Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from SZ 29 to SZ 19 1 battleship moved from SZ 29 to SZ 28 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from India to SZ 29 1 infantry moved from India to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 26 2 infantry moved from SZ 26 to German East Africa 1 infantry moved from Rhodesia to Union of South Africa 1 transport moved from SZ 19 to SZ 27 1 infantry moved from Scotland to Yorkshire Combat - British British has abandoned SZ 9 to Germans British has abandoned SZ 17 to AustroHungarians Combat Move - British Trigger ChangeToRomeMine: Italians captures territory SZ 17 Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsKilroynothere (Axis) vs Wheatbeer (Allies)
-
forgot
China 3
Collect 3 (5 total) -
(uk3)
Non-combat:
1 fig SZ41 >> ind
1 fig SZ99 >> alx
1 tact trj >> alx
2 inf egy >> alx
1 aa gun egy >> trj
3 fig fwa >> gib
2 inf, 1 art saf >> rho
3 inf bur >> ind
1 bsh SZ76 >> SZ81Mobilize:
3 inf, 2 art ind
Calcutta Collect 6 IPC
-
ANZAC3
Buy (12/18)
2 inf, 1 tankNon-combat:
1 dest, 1 cru SZ54 >> haw
2 inf, 1 aa gun nsw >> queMobilize:
2 inf, 1 tank nswCollect 15 (21 total for ANZAC4)
-
Just had a chance to take a look at your moves. Just wanted to let you know that you are not allowed to move units through a straight that you just took. Your side must have had control of it since the beginning of your turn.
I assume you will move the fleet in sz92 back to sz91, but I’m not sure of your full intentions. I don’t have time tonight to make Italy moves anyway, so if you want to make the necessary changes, that would be cool.
thanks.
-
Sorry, I didn’t realize that nuance. I thought I could deprive Italy of an NO. I will probably just back them up, but I might land the fighters in Morocco. I’ll try to look it over later tonight.
-
They also guarded mor from bombardment … hrrrm.
-
Ok, those units all go to SZ91. Also, I am not placing anything in Morrocco. The land units unload in gib instead. The strats stay home in eus.
-
I can see that changed a few things for you. The strats were part of the attack on Gib, but you had all the hits you needed prior, so didn’t change the outcome any. Do you have the Europe rulebook? That particular rule is a single sentence on page 9…. I’ve had the luxury of playing the game sense the very first addition (still have the game as well!). Now with Global, this thing is absolutely huge. I’m really enjoying the new version.
FYI, if you scramble from Gib, you can stop bombardment if I decide to land on MOR. That came out in a rule clarification on scrambling somewhere in the forum. Scrambling is a very powerful deal. Saving your 3 ftrs to end up in GIB was really, really smart. Don’t see how I can get you out of there now.
Hopefully I’ll get my move in today.
-
I do have a copy of the Europe rules (minus the global pages). I only played two games of AA40 Europe on the actual board though, and I never played A&A before then.
You might have noticed I have a number of global forum games ongoing now, heheh, sorta become an addict.
I forgot the strats were part of the attack. Thank you for letting me change that. We could reroll, but with the additional cruiser bombardment and landing forces, I think it’d likely come out the same anyways.
-
It is addicting, no doubt. I’ve played face to face forever and just started the forum play. This is my second game. The other is OOB with an old friend. I’ve only played Global aplpha2 twice face to face and lost both times as the allies. Really enjoying trying my hand at the axis.
I have the rules scanned if you wish to have them.
-
If it fits as an attachment, sure. I just have a photocopy that’s pretty beat up.
-
The scan is pretty large. Do you know of a free file transfer site? Maybe I can figure that out.
Italy 3: - quite the pickle!
Purchase (35ipc)
1dd, 5inf, 3art = 35NCM:
Tnk SYR to IRQ – add 3 inf.
1inf FEA to SUD
1art CON to SUD
1inf TANG to KEN
1tnk, 1mech ALG to LIB
2art NITA to SITA
1tac GRE to SITA
dd sz93 to sz92
rest of navy to sz97Build: 1dd, sz97
2inf, 1art SITA
3inf, 2art NITACollect 32
-
Italy 3 map
-
-
Eh, don’t worry about the manual. Unless you see I’ve messed up anything global specific.
-
G4:
Declare war on RussiaPurchase: (83ipc)
2ftr = 20
1DD = 8
1art, 6inf = 22
1art, 3inf = 13
2art, 4inf = 20Combat:
3inf FIN to KAR
BB, CA, 1ss, 2tac, 1bbr sz114
1inf POL to BAL
11inf, 2art ROM to EPL
4inf POL to EPLRussian Sub sz114 can submerge if desired
-
sub will fight
Gotta sleep now, might not get to USSR til tomorrow night.
-
sz114 (1bb, 1ss)
ARolls: 1@2 3@3 2@4; Total Hits: 31@2: (1)3@3: (1, 5, 6)2@4: (4, 5)
DRolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (5)
-
sz114 controlled. take one hit off BB.
FIN, BAL, EPL twol
NCM:
1inf BUL to ROM
1dd, sz112 to sz104
6tt sz110 pick up 6 tnks, drop off in POL
2tt sz110 to sz112, pick up 4 inf, drop off UK
1CV+3tt z110 to z113
1mech NITA to HUN
1mech GER to EPL
2art GER to POL
aa GER to WGR
2tacs POL
1tac SCO to London
ss sz109 to z125
ss z92 to z97
sbr to WGRBUILD:
1art, 8inf GER
1art, 1inf FRA
1DD z113
1ftr WGR
3inf UKCollect 62
-