Idk how you invision doing your attack here, but like I said, I can edit the Ayan combat in Italy turn. Just tell me where you want your ftrs afterward and Ill land them there.
G40 Alpha2 Jennifer(Allies) vs BigBadBruce(Axies)
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Timeshort to redo all my Japan’s move this morning, I’ll do it tonight…
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Roger that.
This is why I dont do japan attacks on stacks of infantry and the fighter in China. I get hosed every time! Hell, I get hosed in SZ 97 every time, but I’ve started risking the fighters there again, since it may deter a British attack. (I just dont scramble the, since I know I’ll get hosed by the dice, and I don’t like being wet from head to stearn!)
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I would redo it if the option is there. I get wacked sometimes, but usually it’s worth it. I would accept to loose 5 planes to raze chinesse, which was normal loss for that attack.
Anyhow
NON COMBAT MOVES
z5 > z6 : Tr
JEH > ANH : AA
z31 > z33 : 3AC, 3FTr, 3Tac, BB, 2DD, Sub
JAP > CAR : Inf via Tr z6
IWO > CAR : Inf via Tr z6
KOR > MAN : Inf, Art
z36 > z19 : Tr
JAP > KWA : Inf, Art via Tr z6
JEH > KWA : 2Ftr
JAP > KWA : Ftr, Tac
JEH > KWA : 2Ftr
JAP > HUN : 2Ftr, 2TacPLACES NEW UNITS
JAP : Art, Tr
MAN : Minor ICCOLLECT : 40 + 0Saved = 40
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USA:
Buy(52)
- Naval Base
- Aircraft Carrier
- Fighter
- Tactical Bomber
NCMs on Map
Build Carrier, Fighter, Tactical in SZ 10
Build Naval in MidwayCollect: 52 IPC
China:
Buy(15)
- 5 Infantry
Combat Moves:
4 Infantry, Fighter to Suiyuan
Attacker:
Rolls: 4@1 1@3; Total Hits: 14@1: (3, 5, 3, 1)1@3: (6)
Defender:
Rolls: 3@2; Total Hits: 23@2: (2, 6, 2) -
Attacker, Round 2:
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Inf to She
Inf to Sik
Fig, Inf to KanBuild 5 Inf in Kan
Collect 6
England:
Buy(33/17)
- 2 MI, Arm, Save 3 India
- 3 Destroyers, Transport, Save 2 England
Combat Moves:
Destroyer, Fighter, Tactical Bomber to SZ 99
Destroyer to SZ 91
3 Infantry, Artillery, Cruiser, Battleship to IraqCombat:
Iraq:
Attacker:
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (5, 3)2@2: (6, 3)1@3: (3)1@4: (3)
Defender:
Rolls: 3@2; Total Hits: 03@2: (6, 3, 3)
SZ 99:
Attacker:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (6)1@4: (2)
Defender:
Rolls: 2@3; Total Hits: 02@3: (6, 6) -
Iraq:
Attacker:
Rolls: 2@1 2@2; Total Hits: 02@1: (5, 6)2@2: (5, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Iraq:
Attacker:
Rolls: 2@1 2@2; Total Hits: 32@1: (2, 1)2@2: (1, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Australia:
Buy(10): MI, Arm
Combat: DGU, Java
Build in NSW
Collect: 14
French Non-Coms are complete.
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popping this up for you.
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Sorry for the delay… had less time for games lately.
ITALY 2 - Protecting conquered land…
Note : Put French Inf back to FCA, as Italy can first walk in FEA (before French’s non combat moves)PURCHASES (24)
Minor IC(12)+ Arm(6) + 2Inf(6) = 24 save 0COMBAT MOVES
#1 z99 (DD)
z93 : Sub
SITA: Ftr+Tac land in SITA#2 Alexandria (inf)
EGY : 2Inf
SITA: Ftr, land in EGY#3 French Ecuatorial Africa (empty)
SUD : Inf -
#1 z99
ATT : Sub, Ftr, Tac
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (1)1@4: (3)
DEF : DD
Rolls: 1@2; Total Hits: 11@2: (2) -
#1 z99
CWL : Sub#2 Alexandria
ATT : 2Inf, Ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (6)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (2) -
#1 z99
CWL : Sub#2 Alexandria - Round 2
ATT : Inf, Ftr
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Now would be a good time guys…
#2 Alexandria - Round 3
ATT : Inf, Ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
#2 Alexandria
TWL : INFNON COMBAT MOVES
z98 > z76 : DD
z98 > z81 : BB
SUD > EGY : Inf, Art
BSO > ETH : Inf
YUGO> EGY : AA via Tr z97>z81
TRJ > EGY : Inf, Art
SFR > NITA: 2Inf, 2Art
GRE > EGY : 2Inf, 2Arm via 2Tr z98>z81
GRE > BUL : InfPLACES NEW UNITS
EGY : Minor IC
SITA: Arm, 2InfCOLLECT : 20 + 5(NO#1) + 0Saved = 25
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GERMANY 3 - Sea Lion!
PURCHASES (54)
2DD(16) + 3Sub(18) + Art(4) + Inf(3) + 2Arm(12) = 53 save 1COMBAT MOVES
#1 London (9Inf, Art, AA)
SCO : 3Inf
WGR : 2Inf, 2Art, 3Arm via 7 Tr z112>z109
NOR : 6Inf, Art via 7 Tr z112>z109
z111: Cr, BB bombard from z109
WGR : 3Tac, land on AC z112
z112: Ftr, Tac, both land on AC to be z109
WGR : 2Tac, Land on AC z112#2 z91 (DD)
z109 : Sub
WGR : SB, land in HOL#3 z110 (DD)
WGR : 2Tac, returns
z111: 2Ftr, land on WGR -
#1 London
WGR : 3Tac, land on AC z112Too much in hurry…. this line is impossible. (it’s rather 2 Tac, as I type 2 lines under in my orders)AA Gun : against Ftr, Against Tac
Rolls: 1@1 3@1; Total Hits: 11@1: (1)3@1: (4, 4, 2) -
#1 London
ATT : 11Inf, 3Art, 3Arm, Cr, 3Tac, BB
Rolls: 8@1 6@2 4@3 4@4; Total Hits: 78@1: (6, 2, 5, 4, 6, 2, 4, 4)6@2: (5, 5, 1, 3, 5, 4)4@3: (6, 1, 2, 2)4@4: (6, 1, 4, 3)
DEF : 9Inf, Art
Rolls: 10@2; Total Hits: 410@2: (6, 6, 3, 6, 6, 1, 1, 2, 3, 1) -
#1 London - Round 2
ATT : 7Inf, 3Art, 3Arm, Cr, 3Tac, BB
Rolls: 4@1 6@2 4@3 4@4; Total Hits: 84@1: (5, 6, 2, 6)6@2: (2, 1, 5, 6, 5, 5)4@3: (2, 5, 1, 3)4@4: (6, 4, 1, 2)
DEF : 2Inf, Art
Rolls: 3@2; Total Hits: 03@2: (5, 6, 5)





