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L26 BM4 Avner(X) vs Surfer (L+18)

  • 25 22

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 bomber moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Holland Belgium
                Germans attack with 2 bombers, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
            2 aaGuns, 7 armour, 8 artilleries, 1 fighter, 20 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Ukraine
            9 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
            8 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Ukraine
            4 mech_infantrys placed in Germany
            3 infantry placed in Germany
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    British regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Russia
            1 infantry moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour and 1 mech_infantry moved from Tambov to Bryansk
            2 infantry moved from Tambov to Bryansk
            2 infantry moved from Smolensk to Bryansk
            3 infantry moved from Novosibirsk to Samara
            1 infantry moved from Russia to Samara
            1 fighter moved from Rostov to Russia
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 artillery, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans regular : 0.67
    Russians regular : 0.83
    

    Savegame

  • 25 22

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Caroline Islands to 31 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 artillery moved from Dutch New Guinea to New Guinea
            5 fighters and 1 tactical_bomber moved from 45 Sea Zone to New Guinea
            1 artillery moved from Kwangtung to Kwangsi
            1 bomber, 1 fighter and 3 tactical_bombers moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in New Guinea
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/8 hits, 3.83 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            5 fighters and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Malaya to 37 Sea Zone
            1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber, 1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 bomber moved from 31 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
            1 artillery and 2 infantry placed in French Indo China
            1 destroyer and 3 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.00
    ANZAC regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Anhwe to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Chahar to Anhwe
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
            1 artillery placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from Gibraltar to French West Africa
            1 cruiser moved from 91 Sea Zone to 87 Sea Zone
    
        Combat - Americans
            Battle in French West Africa
                Americans attack with 1 fighter and 2 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from French West Africa to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Morocco to Tunisia
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Morocco to Algeria
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New Zealand to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 1 marine placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Anhwe to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Chahar to Anhwe
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
            1 artillery placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to 125 Sea Zone
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Algeria to Libya
                  British take Libya from Italians
            1 artillery, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
            1 infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from India to Shan State
            1 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Egypt to Trans-Jordan
            2 fighters moved from 81 Sea Zone to Trans-Jordan
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter; Russians loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
                British attack with 3 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in French Equatorial Africa
                British attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 2/6 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/6 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    1 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 4/5 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Shan State to India
            1 tactical_bomber moved from Shan State to India
            3 infantry moved from Burma to Yunnan
            3 mech_infantrys moved from India to Yunnan
            3 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 aaGun moved from Yunnan to Burma
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to 80 Sea Zone
            1 fighter moved from Gibraltar to Egypt
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            2 infantry moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 infantry moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
    
        Place Units - British
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 infantry and 1 tactical_bomber placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,2,6,5,6,4,3,2,3
            British collect 33 PUs (3 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : 0.33
    Germans regular : 0.83
    Neutral_Axis regular : -0.33
    British regular : -1.00
    

    Savegame

  • 25 22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Romania to Ukraine
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 transport moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 destroyer and 1 fighter placed in 95 Sea Zone
            Italians undo move 1.
            1 fighter placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            2 submarines moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 22

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            3 fighters and 3 tactical_bombers moved from Ukraine to Rostov
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 submarine moved from 122 Sea Zone to 120 Sea Zone
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            8 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            3 fighters and 3 tactical_bombers moved from Rostov to Novgorod
            3 mech_infantrys moved from Novgorod to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Germany to Eastern Poland
            1 tactical_bomber moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            7 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,2
            Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            3 infantry moved from Samara to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Tambov
            2 infantry moved from Samara to Tambov
            37 infantry moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Tambov
            2 artilleries moved from Bryansk to Tambov
            2 artilleries moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            2 aaGuns, 2 armour, 29 infantry and 3 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.50
    

    Savegame

  • 2026 25 24 23 22 21 20

    @avner I forgot to move the Siberian forces. I don’t think you have moved yet. I would like them to retreat from Amur to Buryatia

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            3 infantry moved from Samara to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Tambov
            2 infantry moved from Samara to Tambov
            37 infantry moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Tambov
            2 artilleries moved from Bryansk to Tambov
            2 artilleries moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            2 aaGuns, 2 armour, 29 infantry and 3 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.50
    

    Savegame

  • 25 22

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 36 Sea Zone to Kwangtung
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 tactical_bomber moved from French Indo China to Kwangsi
            1 tactical_bomber moved from French Indo China to Kwangsi
            1 bomber moved from French Indo China to Kwangsi
            2 artilleries, 16 infantry and 1 mech_infantry moved from Manchuria to Amur
    
        Combat - Japanese
            Battle in New Britain
            Battle in Kwangsi
                Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking New Britain from ANZAC, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 2 artilleries, 16 infantry and 1 mech_infantry
                Russians defend with 2 aaGuns and 15 infantry
                    Japanese roll dice for 2 artilleries, 16 infantry and 1 mech_infantry in Amur, round 2 : 4/19 hits, 3.83 expected hits
                    Russians roll dice for 2 aaGuns and 15 infantry in Amur, round 2 : 4/15 hits, 5.00 expected hits
                    4 infantry owned by the Japanese lost in Amur
                    2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                12 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese retreated to Manchuria
                Russians win with 13 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 4 infantry
                Casualties for Russians: 2 aaGuns and 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to Siam
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 bomber moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 fighter moved from Japan to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            3 submarines moved from 6 Sea Zone to 23 Sea Zone
            3 submarines moved from 23 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
            3 infantry placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
            Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.83
    UK_Pacific regular : 0.33
    Russians regular : -1.00
    

    Savegame

  • 25 22

    @surfer said in L26 BM4 Avner(X) vs Surfer (L+18):

    @avner I forgot to move the Siberian forces. I don’t think you have moved yet. I would like them to retreat from Amur to Buryatia

    damn

    I took my turn before reading the message… and I was planning on sticking them in…

  • 2026 25 24 23 22 21 20

    @Avner Um. So I’m confused. You attacked Amur, but did you withdraw because the attack failed, or because you realized I wanted to retreat and thus just stopped attacking?

    If so, then I would assume you would want to change the battle in Amur.
    a) You started the move before I said anything, in which case, the Siberian forces have to fight.
    –Not sure this is what happened because the battle in Amur looks weird.
    b) You started the move, but then saw my comment when attacking and stopped.
    –I think this happened. If so, you probably would want to redo the Japanese move since the attack activated Mongolia and you didn’t reduce Amur, i.e., worst of both worlds.
    If you want to just redo the North part of your moves that would be fine.

    c) something else happened…

    Let me know what you want to do.

  • 25 22

    @surfer said in L26 BM4 Avner(X) vs Surfer (L+18):

    @Avner Um. So I’m confused. You attacked Amur, but did you withdraw because the attack failed, or because you realized I wanted to retreat and thus just stopped attacking?

    If so, then I would assume you would want to change the battle in Amur.
    a) You started the move before I said anything, in which case, the Siberian forces have to fight.
    –Not sure this is what happened because the battle in Amur looks weird.
    b) You started the move, but then saw my comment when attacking and stopped.
    –I think this happened. If so, you probably would want to redo the Japanese move since the attack activated Mongolia and you didn’t reduce Amur, i.e., worst of both worlds.
    If you want to just redo the North part of your moves that would be fine.

    c) something else happened…

    Let me know what you want to do.

    Yes, exactly. I can edit and try to make Mongolia neutral; I don’t have the intermediate save.

  • 25 22

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