Test summary from TripleA, engine version: 2.6.14366, time: 10:05:55 AM
Savegame
L26 BM4 Avner(X) vs Surfer (L+18)
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Southern Italy to Holland Belgium Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine 2 aaGuns, 7 armour, 8 artilleries, 1 fighter, 20 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Ukraine 9 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 submarine moved from 124 Sea Zone to 122 Sea Zone 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 4 mech_infantrys placed in Germany 3 infantry placed in Germany 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Tambov to Bryansk 2 infantry moved from Tambov to Bryansk 2 infantry moved from Smolensk to Bryansk 3 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Samara 1 fighter moved from Rostov to Russia 1 artillery and 8 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Rostov to Bryansk Place Units - Russians 1 infantry placed in Volgograd 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 0.67 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Caroline Islands to 31 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery moved from Dutch New Guinea to New Guinea 5 fighters and 1 tactical_bomber moved from 45 Sea Zone to New Guinea 1 artillery moved from Kwangtung to Kwangsi 1 bomber, 1 fighter and 3 tactical_bombers moved from French Indo China to Kwangsi Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in New Guinea Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/8 hits, 3.83 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from New Guinea to 33 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Siam to French Indo China 1 infantry moved from Malaya to 37 Sea Zone 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber, 1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 bomber moved from 31 Sea Zone to Caroline Islands Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 1 destroyer and 3 submarines placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.00 ANZAC regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Anhwe to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Chahar to Anhwe Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan 1 artillery placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Tunisia from Italians 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Gibraltar to French West Africa 1 cruiser moved from 91 Sea Zone to 87 Sea Zone Combat - Americans Battle in French West Africa Americans attack with 1 fighter and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from French West Africa to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Morocco to Algeria 1 fighter moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New Zealand to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 marine placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Anhwe to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Chahar to Anhwe Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan 1 artillery placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 destroyer, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 125 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour moved from Algeria to Libya British take Libya from Italians 1 artillery, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from India to Shan State 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 2 fighters moved from 81 Sea Zone to Trans-Jordan Combat - British Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in French Equatorial Africa British attack with 1 artillery, 3 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 4/5 hits, 2.00 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Trans-Jordan to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Shan State to India 1 tactical_bomber moved from Shan State to India 3 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Yunnan 3 infantry moved from India to Burma 1 infantry moved from India to Burma 1 aaGun moved from Yunnan to Burma 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 2 infantry moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Iraq to Eastern Persia Place Units - British 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 infantry and 1 tactical_bomber placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,2,6,5,6,4,3,2,3 British collect 33 PUs (3 lost to blockades); end with 34 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.50 Italians regular : -0.33 Japanese regular : 0.33 Germans regular : 0.83 Neutral_Axis regular : -0.33 British regular : -1.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Romania to Ukraine 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer and 1 fighter placed in 95 Sea Zone Italians undo move 1. 1 fighter placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 2 submarines moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 3 fighters and 3 tactical_bombers moved from Ukraine to Rostov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 submarine moved from 122 Sea Zone to 120 Sea Zone Combat - Germans Battle in Rostov Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 8 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Ukraine to Western Ukraine 3 fighters and 3 tactical_bombers moved from Rostov to Novgorod 3 mech_infantrys moved from Novgorod to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Germany 1 infantry placed in Western Germany 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,2 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Bryansk to Rostov 3 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Tambov 2 infantry moved from Samara to Tambov 37 infantry moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Tambov 2 artilleries moved from Bryansk to Tambov 2 artilleries moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 2 aaGuns, 2 armour, 29 infantry and 3 mech_infantrys moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.50 -
@avner I forgot to move the Siberian forces. I don’t think you have moved yet. I would like them to retreat from Amur to Buryatia
