What do you want to be the next AA game?


  • @Emperor_Taiki:

    …I just am having trouble seeing how a A&A med would be all that different from AAE40. The historical med theater from 1940 to 1945 certainly  involved politics and economics/production.

    Well obviously if AAMed is going to take the form of AAE40 or AAP40 then it would be at a Grand Strategic scale… however I don’t think anyone is thinking Larry or WOTC will be producing another game of that scale any time soon but anticipating a game using the “Big Battle format” to be far more likely.

    So to consider the ones CHL listed in a Big Battle format I think you’d be looking at something similar to what was done with Guadalcanal…

    Guadalcanal I’d call operational owing to its supply and regroup mechanics. But I can’t see any grand strategy at that level.

    On the other hand, D-Day - where things are more spoon-fed to you - seems to come across as more tactical than operational. More: You get what you get… now shuddup and fight.

    (Mind you I confess I’m just looking over the books I don’t play either of those games)

    #734


  • I own BOTB and D-Day but I almost never play them, the games where economics are involved are more entertaining to me.


  • any new game should be Kursk. it should have a hero general for each side–zhukov vs manstein or hoth. get some heavy tanks, assault guns and katyushas going. make arty deadlier. have snipers, AT rifles, engineers, mines, grenadiers, flamethrowers, HQs, armored trains, anti tanks guns, pillboxes, strongpoints, tank traps, trenches, barbed wire, booby traps, supply trucks. have ground attack planes. have spies and partisans. there would be cards to decide things like the weather,ammo and fuel. the germans have a two strong but smaller forces while the russians have mass and a reserve army. do it, dammit. do it now.


  • You do realize that there are games that are already out that do things like that? IL has a link to some advanced games, probably right up your alley.


  • @pusfilledwart:

    any new game should be Kursk. it should have a hero general for each side–zhukov vs manstein or hoth. get some heavy tanks, assault guns and katyushas going. make arty deadlier. have snipers, AT rifles, engineers, mines, grenadiers, flamethrowers, HQs, armored trains, anti tanks guns, pillboxes, strongpoints, tank traps, trenches, barbed wire, booby traps, supply trucks. have ground attack planes. have spies and partisans. there would be cards to decide things like the weather,ammo and fuel. the germans have a two strong but smaller forces while the russians have mass and a reserve army. do it, dammit. do it now.

    I doubt Larry Harris would make all those units (or at least not for the next game.) Also he has never made a game without the US, but still might. I also don‘t think if he does his first East Front game that it would be Kursk.


  • you guys are right…its a long shot and would be too complicated but hey i just drank a red bull so  :-o


  • how about a island hopping version of the pacific where the Japanese and Americans go at it with amphibious assaults major naval battles and stunning map detail with islands like Iwo and Oki having multiple territory and many sea zones in between. i know the map would be massive and crazy but i feel that is would do justice to such an important part of the war.

    Let The Island Hopping Begin


  • @Fighter212:

    how about a island hopping version of the pacific where the Japanese and Americans go at it with amphibious assaults major naval battles and stunning map detail with islands like Iwo and Oki having multiple territory and many sea zones in between. i know the map would be massive and crazy but i feel that is would do justice to such an important part of the war.

    Let The Island Hopping Begin

    I think Guadalcanal was enough.

  • '18 '17 '16 '15 Customizer

    @Dylan:

    I think Guadalcanal was enough.

    True dat.


  • Well….
    There is a Battle of Bulge, and a D-day, which all of them were battles in Europe
    Now I think there should be one more for the Pacific front, which is a battle of Midway

  • TripleA '12

    Hello bjh418, and welcome to the forum!  :-)

    I expect Larry will do a Midway game next, if anything. Maybe Market Garden but I doubt it.


  • @Lozmoid:

    Hello bjh418, and welcome to the forum!  :-)

    I expect Larry will do a Midway game next, if anything. Maybe Market Garden but I doubt it.

    Why Midway?

  • TripleA '12

    I dunno… call it a guess. Midway would have US forces in it for starters, and could have more tactical game mechanics involved? A lot of general fleet actions, maybe air combats too…


  • @Lozmoid:

    I dunno… call it a guess. Midway would have US forces in it for starters, and could have more tactical game mechanics involved? A lot of general fleet actions, maybe air combats too…

    Axis & Allies: Midway, eh?

    That kind of has a nice ring to it, don’t you agree, heheh. It would require an interesting battle, unit and tactical resolution mechanics, almost entirely made up of fleet and air actions. Maybe even special pieces…

    I wouldn’t mind a China-Burma-India theater game, personally. A Midway scenario would be my second choice though.


  • @Admiral:

    @Lozmoid:

    I dunno… call it a guess. Midway would have US forces in it for starters, and could have more tactical game mechanics involved? A lot of general fleet actions, maybe air combats too…

    Axis & Allies: Midway, eh?

    That kind of has a nice ring to it, don’t you agree, heheh. It would require an interesting battle, unit and tactical resolution mechanics, almost entirely made up of fleet and air actions. Maybe even special pieces…

    I wouldn’t mind a China-Burma-India theater game, personally. A Midway scenario would be my second choice though.

    I would prefer Okinawa over Midway.


  • Okinawas a good battle but Midway was more of a tipping point over a already doomed Japanese Defeat. Just my opinion so if i had to ask for 1 id say Midway.


  • @Proud:

    Okinawas a good battle but Midway was more of a tipping point over a already doomed Japanese Defeat. Just my opinion so if i had to ask for 1 id say Midway.

    Yeah, I guess you might be right, also Okinawa was more of a fight on land, like Battle of the Bulge and D-Day.

  • '18 '17 '16 '15 Customizer

    Stalingrad! Come on, you all want to see it and you know it.

    Whether or not it is even in the realm of possibility matters not. This is a fantasy thread anyway.


  • 1.) Kursk (The war-deciding tank battle after which the wehrmacht was in a headlong retreat on the Eastern front and was no longer able to launch a major offensive). Good option to introduce new units e.g Tiger tanks ( att: 4, defense 4, takes two hits to destroy, no point cost as units will be fixed as in Bulge and D-day), fortifications (infantry and/or artillery units in a fortification take two hits to destroy, on the first hit destroy the fortification),some dedicated AT guns (may reroll a miss when firing at armor units) and some more new tank sculpts(Elephant, Panther D, Su 76, SU122) and SS units (Slightly different colour) could be introduced.

    2.) Stalingrad. Divide the map up into two halves: one half city of Stalingrad, other half of the map the area from which operation Uranus was launched. The more troops the Germans lead into Stalingrad the bigger the chance they won’t be able to hold the perimetre. Some die rolls might be nice for the Russians so the Germans don’t know exactly how many Russian units are lining up for the attack. Id Stalingrad itself is taken, Germans win.

    3.) Battle of Midway

  • TripleA '12

    Nice ideas mate. I reckon if Larry really puts his mind to it, he could come up with a decent Stalingrad game. It’s the one we’ve all been waiting for for at least a decade, I’d say.

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