What do you want to be the next AA game?


  • @Emperor_Taiki:

    Ok, Burma actauly sounds like a pretty good idea. I am not sure exactly what it would cover. You think it should cover the whole front from 1942-45? When I first saw people advicating for CBI I thaught they were talking about including all of china aswell!

    A CBI game would center on Burma, with the allies having positions on the Indian side of the border, the Japanese having positions on the Thai side of the border, with the abality to land troops near Rangoon, and the Chinese having positions on the Yunan side of the border, perhapse including the main city of Kunming. The country would be divided in to a number of tt, but you’d really need to concentrate on the 3 main rivers, the Irrawady the Salween and the Mekong rivers that divide it. Somehow you would need rules covering the difficulties crossing them, a movment limit or penelty maybe? You’d also have to factor in the high mountians in the north with similar rules.
    You would probably have rules covering the Burma road, which would play a very central part. Different objectives for the allies, the Japanese and the Chinese, espically with reguards to what they need. The allies would be trying to stop the Japanese, and push them back, the Japanese would be trying to invade India, while the Chinese would just want their supply line open and to hell with the rest of it.
    I think it would make for an intresting dynamic if China had its own objectives and was more independent. Granted they wouldnt have a huge attacking army, but they would or could play a important part.
    Japan would want to cut the bruma road, and then use it to invade China’s yunan province and even try to use it to push into India.
    The allies would be fighting to safeguard India, keep China supplied, and destroy Japanese forces in Burma.
    So many colorful forces fought in Burma too. You had Ameircan GI’s next to German trained Chinese, Sikh warriors, Burmese head hunters and Gurkha’s. This was where Frank D. Merrills famous unit “Merrills Marauders” fought. Where the ecentric British commander Orde Windgate created the “Chindits”, the worlds first modern special forces. Tactics modern armies use today in long range insertion and extraction of troops were born here.
    This is really just the tip of the iceberg too!


  • Ok, FMG’s air transport peices should come in handy here. I suppose supply rules would be similar to pass games with the addition of air supply, and the terrain limitations. What about aquireing new units, how would that be done?

    Do you know of books on the subject you could recommend?


  • @Clyde85:

    I would LOVE to see a CBI game, but im pretty sureim alone in that  :|
    There was this great book called “The Burma Road” by Donovan Webster that covered that theater in depth, from the commanders, the troops, the terrain, the politics and the battles. Its a wonderful read and its not too long. I would love to see A&A games tackle this theater, with all its different and colorful elements, but I know most people would like to see it  :|

    This is probably one of the best books on the subject I have ever read. Its not too long and it covers the whole war it great detail with out being too tideious. Check it out on Amazon


  • @Emperor_Taiki:

    …I just am having trouble seeing how a A&A med would be all that different from AAE40. The historical med theater from 1940 to 1945 certainly  involved politics and economics/production.

    Well obviously if AAMed is going to take the form of AAE40 or AAP40 then it would be at a Grand Strategic scale… however I don’t think anyone is thinking Larry or WOTC will be producing another game of that scale any time soon but anticipating a game using the “Big Battle format” to be far more likely.

    So to consider the ones CHL listed in a Big Battle format I think you’d be looking at something similar to what was done with Guadalcanal…

    Guadalcanal I’d call operational owing to its supply and regroup mechanics. But I can’t see any grand strategy at that level.

    On the other hand, D-Day - where things are more spoon-fed to you - seems to come across as more tactical than operational. More: You get what you get… now shuddup and fight.

    (Mind you I confess I’m just looking over the books I don’t play either of those games)

    #734


  • I own BOTB and D-Day but I almost never play them, the games where economics are involved are more entertaining to me.


  • any new game should be Kursk. it should have a hero general for each side–zhukov vs manstein or hoth. get some heavy tanks, assault guns and katyushas going. make arty deadlier. have snipers, AT rifles, engineers, mines, grenadiers, flamethrowers, HQs, armored trains, anti tanks guns, pillboxes, strongpoints, tank traps, trenches, barbed wire, booby traps, supply trucks. have ground attack planes. have spies and partisans. there would be cards to decide things like the weather,ammo and fuel. the germans have a two strong but smaller forces while the russians have mass and a reserve army. do it, dammit. do it now.


