Goodnight!
newenr 85 Loooking ing for G 40 Euorope or Pacific
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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@newenr85 Took out a fighter instead of a battleship by mistake so used edit mode.

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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 4 infantry moved from Southern Italy to 97 Sea Zone 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Alexandria to Anglo Egyptian Sudan 1 armour and 1 infantry moved from Albania to Greece 5 infantry moved from Bulgaria to Greece 1 bomber moved from Alexandria to Greece Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber and 6 infantry in Greece, round 2 : 3/8 hits, 2,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 3 : 2/6 hits, 1,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Greece to Egypt 1 fighter moved from Southern Italy to Egypt Place Units - Italians 1 factory_minor placed in Egypt 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Neutral_Allies regular : 0,33 British regular : -1,00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 3 Combat Move - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 4 Politics - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Germany to Baltic States 2 armour moved from Germany to Baltic States 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from France to 91 Sea Zone 1 fighter moved from France to 91 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 14 infantry moved from Eastern Poland to Western Ukraine 10 infantry moved from Eastern Poland to Baltic States 2 artilleries moved from Eastern Poland to Baltic States 3 artilleries moved from Eastern Poland to Western Ukraine 4 armour moved from Poland to Western Ukraine 1 fighter moved from Poland to Baltic States 1 tactical_bomber moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 tactical_bomber moved from Poland to Baltic States 1 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Western Ukraine 3 armour moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 4 armour moved from Eastern Poland to Baltic States Combat - Germans Battle in Belarus Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 119 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 125 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone 1 submarine owned by the Russians lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in 91 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber French defend with 1 cruiser Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits French roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits French roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the French lost in 91 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in Western Ukraine Germans attack with 8 armour, 3 artilleries, 17 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 8 armour, 3 artilleries, 17 infantry and 1 mech_infantry in Western Ukraine, round 2 : 11/29 hits, 8,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 8 armour, 3 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland 1 bomber moved from 125 Sea Zone to Western Germany Place Units - Germans 1 transport placed in 93 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Germany 1 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 53 Optional[PUs]Combat Hit Differential Summary :
French regular : -1,00 Russians regular : 0,50 Germans regular : 0,17 -
@newenr85 The following dice rolls are me trying different things. I will write again when at the point they are the actual dice rolls. Un sure how I would just try different things without filling the dice server box with my test turns.
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@newenr85 Now i my actually turn.
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 5 PUs;Combat Hit Differential Summary :
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@newenr85 Man, got blasted in Egypt, had an 80% chance to take it and failed.
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Hi France
Do your turn in Local Mode for testing. You can also use the battle calc and add and subtract units as needed.
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@barnee Got it thanks for letting me know I see the local mode, so if I want to test my turn use that.
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yea most people will run through Local mode and when they’re satisfied with it, switch to PBF/PBEM for the real thing.
It doesn’t spam the History as much either, making it easier to see what happened
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On a complex turn I will usually leave the test turn open so I can refer to it if needed.
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@barnee What does leaving it open mean?
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Have the test game running at the same time the dice roller one is. You can switch back and forth if needed.
I usually will open History to purchase on test for turn start, then switch to Combat to see where all the dudes went and then Place to see where I moved them in NCM
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@FranceNeedsMorePower uhhh that was hard…
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Italians Non Combat Move - Italians 1 tactical_bomber moved from Southern Italy to Egypt Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 4 Combat Move - French 1 infantry moved from Morocco to Algeria French take Algeria from Italians 1 infantry moved from Morocco to Algeria 1 fighter moved from Morocco to 93 Sea ZoneCombat Hit Differential Summary :






