At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
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@The_Good_Captain someone’s striving to reach the final 🙂
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@gamerman01 Hi, sorry but I have to concede our game. I’ve become too busy to play A&A games. I will be gone for a couple more months. I hope to return soon though. But the tournament must go on.
I will concede our G40 game as well, unless you are OK with putting that on hold until I come back again. But I would be willing to give you the victory. It has been on hold for a very long time.
Good luck with your games! Hope you are doing well 😀
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Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
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Hi, I know this is an old game. But I have looked at it and I think it is still very interesting. Would you like to continue this as a friendly match? I think the Allies might be able to turn the tides here!
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Absolutely, that will be fun,
Your move
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Looking at it for a second -
You probably won’t miss this but since it’s been 1/2 a year -
The USA must take 3 IPCs of territory back or the Allies lose right now.
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@gamerman01 You are the best!!
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Classic League
Game History
Round: 4 Purchase Units - Americans Americans buy 1 fighter and 8 infantry; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from West US to Mexico 1 infantry moved from West US to Mexico 3 transports moved from West Spain Sea Zone to East Canada Sea Zone 4 infantry moved from West Canada to East Canada Sea Zone 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 4 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone 4 infantry moved from West Spain Sea Zone to West Europe EDIT: 2 infantry moved from West Spain Sea Zone to Algeria 1 fighter moved from Karelia S.S.R. to West Europe 1 fighter moved from West Spain Sea Zone to West Europe 1 bomber moved from West Canada to Hawaii Sea Zone Combat - Americans Battle in Hawaii Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in Hawaii Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 transport in Hawaii Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in Hawaii Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in West Europe Americans attack with 2 fighters and 4 infantry Germans defend with 3 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 fighters and 4 infantry in West Europe, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 3 infantry in West Europe, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans lost in West Europe 3 infantry owned by the Germans lost in West Europe Americans win, taking West Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in Mexico Americans attack with 3 infantry Japanese defend with 1 infantry Americans roll dice for 3 infantry in Mexico, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Mexico 1 infantry owned by the Japanese lost in Mexico Americans win, taking Mexico from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 infantry moved from West US to West Canada 1 bomber moved from Hawaii Sea Zone to West Canada 1 fighter moved from West Europe to West Spain Sea Zone 1 fighter moved from West Europe to Karelia S.S.R. Place Units - Americans 1 fighter and 8 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : 0,50 Germans regular : 1,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Evenki National Okrug 3 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Kazakh S.S.R. 4 infantry moved from Russia to Caucasus 1 fighter moved from Karelia S.S.R. to Evenki National Okrug 1 fighter moved from Karelia S.S.R. to Novosibirsk 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Novosibirsk 2 infantry owned by the Japanese lost in Novosibirsk Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Japanese: 3 infantry Battle in Evenki National Okrug Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 2 infantry owned by the Russians retreated to Russia Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Karelia S.S.R. 1 fighter moved from Evenki National Okrug to Karelia S.S.R. 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 2,00 Russians regular : 2,33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Evenki National Okrug 3 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Kazakh S.S.R. 4 infantry moved from Russia to Caucasus 1 fighter moved from Karelia S.S.R. to Evenki National Okrug 1 fighter moved from Karelia S.S.R. to Novosibirsk 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Novosibirsk 2 infantry owned by the Japanese lost in Novosibirsk Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Japanese: 3 infantry Battle in Evenki National Okrug Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 2 infantry owned by the Russians retreated to Russia Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Karelia S.S.R. 1 fighter moved from Evenki National Okrug to Karelia S.S.R. 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 2,00 Russians regular : 2,33 -
I made a placement edit, otherwise I gave you a 50/50 in Karelia. I need to be more careful.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from South Europe to West Europe 5 fighters moved from Germany to West Europe 2 bombers moved from East Europe to West Europe Combat - Germans Battle in West Europe Germans attack with 2 bombers, 5 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 2 bombers, 5 fighters and 3 infantry in West Europe, round 2 : 5/10 hits, 4.33 expected hits Americans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in West Europe Germans win, taking West Europe from Americans with 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to East Europe 8 infantry moved from Germany to West Europe 1 armour moved from Germany to West Europe 2 fighters moved from West Europe to East Europe 1 fighter moved from West Europe to South Europe 2 bombers and 2 fighters moved from West Europe to Germany 6 armour moved from East Europe to Germany 1 armour moved from Germany to South Europe Place Units - Germans 4 infantry placed in South Europe 6 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to West Europe: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from South Europe to West Europe 5 fighters moved from Germany to West Europe 2 bombers moved from East Europe to West Europe Combat - Germans Battle in West Europe Germans attack with 2 bombers, 5 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 2 bombers, 5 fighters and 3 infantry in West Europe, round 2 : 5/10 hits, 4.33 expected hits Americans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in West Europe Germans win, taking West Europe from Americans with 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to East Europe 8 infantry moved from Germany to West Europe 1 armour moved from Germany to West Europe 2 fighters moved from West Europe to East Europe 1 fighter moved from West Europe to South Europe 2 bombers and 2 fighters moved from West Europe to Germany 6 armour moved from East Europe to Germany 1 armour moved from Germany to South Europe Place Units - Germans 4 infantry placed in South Europe 6 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to West Europe: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from East Europe: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to West Europe: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.67 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; Non Combat Move - British 3 transports moved from West Spain Sea Zone to North Sea Zone 6 infantry moved from United Kingdom to North Sea Zone 6 infantry moved from North Sea Zone to Finland Norway 2 armour moved from French Equatorial Africa to Kenya-Rhodesia 2 infantry moved from French Equatorial Africa to Congo 6 infantry moved from Algeria to French Equatorial Africa 1 fighter moved from Karelia S.S.R. to Russia Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
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I forgot about the lunge again. Please allow me to redo this turn.
