Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L LL(+19) v Gamerman01(x) '41 no tech
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:lol: Italians
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NWE taken with 2 infantry
Noncombat Moves
5 ac, destroyer from Z37 to Z34
ac, 2 fighters, 3 submarines from Z37 to Z50
3 submarines from Z36 to Z50
2 fighters from WCA to Z50
submarine, destroyer from Z20 to Z10
fighter from ALG to Z10
destroyer from Z10 to Z12
3 destroyers, 2 transports, ac, fighter from Z9 to Z7
5 fighters from TRJ to Z34
5 fighters from SUD to Z34
infantry from FIC to PHI
2 bombers from FIC to ALG
3 infantry, tank from ECA to GBR
3 infantry from ECA to EUSMobilize
submarine, ac in Z50
2 submarines, battleship in Z10Income
43 + 15 NO + 3 saved = 61
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Yoshi’s good luck continues. I don’t see how it’s possible to beat someone that is that good AND lucky… :?
Cheers
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Yoshi’s good luck continues. I don’t see how it’s possible to beat someone that is that good AND lucky… :?
Cheers
Game 2?
It’s not possible to beat somebody who’s really good and lucky.
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In game 2, he survived an infantry in UKR and then attacked a naked German fighter in BUL and killed my plane without losing the infantry. I don’t think I need to tell you how big of a turnaround that whole sequence is in turn 1. I just had a good Japan turn though, although my two infantry and cruiser couldn’t kill his infantry in KWA, which was another big turnaround. He has many possible targets for his Brit and Amer turns though, and if could just get lucky in a couple, we could be back to square.
Cheers
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Sounds good -
I’ve also been victim of infantry vs. naked fighter. JWW attacked a Jap fighter with a Russian infantry in Manchuria and won on R1 -
You may not believe this, but the infantry I failed to kill in KWA has just attacked my two fighters in FIC and killed one. My fighters missed in the first round, so he could have actually killed both fighters AND taken FIC for the NO with his single infantry. Luckily he didn’t do what I was fearing the most, take both infantry (BUR and KWA) at the fighters. Had he done it it may very will have succeeded (as if it didn’t already succeed enough).
Cheers! to Yoshi’s dice :lol:
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Crazy - thx for sharing anecdotes from other games - always enjoy that
Nobody can beat lucky AND good
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G20 with 91, buy 11 INF, 2 ART, 5 FTR
Combat moves -
Ura - INF (Rus)
Nov - INF (Rus)
Bur - 2 INF, ARM (Ind)
Per - 8 INF, 3 ART (Kaz) 5 INF, ART (Ind)
NWE - 3 INF, 2 ARM (Fra)
Egy - INF, ARM (Gib) INF, ART, 3 BMB (Fra) BMB (Cau) 11 FTR (Z13)Egy AA
Rolls: 11@1; Total Hits: 111@1: (5, 6, 3, 1, 5, 5, 6, 5, 6, 2, 5)
Rolls: 4@1; Total Hits: 14@1: (3, 3, 3, 1) -
Egy
Rolls: 1@1 2@2 11@3 3@4; Total Hits: 61@1: (3)2@2: (2, 6)11@3: (3, 4, 3, 5, 5, 5, 6, 1, 4, 4, 2)3@4: (2, 5, 6)
Rolls: 7@2 8@3; Total Hits: 77@2: (4, 2, 3, 3, 6, 1, 2)8@3: (3, 5, 3, 6, 1, 2, 4, 4) -
Your transports have nothing else to do, so I’m sure you would lose all men first…. I’ll give you the benefit of the doubt on the casualty choice - I want those ground units off the map
I’m keeping the tank for round 2
Egy2
Rolls: 7@3 3@4; Total Hits: 77@3: (1, 5, 4, 3, 3, 6, 3)3@4: (4, 4, 3)
Rolls: 1@2 8@3; Total Hits: 51@2: (3)8@3: (2, 3, 3, 4, 5, 1, 5, 3) -
Egy3
ARM, FTR, 3 BMB vs. 2 ARM
Rolls: 2@3 3@4; Total Hits: 42@3: (1, 5)3@4: (4, 2, 3)
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
Egy taken with ARM, 3 BMB
Per
Rolls: 9@1 8@2; Total Hits: 49@1: (4, 5, 5, 4, 4, 4, 1, 5, 1)8@2: (5, 6, 3, 6, 4, 4, 1, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
Bur
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4) -
NWE
Rolls: 3@1 2@3; Total Hits: 23@1: (3, 4, 4)2@3: (3, 2)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Ita - BMB (Egy) INF (Fra)
TrJ - 2 BMB (Egy) 10 ARM (Ind)
Z14 - 5 SS (Z13)
Z15 - 7 DD, 4 CV (Z13)
Nov - 12 INF, 2 ART, 8 ARM, AA (Rus)
Rus - AA (EUk)
Per - AA (Kaz)
Bur - AA (Ind)
Z4 - SS (Z6)
Nin - 12 ARM (Kaz)
Chi - 14 ARM (Cau)
Fra - 2 ARM (Z13) ARM (Pol)
Ger - 5 ARM (Pol)
EPl - 2 ARM (Kar)
Kar - ARM (Nwy)
Yun - 7 ARM (Ind)Place INF, 5 FTR (Fra)
Place 3 INF (Ind)
Place 2 INF (Kar)
Place 4 INF, ART (Ger)
Place INF, ART (Rus)
Collect 80, 80 on hand -
I happen to still be up and could give you a Soviet move.
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OK, cool
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Soviet turn 20
Combat Moves
none
Noncombat Moves
3 fighters, bomber from GBR to ALG
19 infantry, 2 artillery, 6 tanks, 4 AA guns from EVE to YAK -
J20 with 39, buy 3 INF, SS (save 24)
Combat moves -
NoneNCM -
Z36 - SS (Z48)
Z61 - SS (Z62)
Z45 - SS (Z47)
Z50 - SS (Z39)
Z41 - SS (Z30)
Fuk - 7 FTR, BMB (Sum) AA (Hup) 8 FTR, 4 BMB (Man) 3 FTR (Bry) BMB (Jpn)
Man - 2 INF (Sui) 3 INF (Bry)
Z15 - All (Z13)Place SS (Z62)
Place 3 INF (Man)
Collect 31, 55 on hand -
Britain turn 20
Purchase
33 IPC
9 repair
destroyer
ac
save 2 IPCCombat Moves
GIB (empty) v infantry (GBR) using loaded transport unloading in Z12
EGY (tank, AA gun) v infantry, artillery (Z34), fighter (ALG)
FAR (empty) v tank (YAK)
STC (empty) v tank (EVE)dice
EGY AA gun
Rolls: 1@1; Total Hits: 01@1: (3)