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Bryansk to Rostov 3 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Tambov 2 infantry moved from Samara to Tambov 37 infantry moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Tambov 2 artilleries moved from Bryansk to Tambov 2 artilleries moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 2 aaGuns, 2 armour, 29 infantry and 3 mech_infantrys moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 fighter moved from 36 Sea Zone to Kwangtung 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 2 artilleries, 16 infantry and 1 mech_infantry moved from Manchuria to Amur Combat - Japanese Battle in New Britain Battle in Kwangsi Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking New Britain from ANZAC, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 artilleries, 16 infantry and 1 mech_infantry Russians defend with 2 aaGuns and 15 infantry Japanese roll dice for 2 artilleries, 16 infantry and 1 mech_infantry in Amur, round 2 : 4/19 hits, 3.83 expected hits Russians roll dice for 2 aaGuns and 15 infantry in Amur, round 2 : 4/15 hits, 5.00 expected hits 4 infantry owned by the Japanese lost in Amur 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur 12 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese retreated to Manchuria Russians win with 13 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 4 infantry Casualties for Russians: 2 aaGuns and 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to Siam 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 6 Sea Zone to 23 Sea Zone 3 submarines moved from 23 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 3 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.83 UK_Pacific regular : 0.33 Russians regular : -1.00 -
@surfer said in L26 BM4 Avner(X) vs Surfer (L+18):
@avner I forgot to move the Siberian forces. I don’t think you have moved yet. I would like them to retreat from Amur to Buryatia
damn
I took my turn before reading the message… and I was planning on sticking them in…
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@Avner Um. So I’m confused. You attacked Amur, but did you withdraw because the attack failed, or because you realized I wanted to retreat and thus just stopped attacking?
If so, then I would assume you would want to change the battle in Amur.
a) You started the move before I said anything, in which case, the Siberian forces have to fight.
–Not sure this is what happened because the battle in Amur looks weird.
b) You started the move, but then saw my comment when attacking and stopped.
–I think this happened. If so, you probably would want to redo the Japanese move since the attack activated Mongolia and you didn’t reduce Amur, i.e., worst of both worlds.
If you want to just redo the North part of your moves that would be fine.c) something else happened…
Let me know what you want to do.
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@surfer said in L26 BM4 Avner(X) vs Surfer (L+18):
@Avner Um. So I’m confused. You attacked Amur, but did you withdraw because the attack failed, or because you realized I wanted to retreat and thus just stopped attacking?
If so, then I would assume you would want to change the battle in Amur.
a) You started the move before I said anything, in which case, the Siberian forces have to fight.
–Not sure this is what happened because the battle in Amur looks weird.
b) You started the move, but then saw my comment when attacking and stopped.
–I think this happened. If so, you probably would want to redo the Japanese move since the attack activated Mongolia and you didn’t reduce Amur, i.e., worst of both worlds.
If you want to just redo the North part of your moves that would be fine.c) something else happened…
Let me know what you want to do.
Yes, exactly. I can edit and try to make Mongolia neutral; I don’t have the intermediate save.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry EDIT: Turning off Edit Mode Americans buy 1 artillery, 2 fighters, 5 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New Zealand to 26 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 2 infantry moved from Algeria to Morocco 1 fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber placed in Eastern United States 1 fighter placed in Western United States 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Anhwe Place Units - Chinese 3 infantry placed in Yunnan 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 2 infantry moved from French Equatorial Africa to Nigeria 1 infantry and 2 mech_infantrys moved from French Equatorial Africa to French Central Africa 1 bomber moved from United Kingdom to Nigeria 1 fighter and 1 tactical_bomber moved from Egypt to French Central Africa Combat - British Battle in Holland Belgium Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Nigeria British attack with 1 artillery, 1 bomber and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 bomber and 2 infantry in Nigeria, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Nigeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Nigeria 1 artillery owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in French Central Africa British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in French Central Africa, round 2 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in French Central Africa, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in French Central Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Central Africa 1 infantry owned by the Italians lost in French Central Africa British win, taking French Central Africa from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Nigeria to French Equatorial Africa 1 fighter and 1 tactical_bomber moved from French Central Africa to French West Africa 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Eastern Persia to India 1 infantry moved from Persia to Eastern Persia 1 armour moved from Libya to Tobruk 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Shan State to India 1 infantry moved from Italian Somaliland to Ethiopia 2 infantry moved from Burma to Yunnan 4 infantry moved from India to Burma Place Units - British 3 infantry placed in Egypt 2 submarines and 1 transport placed in 110 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.17 Italians regular : 1.00 Japanese regular : 1.00 British regular : -1.33





