this is not going to work.
Wheatbeer (axis) vs kilroynothere (allies) G40 A3
-
sz43 cwlo 1 sub
SUM
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (2, 5)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
that’s JAV (sum is a walk in)
CEL
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 22@2: (2, 2)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
BUR
A 1 inf, 1 art, 2 fig, 2 tact
Rolls: 2@2 2@3 2@4; Total Hits: 12@2: (6, 4)2@3: (5, 6)2@4: (2, 5)D 3 inf
Rolls: 3@2; Total Hits: 03@2: (6, 5, 6) -
BUR r2
A 1 inf, 1 art, 2 fig, 2 tact
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (5, 2)2@3: (3, 1)2@4: (6, 5)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
SZE
A 4 inf, 3 art, 1 fig
Rolls: 1@1 6@2 2@3; Total Hits: 51@1: (6)6@2: (4, 2, 1, 5, 4, 1)2@3: (3, 2)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
let me know how to do casualties for SZ33 or if you want to reroll
-
Wow! No luck for me. Should be average of about 12 hits each first round… but that is not crazy. Pretty much though the war in the pacific is over with those dice. I say keep it though… it’s not crazy.
For what to take, doesn’t really matter too much now as there is nothing really left.
I say I’ll just say Axis victory on this little adventure. Learned my lesson to not get too aggressive…
Good game. Like how you played out your opening moves for all countries.
I do wonder if I played the US less aggressively and go back to last move what you would have done as Japan. Just curious.
I’d be willing go back and change the allied moves to see where things go. I’m just simply trying to learn how to play the Allies. So far, not so much luck. I think just too aggressive and that does not pay off for the Allies.
thoughts?
-
Wanted to clarify a bit. I’m curious in learning and I think I learned a lesson to not risk the fleet too early. I felt pressured into making a set piece battle and frankly, probably a turn or two too early. Just thought that Japan was getting mighty strong and becoming a problem for the allies to control. What I don’t know is that may be normal. Haven’t played enough games to be sure.
So, would love to play longer and was just thinking if US did not go so aggressive (replay last round), that would definitely prolong the game, we would see how the German and Italy gambit plays out, and see how strong Japan becomes and if the allies can stem the tide.
Just a thought for learning if you are OK with that.
-
Sure you can go back to an earlier map. Maybe starting with US3?
Japan is difficult to rein in this early in the game. I don’t know how long it takes to counter a more conservative (i.e. no India crush) Japan. Playing the Allies (US in particular, is also my weak spot).
-
Cool. Appreciate that. You mentioned you really didn’t have a good Allies strategy… neither do I. Just can’t figure it out yet. Not sure if it is difficult (most say it is not) or the conservative, slower style of play just doesn’t fit my character. I think the latter.
So, I’ll go back to US 3 and play a hell of a lot smarter. That way, it helps me to learn, and I also think it will serve to see if your European (and Asia for that matter) openings will pay out.
I’ll make my moves here soon.
Thanks!
-
I’m still going to do the UK and US Europe the same so I will assume your Italy doesn’t change either, unless you want it to. If you want to keep Germany the same as well (nothing will look different that will be fine too). I’ll just play the US and ANZAC again in preparation of your Japan 4 turn.
-
OK, the new and improved timid US… and still stranding troops on islands, just like the real history, just in a different spot.
Purchase 52/52
EUS
1cv = 16
2dd = 16
2tt = 14PAC
1ss= 6CM:
CAR (2inf, 1aa)
2tt to z33 with 2art, 2inf
1bb, 1ftr WAK (assume to take ftr as first hit…. So don’t have to bring the Carrier underneath to land)z16 (1dd) – PREVIOUSLY ROLLED
1tac, 1ftr WAKz43 (1sub, 1tt) – PREVIOUSLY ROLLED
1ss z54 -
CAR
aa fire
Rolls: 2@1; Total Hits: 02@1: (4, 5) -
A
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (6, 1)2@2: (5, 6)1@3: (5)1@4: (4)
D
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
take fighter as hit, take 1inf, 1aa on the defense
rd 2:
A
Rolls: 1@1 2@2 1@4; Total Hits: 11@1: (4)2@2: (4, 1)1@4: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
CAR twlo 1inf, 1ftr… and the eventual loss of 2 transports… hope it was worth it.
NCM:NCM:
1ss z101 to z106
1ss z101 to z88
1ss z10 to z89
1ss z10 to HAW
1ftr EUS to BRG
1tac WUS to BRG
1ftr, 1tac z16 to z26
1bbr CAR to GILBuild:
1cv, 2dd, 2tt z101
1ss z10Collect 70
-
Oops… only the ftr was lost. Inf remains.
Assume all other moves the same for China, UK, Italy, Germany, Russia…. just change ANZAC to be more timid as well…
ANZAC 3:
Purchase: 15/15
1dd = 8
1inf/1art = 7
collect: 19NCM:
3ftrs to CAR
1ss to z62
1ca to z62
tt z46 to z62
1inf, 1art NSW to QUEBuild: NSW and z62
Collect 14 + 5NO = 19
Probably a much more sane move, although not sure what Japan now does being unleashed.
Thanks for letting me learn here.
-
Revised Russia 4 map (I also corrected Russia’s move into MAN)
-
Japan 4
Buy (53/53)
1 minor IC
3 inf
2 art
1 dest
1 carrierCM:
SBR on India major IC
2 strat kwaSZ33
1 tact SZ35SZ43
1 dest SZ37
1 sub SZ43
2 fig SZ20SIB
1 art sfe
1 fig, 1 tact SZ6KOR
1 fig, 1 tact SZ6
2 inf ksi load trans SZ20 >> SZ6 unload korCEL
1 art phi load 1 trans SZ35 >> SZ34 >> SZ44 unload cel
1 fig SZ35JAV
1 inf, 1 art mal load trans SZ37 >> SZ42 unload jav
2 fig SZ37SUM
trans SZ37 >> SZ43 load 1 inf bor >> SZ41 unload sumSHN
1 inf FICSZE
1 inf, 1 art yun
2 fig, 2 tact kwaBUR
1 inf, 1 art yun
2 fig, 3 tact kwaneed intercept orders IND
-
sz33 cwlo
SZ43
sub sneak
Rolls: 1@2; Total Hits: 11@2: (1)