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from French Equatorial Africa to Syria Jordan British take Syria Jordan from Japanese 1 armour and 2 infantry moved from French Equatorial Africa to Congo 6 infantry moved from Algeria to French Equatorial Africa 3 transports moved from West Spain Sea Zone to North Sea Zone 6 infantry moved from United Kingdom to North Sea Zone 6 infantry moved from North Sea Zone to Finland Norway 1 fighter moved from Karelia S.S.R. to Russia Combat - British Non Combat Move - British Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 3 aaGuns, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 6 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from India to Kazakh S.S.R. 1 transport moved from South Africa Sea Zone to Red Sea Zone 1 infantry moved from Persia to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt Japanese take Anglo Sudan Egypt from British 1 infantry moved from South Africa to Kenya-Rhodesia Japanese take Kenya-Rhodesia from British 1 armour moved from Persia to Syria Jordan 1 infantry moved from Persia to Syria Jordan 1 infantry moved from Persia to Kazakh S.S.R. 1 bomber moved from Soviet Far East to Evenki National Okrug 1 fighter moved from Yakut S.S.R. to Kazakh S.S.R. 1 fighter moved from Persia to Kazakh S.S.R. 2 fighters moved from Persia to Syria Jordan Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 bomber and 6 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 6 infantry in Evenki National Okrug, round 2 : 1/7 hits, 1.67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Syria Jordan Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 armour Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Syria Jordan, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in Syria Jordan Japanese win, taking Syria Jordan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Japanese 2 fighters moved from Syria Jordan to South Europe 1 fighter moved from Persia to West Europe 1 bomber moved from Evenki National Okrug to West Europe 2 infantry moved from India to Persia 1 infantry moved from Caucasus to Ukraine S.S.R. 2 infantry moved from Manchuria to Yakut S.S.R. 2 battleships and 1 carrier moved from French Indo China Sea Zone to Red Sea Zone 1 fighter moved from Kazakh S.S.R. to Red Sea Zone 1 fighter moved from Kazakh S.S.R. to East Europe 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 transport moved from Alaska Sea Zone to Japan Sea Zone 1 aaGun moved from Japan to Japan Sea Zone 1 aaGun moved from Japan Sea Zone to Manchuria 1 transport moved from Mexico Sea Zone to New Zealand Sea Zone 1 bomber moved from Wake Island to Yakut S.S.R. Place Units - Japanese 1 aaGun and 2 infantry placed in India 1 aaGun and 2 infantry placed in French Indo China 1 transport placed in Japan Sea Zone 1 aaGun and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : 1.33 British regular : -0.33 -
So for some reason I totally missed you could capture Anglo Sudan Egypt by just offloading an infantry there, lol. Sometimes I am amazed by my ability to miss things.
I applaud you for beating me. There is no way to stop the lunge, which I did not expect at all. In my playtest the Axis got to 83 IPCs and it went downhill from then on. But the Axis can actually get to 84 IPCs and claim the win. Kinda mean lol. I don’t think the Axis can win the game long-term, but they do per the game rules. To me it feels like a sneaky win.
I must say I have not played the Allies to the best of their ability in the beginning. I should have reinforced Russia sooner and built an IC in South Africa. And not buy two carriers and TOTALLY not let one get killed on round 4 xD
Your G1 and J1 were the most effective I have ever seen, the TUV swing was massive. You got a very swift momentum that caught me off guard.
Learned a lot this game. I never had the economic win come up in any of my games so this is a first. Hope to play you again in the current tournament!
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Thanks! Would be nice to have a 4th game, yes.
I’m afraid even if you stopped Egypt I could get 84. I could go East Africa. Not sneaky at all.
I’m quite sure there is no way the Allies were going to win this game, it was not a sneaky win. I’d love to prove it, even though I have other games waiting on me, especially a semi-final playoff game that hasn’t even started. But I could be persuaded.
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I mean “sneaky” as in if there was no such thing as an economic victory, then the game would be an Allied win. There are indeed a lot of ways for you to get to 84 and beyond, and probably also next turn, which makes you win the game. It just felt to me as if the game shouldn’t be over at his point, that the Allies still have a fighting chance. Or was that also what you meant? I’d love to play on if you want. As if there is no Economic Victory.





