@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech
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Zhukov, had a little time and was going to post a move, but my Abattlemap seems to be malfunctioning. The toolbar with the pieces seems to have disappeared and I don’t know how to get it back. I have restarted the computer and shut and opened the program with no effect. Have you ever seen this issue, and if so, do you know how it could be brought back?
Cheers
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Easiest fix is to just reinstall the program. If you have the launcher saved on your pc just hit that. Before that make sure that the toolbar and infoview under the windows tab are checked.
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Even easier is go to the Abattlemap folder in Windows and delete the Abattlemap.ini file. Then restart Battlemap.
I used to get this problem alot. I think it has to do with incompatible B-map versions, so make sure you have the latest installed.
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Even easier is go to the Abattlemap folder in Windows and delete the Abattlemap.ini file. Then restart Battlemap.
I used to get this problem alot. I think it has to do with incompatible B-map versions, so make sure you have the latest installed.
Yep, I couldn’t remember this exactly but I do recall Jenn mentioning this somewhere. I thought this was corrected on .80
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ok here we go.
Britain turn 8
Purchase
37 IPCdestroyer
3 submarines
fightersave 1 IPC
Combat Moves
noneNoncombat Moves
bomber from RUS to SUM
infantry, artillery from SUM to Z51
5 infantry, 2 artillery, 2 tanks from NWY to GBR
all Atlantic fleet to Z8
fighter from Z3 to RUS
infantry from NWY to FINMobilize
destroyer in Z8
3 submarines in Z49
fighter in BORIncome
30 + 1 saved = 31 -
Italy 8 has 35, buy 8 inf 2 arm, save 1 ipc.
inf bel, arm kar fig cau>arc
inf 2 arm kar>finArc
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (4)Fin
Rolls: 1@1 2@3; Total Hits: 01@1: (2)2@3: (4, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
fin2
Rolls: 2@3; Total Hits: 02@3: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
fin3
Rolls: 2@3; Total Hits: 22@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
arc t nl, fin t l inf.
NCM
inf euk>bel
inf cau>euk
inf pol>bst
inf pol, fig cau>epl
2 inf ita>fra
2 arm ita>bul
2 inf ger, 3 arm fra>pol
3 inf ger>fraPlace 4 inf cau, 2 inf kar, 2 inf 2 arm ita
Collect 27+10=37, has 38. -
America turn 8
Purchase
55 IPC5 fighters
save 5 IPC
Combat Moves
CAR (2 infantry) v infantry, artillery (BOR), 6 fighters (Z49), 5 fighters (Z56), 2 bombers (HAW)
Z51 (transport) v submarine (Z49)dice
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CAR
A - infantry, artillery, 11 fighters, 2 bombers
Rolls: 2@2 11@3 2@4; Total Hits: 102@2: (5, 3)11@3: (2, 2, 6, 6, 1, 1, 3, 2, 2, 3, 5)2@4: (3, 4)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
CAR taken with artillery, 11 fighters, 2 bombers
Noncombat Moves
all pacific boats to Z51
11 fighters from CAR to Z51
fighter from Z56 to Z8
2 bombers from CAR to HAWMobilize
5 fighters in WUSIncome
40 + 15 NO + 5 saved = 60 -
Germany 9 has 55 buy 10 arm
CM
bmb ger, bmb kar>sbr uk
bmb cau, bmb kar>sbr rus -
UK, 2nd roll counts
Rolls: 2@1; Total Hits: 02@1: (6, 3)
Rolls: 2@1; Total Hits: 02@1: (5, 5)
Rolls: 2@1; Total Hits: 02@1: (4, 5) -
uk dmg
Rolls: 2@6; Total Hits: 22@6: (3, 2) -
5 dmg to uk
Rus (3rd roll counts)
Rolls: 2@1; Total Hits: 02@1: (3, 5)
Rolls: 2@1; Total Hits: 02@1: (2, 2)
Rolls: 2@1; Total Hits: 02@1: (6, 3)
Rolls: 2@1; Total Hits: 02@1: (6, 5) -
not even the imaginary ones hitting :)
Rus dmg
Rolls: 2@6; Total Hits: 22@6: (5, 2) -
7 dmg rus
NCM
2 bmb rus>yun
2 bmb uk>ger
arm per>cau
arm feq>egy
arm cau, 24 arm 3 fig kar, 5 arm pol>bel
7 inf pol, 10 arm ger>eplPlace 10 arm
collect 39+15=54 +5=59 on hand. -
wow. quite the bombing campaign you have running.
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Soviet turn 9
Purchase
9 repairCombat Moves
NOV (infantry) v 14 infantry, 3 tanks (RUS)dice
NOV
A - 14 infantry, 3 tanks
Rolls: 14@1 3@3; Total Hits: 314@1: (6, 6, 2, 1, 5, 6, 6, 3, 6, 4, 1, 4, 4, 5)3@3: (3, 6, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)





