Hello! Many thanks for your early reply. I just tried again and effectively it worked! I’m absolutely not sure about why it didn’t work when I tried before.
Best regards, S.
Hello! Maybe I missed something in the rulebook but as far as I understand generally any major Industrial Complex can go in territories worth 3 or more. Such a territory must be an originally owned territory. Why doesn’t TripleA let me build as Japan a major IC in Korea (territory is orignially owned by Japan)? Many thanks in advance for your help. Best regards, Stefan
I played a game with a colleague with the classic board game (not over the internet). We came to about round 7 when finishing (late evening…). Both made bigger mistakes I think but the situation on the board still seems unclear to me. For this reason we saved the map.
IPC are indicated on the board (please see annexe). Next to move is Germany. Maybe round 8.
I would be interested in your thoughts about who may be in the lead (and why). I would appreciate any thoughts.
PS: One question coming with the game: a naval base can be used in non combat move if conquered in the same round? (important for Gibraltar…)
before GER 8.AAM
Interesting thoughts, but in my opinion the psychological effects are overestimated. Due to the fact that strategic games are lost maybe about 90% of the games due to tactical mistakes good players of strategic games meet the tactical threats on the board first and then maybe think about the strategy of the opponent (in most games strategy will only be a side note). As in my forum-thread can be seen it is not at all easy to conduct a successfull Sea lion by using all strength from Germany (and maybe Italy). In the case of a Sea lion light UK can (and hopefully will) answer to the threats on the board easily.
However I agree with your thoughts taken as a whole that a threatend Sea lion is not required to be conducted. But then shift full force into Barbarossa (or whatever else opportunities you have).
Thank you for your answer.
If you don’t kill the fleet beneath the Canadian coast the English transport there can bring 2 more units from Canada to UK for defense. For this reason I think it is recommended to kill that fleet too.
The question for me is the decisive difference. In the past we’ve tried Sealion 3 times and we’ve followed your rules to a large extent (maybe bought too less transport ships on G2). But it doesn’t seem to be enough. If UK buys only ground forces, our gameplay does not seem to be sufficient to conduct a successful Sealion.
Could someone give some details to be successful? Maybe a game played online annotated here?
I’ve read several times that with OOB-Rules a sealion against UK is easy with the Axis. Unfortunately I’ve no idea and I didn’t find a game or post with more detailed information how to set up (buys / combats / tips & tricks) for the sealion. :?
Is there already a thread explaining how to successfully conduct sealion in detail with OOB-rules?
If no, would someone be so kind as to explain it (not necessarily every step, but if possible a bit more than “it is no problem if you focus on that target”)
Thanks & kind regards
The british counter attack against Egypt in the first UK-round is possible with 3 inf, 1 fgt, 1 bmb (no more units can participate in this battle).
Simple question: If you take the bomber into the EGY-battle, where should it land? It seems to me a high risk to loose the bomber later because there is no good space to land the bomber who already travelled 5 spaces from GBR to EGY.
How do you decide? Do you take the bmb to EGY-counter and if yes where do you land the bomber?