TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
gib taken 1 inf lost
SZ8 cleared
forgot, Declare War on Germany and Italy (of course)
Non-combat:
1 fig SZ8 >> SZ10
2 strat gib >> mor
2 fig gib >> SZ92
1 cruiser, 1 carrier SZ89 >> SZ92
1 dest SZ89 >> SZ91
1 sub, 1 dest, 1 carrier, 1 fig, 1 tact SZ64 >> SZ91
1 sub SZ101 >> SZ64
1 mech wus >> ala
2 mech pan >> cus
1 inf, 1 art cus load 1 trans SZ101 >> SZ91 unload mor
1 inf, 1 tank load 1 trans SZ64 >> SZ91 unload mor
1 sub SZ54 >> SZ26
1 sub SZ10 >> SZ8
1 dest SZ54 >> SZ62
Mobilize:
2 carrier, 1 fig, 1 trans SZ10
1 art wus
Collect 65 IPC (66 total)
China 3
Buy (3/5)
1 inf
Noncombat:
6 inf sik >> tsi
Mobilize:
1 inf kan
UK3
Calcutta Buy (17/17)
3 inf, 2 art
Combat:
SZ41
1 fig ind
SZ99
1 fig egy
TRJ
5 inf, 1 mech, 2 art, 1 tank, 1 tact
TRJ
A 5 inf, 1 mech, 2 art, 1 tank, 1 tact
Rolls: 4@1 4@2 1@3 1@4; Total Hits: 14@1: (3, 6, 2, 2)4@2: (2, 4, 6, 3)1@3: (4)1@4: (5)
D 1 art
Rolls: 1@2; Total Hits: 01@2: (6)
trj taken no loss
SZ41 and SZ99 cleared
forgot
China 3
Collect 3 (5 total)
(uk3)
Non-combat:
1 fig SZ41 >> ind
1 fig SZ99 >> alx
1 tact trj >> alx
2 inf egy >> alx
1 aa gun egy >> trj
3 fig fwa >> gib
2 inf, 1 art saf >> rho
3 inf bur >> ind
1 bsh SZ76 >> SZ81
Mobilize:
3 inf, 2 art ind
Calcutta Collect 6 IPC
ANZAC3
Buy (12/18)
2 inf, 1 tank
Non-combat:
1 dest, 1 cru SZ54 >> haw
2 inf, 1 aa gun nsw >> que
Mobilize:
2 inf, 1 tank nsw
Collect 15 (21 total for ANZAC4)
Just had a chance to take a look at your moves. Just wanted to let you know that you are not allowed to move units through a straight that you just took. Your side must have had control of it since the beginning of your turn.
I assume you will move the fleet in sz92 back to sz91, but I’m not sure of your full intentions. I don’t have time tonight to make Italy moves anyway, so if you want to make the necessary changes, that would be cool.
thanks.
Sorry, I didn’t realize that nuance. I thought I could deprive Italy of an NO. I will probably just back them up, but I might land the fighters in Morocco. I’ll try to look it over later tonight.
They also guarded mor from bombardment … hrrrm.
Ok, those units all go to SZ91. Also, I am not placing anything in Morrocco. The land units unload in gib instead. The strats stay home in eus.
I can see that changed a few things for you. The strats were part of the attack on Gib, but you had all the hits you needed prior, so didn’t change the outcome any. Do you have the Europe rulebook? That particular rule is a single sentence on page 9…. I’ve had the luxury of playing the game sense the very first addition (still have the game as well!). Now with Global, this thing is absolutely huge. I’m really enjoying the new version.
FYI, if you scramble from Gib, you can stop bombardment if I decide to land on MOR. That came out in a rule clarification on scrambling somewhere in the forum. Scrambling is a very powerful deal. Saving your 3 ftrs to end up in GIB was really, really smart. Don’t see how I can get you out of there now.
Hopefully I’ll get my move in today.
I do have a copy of the Europe rules (minus the global pages). I only played two games of AA40 Europe on the actual board though, and I never played A&A before then.
You might have noticed I have a number of global forum games ongoing now, heheh, sorta become an addict.
I forgot the strats were part of the attack. Thank you for letting me change that. We could reroll, but with the additional cruiser bombardment and landing forces, I think it’d likely come out the same anyways.
It is addicting, no doubt. I’ve played face to face forever and just started the forum play. This is my second game. The other is OOB with an old friend. I’ve only played Global aplpha2 twice face to face and lost both times as the allies. Really enjoying trying my hand at the axis.
I have the rules scanned if you wish to have them.
If it fits as an attachment, sure. I just have a photocopy that’s pretty beat up.
The scan is pretty large. Do you know of a free file transfer site? Maybe I can figure that out.
Italy 3: - quite the pickle!
Purchase (35ipc)
1dd, 5inf, 3art = 35
NCM:
Tnk SYR to IRQ – add 3 inf.
1inf FEA to SUD
1art CON to SUD
1inf TANG to KEN
1tnk, 1mech ALG to LIB
2art NITA to SITA
1tac GRE to SITA
dd sz93 to sz92
rest of navy to sz97
Build: 1dd, sz97
2inf, 1art SITA
3inf, 2art NITA
Collect 32
Italy 3 map