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newenr 85 Loooking ing for G 40 Euorope or Pacific


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 fighter moved from Tobruk to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 fighter moved from Libya to Southern Italy
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
                British defend with 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 2,83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Alexandria
            1 bomber moved from Egypt to Alexandria
            1 armour moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 infantry moved from Syria to Iraq
    
        Place Units - Italians
            1 destroyer and 2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,17
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 2
    
        Combat Move - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 3
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from Germany to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 113 Sea Zone to 111 Sea Zone
            3 infantry moved from 111 Sea Zone to Scotland
            2 artilleries moved from 111 Sea Zone to Scotland
            1 mech_infantry moved from 111 Sea Zone to Scotland
            1 tactical_bomber moved from France to 111 Sea Zone
            1 fighter moved from France to 111 Sea Zone
            1 bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from France to 114 Sea Zone
            1 tactical_bomber moved from France to 114 Sea Zone
            1 armour, 3 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 armour and 1 mech_infantry moved from Germany to Eastern Poland
            4 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 artilleries moved from Romania to Eastern Poland
            2 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour and 11 infantry moved from Poland to Eastern Poland
            3 armour moved from Romania to Eastern Poland
            4 armour moved from Western Germany to Poland
            2 fighters moved from Western Germany to Poland
            2 tactical_bombers moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Scotland
            Battle in 114 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/3 hits, 1,83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win, taking Scotland from British with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            1 fighter moved from 114 Sea Zone to Poland
            1 bomber moved from 114 Sea Zone to Poland
            1 tactical_bomber moved from 114 Sea Zone to Poland
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            Germans undo move 1.
            1 destroyer and 1 submarine placed in 113 Sea Zone
            1 fighter placed in Western Germany
            1 infantry placed in Southern France
            2 infantry placed in Western Germany
            2 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 49 Optional[PUs]
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : -2,67
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • @newenr85 Took out a fighter instead of a battleship by mistake so used edit mode. Screenshot 2026-03-03 173634.png


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            4 infantry moved from Southern Italy to 97 Sea Zone
            1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Alexandria to Anglo Egyptian Sudan
            1 armour and 1 infantry moved from Albania to Greece
            5 infantry moved from Bulgaria to Greece
            1 bomber moved from Alexandria to Greece
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Greece
                Italians attack with 1 armour, 1 bomber and 6 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 1 bomber and 6 infantry in Greece, round 2 : 3/8 hits, 2,17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Italians lost in Greece
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 3 : 2/6 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Greece to Egypt
            1 fighter moved from Southern Italy to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Neutral_Allies regular : 0,33
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 3
    
        Combat Move - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 4
    
        Politics - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Germany to Baltic States
            2 armour moved from Germany to Baltic States
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 bomber moved from Western Germany to 125 Sea Zone
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
            1 tactical_bomber moved from France to 91 Sea Zone
            1 fighter moved from France to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            14 infantry moved from Eastern Poland to Western Ukraine
            10 infantry moved from Eastern Poland to Baltic States
            2 artilleries moved from Eastern Poland to Baltic States
            3 artilleries moved from Eastern Poland to Western Ukraine
            4 armour moved from Poland to Western Ukraine
            1 fighter moved from Poland to Baltic States
            1 tactical_bomber moved from Poland to Baltic States
            1 fighter moved from Poland to Baltic States
            1 tactical_bomber moved from Poland to Baltic States
            1 infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            3 armour moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            4 armour moved from Eastern Poland to Baltic States
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in 119 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 125 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in 91 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                French defend with 1 cruiser
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    French roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    French roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the French lost in 91 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for French: 1 cruiser
            Battle in Western Ukraine
                Germans attack with 8 armour, 3 artilleries, 17 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 3 artilleries, 17 infantry and 1 mech_infantry in Western Ukraine, round 2 : 11/29 hits, 8,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 8 armour, 3 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Poland to Eastern Poland
            1 bomber moved from 125 Sea Zone to Western Germany
    
        Place Units - Germans
            1 transport placed in 93 Sea Zone
            2 armour, 1 artillery and 3 infantry placed in Germany
            1 infantry placed in Normandy Bordeaux
            2 artilleries and 1 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 53 Optional[PUs]
    

    Combat Hit Differential Summary :

    French regular : -1,00
    Russians regular : 0,50
    Germans regular : 0,17
    

    Savegame


  • @newenr85 The following dice rolls are me trying different things. I will write again when at the point they are the actual dice rolls. Un sure how I would just try different things without filling the dice server box with my test turns.


  • @newenr85 Now i my actually turn.


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 5 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • @newenr85 Man, got blasted in Egypt, had an 80% chance to take it and failed.



  • @FranceNeedsMorePower

    Hi France

    Do your turn in Local Mode for testing. You can also use the battle calc and add and subtract units as needed.


  • @barnee Got it thanks for letting me know I see the local mode, so if I want to test my turn use that.


  • @FranceNeedsMorePower

    yea most people will run through Local mode and when they’re satisfied with it, switch to PBF/PBEM for the real thing.

    It doesn’t spam the History as much either, making it easier to see what happened

  • 25 24 23 22 21 20 19 18

    @FranceNeedsMorePower

    On a complex turn I will usually leave the test turn open so I can refer to it if needed.


  • @barnee What does leaving it open mean?


  • @FranceNeedsMorePower

    Have the test game running at the same time the dice roller one is. You can switch back and forth if needed.

    I usually will open History to purchase on test for turn start, then switch to Combat to see where all the dudes went and then Place to see where I moved them in NCM

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