Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
Bad start… wake up guys!
#1 Suiyuyan
ATT : Inf, Art
Rolls: 2@2; Total Hits: 12@2: (2, 3)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (5)
#1 Suiyuyan
TWL : Inf
#2 Hopei
ATT : 3Inf, Art
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 4)2@2: (6, 4)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4)
#2 Hopei - Round 2
ATT : 3Inf, Art
Rolls: 2@1 2@2; Total Hits: 22@1: (6, 1)2@2: (5, 2)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (3)
#2 Hopei
TWOL
#3 Kweichow
ATT : 3Inf, Art
Rolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (4, 1)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (5)
No, no, no… too much luck, too soon! :lol:
#3 Kweichow
TWOL
#4 Yunnan
ATT : 4Inf, 2Art
Rolls: 2@1 4@2; Total Hits: 22@1: (4, 3)4@2: (2, 4, 2, 3)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (5)
#5 Szechwan (5Inf, Ftr)
KWA : 3Ftr, 2Tac, 2SB
#4 Yunnan
TWOL
#5 Szechwan
KWA : 3Ftr, 2Tac, 2SB
Rolls: 3@3 4@4; Total Hits: 23@3: (6, 2, 5)4@4: (6, 2, 5, 6)
DEF : 5Inf, Ftr
Rolls: 5@2 1@4; Total Hits: 45@2: (1, 2, 6, 6, 2)1@4: (3)
Knew it… such a crap. It should be the other way around. I so often get screwed by luck.
25 against 14 and I get get wacked 2-4. :x
…Long thinking…
ARGH, just can’t double on quit already…
#5
Retreat… a shogun lost his head on that!
DAM… even worse, the game crashed on me.
Screw it, bedtime…
Timeshort to redo all my Japan’s move this morning, I’ll do it tonight…
Roger that.
This is why I dont do japan attacks on stacks of infantry and the fighter in China. I get hosed every time! Hell, I get hosed in SZ 97 every time, but I’ve started risking the fighters there again, since it may deter a British attack. (I just dont scramble the, since I know I’ll get hosed by the dice, and I don’t like being wet from head to stearn!)
I would redo it if the option is there. I get wacked sometimes, but usually it’s worth it. I would accept to loose 5 planes to raze chinesse, which was normal loss for that attack.
Anyhow
NON COMBAT MOVES
z5 > z6 : Tr
JEH > ANH : AA
z31 > z33 : 3AC, 3FTr, 3Tac, BB, 2DD, Sub
JAP > CAR : Inf via Tr z6
IWO > CAR : Inf via Tr z6
KOR > MAN : Inf, Art
z36 > z19 : Tr
JAP > KWA : Inf, Art via Tr z6
JEH > KWA : 2Ftr
JAP > KWA : Ftr, Tac
JEH > KWA : 2Ftr
JAP > HUN : 2Ftr, 2Tac
PLACES NEW UNITS
JAP : Art, Tr
MAN : Minor IC
COLLECT : 40 + 0Saved = 40
USA:
Buy(52)
NCMs on Map
Build Carrier, Fighter, Tactical in SZ 10
Build Naval in Midway
Collect: 52 IPC
China:
Buy(15)
Combat Moves:
4 Infantry, Fighter to Suiyuan
Attacker:
Rolls: 4@1 1@3; Total Hits: 14@1: (3, 5, 3, 1)1@3: (6)
Defender:
Rolls: 3@2; Total Hits: 23@2: (2, 6, 2)
Attacker, Round 2:
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Inf to She
Inf to Sik
Fig, Inf to Kan
Build 5 Inf in Kan
Collect 6
England:
Buy(33/17)
Combat Moves:
Destroyer, Fighter, Tactical Bomber to SZ 99
Destroyer to SZ 91
3 Infantry, Artillery, Cruiser, Battleship to Iraq
Combat:
Iraq:
Attacker:
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (5, 3)2@2: (6, 3)1@3: (3)1@4: (3)
Defender:
Rolls: 3@2; Total Hits: 03@2: (6, 3, 3)
SZ 99:
Attacker:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (6)1@4: (2)
Defender:
Rolls: 2@3; Total Hits: 02@3: (6, 6)
Iraq:
Attacker:
Rolls: 2@1 2@2; Total Hits: 02@1: (5, 6)2@2: (5, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Iraq:
Attacker:
Rolls: 2@1 2@2; Total Hits: 32@1: (2, 1)2@2: (1, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
Australia:
Buy(10): MI, Arm
Combat: DGU, Java
Build in NSW
Collect: 14
French Non-Coms are complete.
popping this up for you.
Sorry for the delay… had less time for games lately.
ITALY 2 - Protecting conquered land…
Note : Put French Inf back to FCA, as Italy can first walk in FEA (before French’s non combat moves)
PURCHASES (24)
Minor IC(12)+ Arm(6) + 2Inf(6) = 24 save 0
COMBAT MOVES
#1 z99 (DD)
z93 : Sub
SITA: Ftr+Tac land in SITA
#2 Alexandria (inf)
EGY : 2Inf
SITA: Ftr, land in EGY
#3 French Ecuatorial Africa (empty)
SUD : Inf
#1 z99
ATT : Sub, Ftr, Tac
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (1)1@4: (3)
DEF : DD
Rolls: 1@2; Total Hits: 11@2: (2)
#1 z99
CWL : Sub
#2 Alexandria
ATT : 2Inf, Ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (6)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (2)