• Customizer

    @questioneer:

    it is a silly statement- it was by design.  I know because I was a part of that design process.

    You were part of a forum discussion with Larry (as was I for Pacific) after the game had been released to consumers.

    I have a BIG problem with that.  It should be finished when I pay my $200.  I have lost confidence in them being able to deliver a finished product to me.  After AAPacific, AA Bulge, and now these, my confidence is gone.  Before I spend my money on them again (IF I do …), I will wait a year and see what everyone one else has found.

    As for this playtesting we are doing, changes were being made too quickly for any real playtesting.  Each time we started games here, halfway through changes had already been made.  No time had been given to exploring the previous changes.  I got fed up after that and did not participate in the Global part.

    At least people are being given a chance to test out Alpha 2, as I haven’t seen any changes to that in a while, so I’ll give them that.  But what about the games separetely?  Have they bothered to look and see if these changes will affect Europe and Pacific on their own?

    The fixes could have been simple, but these quite different from OOB.  I think the saying is “throwing out the baby with the bath water.”


  • I agree with Jim that The new AA40 is a great deception.
    I love Alpha +2, but i would have prefer to buy a game balanced and finished.
    I preordered the 2 boardgame, it is the last time i do that with axis and allies product for sure.
    And when will we have a rulebook up to date?


  • I agree with some your points guys, but don’t you think the blame should lay on the publisher that rushes the product to release?  I don’t see why the designers should be blamed.  They did after all come up with the Axis and Allies games that we all love and play.  I just think the blame is misdirected is all.

  • Customizer

    I just think the blame is misdirected is all.

    Maybe … I don’t know what went on with original playtesting and what happened when the product was handed to Avalon Hill.  You could be right.

    Doesn’t change the fact, that I’m not buying their next product.

    I see it this way, though:

    "Congratualtions on buying your new car!  I hope you enjoy it.  By the way, can you get back to us as to whether the brakes work well?  We didn’t test them enough during development …

    … also, if you do get into an accident because the brakes failed, let us know about the airbags, too.

    Your input is greatly appreciated!"


  • Good point.  I agree that for their next product, if I do buy it, it will be months after the release.

  • Customizer

    I hijacked enough of this thread.

    Let me get back to topic.

    Here is the BEST Sealion opening you can do:

    Germany

    Buys

    1 CV, 2 TT (or save $7 for turn 2)

    CM

    sz124 to sz111
    1 sb

    sz118 to sz111
    1 sb

    sz108 to sz110
    1 sb

    sz103 to sz110
    1 sb

    Hol to sz110
    1 fht

    W Ger to sz110
    2 fht, 3 tac

    Nor to sz111
    1 fht

    E Ger to sz111
    1 bmb, 1 tac

    sz113 to sz112
    1 BB, 1 CA

    Hol to Paris
    2 inf, 2art, 3 tanks

    W Ger to paris
    3 inf, 1 art, 4 mec

    S Ger to paris
    2 tanks

    Rom to Yugo
    1 inf, 1 tanks

    Hun to Yugo
    2 inf, 1 tank

    Pol to Yugo
    1 tank

    S Ger to Yugo
    3 inf

    sz117 to sz106
    1 sb (maybe you’ll get that DD and TT)

  • Customizer

    There is still the fht in Hun and the tac in Pol.  They can be sent to S Ital to protect the Italian fleet there, or to help with the battle in sz112.

  • Customizer

    Odds with likely outcome:

    Paris 95%

    survive with 3 art, 5 tanks

    Yugo 99% (without the fht from Hun and the Tac from Pol)

    survive with 3 inf, 3 tanks

    sz111 99% (83% with scrambling)

    survive with 1 fht, 1 tac, 1 bmb (I’ll look at sc5rambling casualties next post)

    sz110 99% (91% with scrambling)

    survive with 3 fht, 3 tac, 1 sb (I’ll look at scrambling casulaties next post)

    sz106 33% win 33% exchange 33% lose

  • Customizer

    sz112 is the one I don’t like.

    It is 73%, and with so few units involved, it could go bad pretty easy.  I would think you need the fht and/or tac from Pol and Hun here, but then you are not defending the Italian fleet out of S Italy.

    This one is the sticking point.

  • Customizer

    If UK scambles, and teh casulaties fall as predicted, Sealion just shoots up ~20%.

    I know others think the risk is worth it, but if it falls like it should, it is bad for UK.

    That being said, I do realize that fhts don’t hit sbs, and that the casulaties taken may very well be on the German planes.

    Disagree with me if you’d like, but I find the risk too great to scramble, and ultimately not needed.  If it works, you look brilliant, but scrambing often shouldn’t work.

    I’ll go ever the UK counter moves later, I have to go.

  • Customizer

    Assuming no scrambling:

    NCM

    sz111 to sz112
    1 tac

    sz111 to W Ger
    1 fht, 1 tac

    sz110 to sz112
    1 fht

    sz110 to W Ger
    2 fht, 3 tac

    If you didn’t hit sz112 with the fht and tac, send tham to S Ital.  Everything else, as long as you activate Fin and Bulg, and send enough Inf to W Ger or Ger to be able to fill up 12 TTs, you are good.


  • Hey, just an idea here: US ships are limited to US shores in alpha2+, does this apply to their planes as well?

  • '18 '17 '16 '11 Moderator

    @soldaatvanoranje:

    Hey, just an idea here: US ships are limited to US shores in alpha2+, does this apply to their planes as well?

    All us equipment has to be on US land or adjacent sea zones to US land, per Alpha 2.  (I believe,if I can remember right ships were limited from going near Europe or Africa and all American equipment not on ships had to be on American soil…but now it all has to be on American land or adjacent sea zones.)


  • @jim010:

    Assuming no scrambling:

    NCM

    sz111 to sz112
    1 tac

    sz111 to W Ger
    1 fht, 1 tac

    sz110 to sz112
    1 fht

    sz110 to W Ger
    2 fht, 3 tac

    If you didn’t hit sz112 with the fht and tac, send tham to S Ital.  Everything else, as long as you activate Fin and Bulg, and send enough Inf to W Ger or Ger to be able to fill up 12 TTs, you are good.

    Jimbo,

    you’re right on with the stats.  I’m too chicken to play without the ftr and tac to z112, though I need to try it.  If you lose z112 on bad dice though are you might be done for.

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