  • You do realize that there are games that are already out that do things like that? IL has a link to some advanced games, probably right up your alley.


  • @pusfilledwart:

    any new game should be Kursk. it should have a hero general for each side–zhukov vs manstein or hoth. get some heavy tanks, assault guns and katyushas going. make arty deadlier. have snipers, AT rifles, engineers, mines, grenadiers, flamethrowers, HQs, armored trains, anti tanks guns, pillboxes, strongpoints, tank traps, trenches, barbed wire, booby traps, supply trucks. have ground attack planes. have spies and partisans. there would be cards to decide things like the weather,ammo and fuel. the germans have a two strong but smaller forces while the russians have mass and a reserve army. do it, dammit. do it now.

    I doubt Larry Harris would make all those units (or at least not for the next game.) Also he has never made a game without the US, but still might. I also don‘t think if he does his first East Front game that it would be Kursk.


  • you guys are right…its a long shot and would be too complicated but hey i just drank a red bull so  :-o


  • how about a island hopping version of the pacific where the Japanese and Americans go at it with amphibious assaults major naval battles and stunning map detail with islands like Iwo and Oki having multiple territory and many sea zones in between. i know the map would be massive and crazy but i feel that is would do justice to such an important part of the war.

    Let The Island Hopping Begin


  • @Fighter212:

    how about a island hopping version of the pacific where the Japanese and Americans go at it with amphibious assaults major naval battles and stunning map detail with islands like Iwo and Oki having multiple territory and many sea zones in between. i know the map would be massive and crazy but i feel that is would do justice to such an important part of the war.

    Let The Island Hopping Begin

    I think Guadalcanal was enough.

  • '18 '17 '16 '15 Customizer

    @Dylan:

    I think Guadalcanal was enough.

    True dat.


  • Well….
    There is a Battle of Bulge, and a D-day, which all of them were battles in Europe
    Now I think there should be one more for the Pacific front, which is a battle of Midway

  • TripleA '12

    Hello bjh418, and welcome to the forum!  :-)

    I expect Larry will do a Midway game next, if anything. Maybe Market Garden but I doubt it.


  • @Lozmoid:

    Hello bjh418, and welcome to the forum!  :-)

    I expect Larry will do a Midway game next, if anything. Maybe Market Garden but I doubt it.

    Why Midway?

  • TripleA '12

    I dunno… call it a guess. Midway would have US forces in it for starters, and could have more tactical game mechanics involved? A lot of general fleet actions, maybe air combats too…


  • @Lozmoid:

    I dunno… call it a guess. Midway would have US forces in it for starters, and could have more tactical game mechanics involved? A lot of general fleet actions, maybe air combats too…

    Axis & Allies: Midway, eh?

    That kind of has a nice ring to it, don’t you agree, heheh. It would require an interesting battle, unit and tactical resolution mechanics, almost entirely made up of fleet and air actions. Maybe even special pieces…

    I wouldn’t mind a China-Burma-India theater game, personally. A Midway scenario would be my second choice though.


  • @Admiral:

    @Lozmoid:

    I dunno… call it a guess. Midway would have US forces in it for starters, and could have more tactical game mechanics involved? A lot of general fleet actions, maybe air combats too…

    Axis & Allies: Midway, eh?

    That kind of has a nice ring to it, don’t you agree, heheh. It would require an interesting battle, unit and tactical resolution mechanics, almost entirely made up of fleet and air actions. Maybe even special pieces…

    I wouldn’t mind a China-Burma-India theater game, personally. A Midway scenario would be my second choice though.

    I would prefer Okinawa over Midway.


  • Okinawas a good battle but Midway was more of a tipping point over a already doomed Japanese Defeat. Just my opinion so if i had to ask for 1 id say Midway.


  • @Proud:

    Okinawas a good battle but Midway was more of a tipping point over a already doomed Japanese Defeat. Just my opinion so if i had to ask for 1 id say Midway.

    Yeah, I guess you might be right, also Okinawa was more of a fight on land, like Battle of the Bulge and D-Day.

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