2 fig, 1 strat nov
D
Rolls: 1@4; Total Hits: 11@4: (1)
HOL
1 inf, 1 art, 3 fig wgr
D
Rolls: 1@4; Total Hits: 11@4: (2)
DEN
1 trans sz115 >> sz112 load 2 inf wgr unload den
1 bsh sz113 bombard den
D
Rolls: 1@2; Total Hits: 01@2: (5)
bry twlo 1 inf
sukr twol
smo cwlo 1 art
hol twlo 1 inf
den twol
NCM:
4 tact hun >> wgr
3 fig hol >> wgr
1 fig sz112 >> sz113
1 fig nita >> sz113
2 fig, 1 strat smo >> nov
1 strat sukr >> nov
3 aa bel >> bry
5 inf, 4 art nov >> bel
1 inf, 1 art fin load trans sz115 unload nov
1 trans sz115 >> sz114 load 1 inf, 1 art ger >> sz115 unload nov
4 inf nita >> wgr
Mobilize:
2 inf, 1 art nov
2 inf, 1 art fin
1 inf, 1 art ger
5 inf, 2 art, 1 fig wgr
1 sub sz113
Collect 47 + 15 = 62 IPC
skipped ANZAC/France
Hey Wheat,
Sorry for the massive delay. Been swamped with work and just haven’t had the time to get to it. I’ve noticed that TripleA is now available. Never really played it PBEM, but sure looks easier. Interested in trying that out? Although curious how this game goes. This is the longest I have ever played an A&A game.
I do plan to try triple A in the near future. Also, if you want to omit typed NCM to speed up play in this match, I don’t mind.
triple A can post direct to forum as well I think (unless ppl using it are copy-pasting here from email)