2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20)

  • 19 17

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 infantry moved from Morocco to Algeria
                  Italians take Algeria from French
            1 artillery moved from Morocco to 92 Sea Zone
            1 marine moved from Morocco to 92 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 1 marine moved from 94 Sea Zone to Tunisia
            1 bomber moved from Southern Italy to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 2 artilleries, 1 bomber, 1 infantry and 1 marine
                French defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 marine in Tunisia, round 2 : 1/5 hits, 2.00 expected hits
                    French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 2 artilleries, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 armour moved from Romania to Western Ukraine
            1 aaGun moved from Romania to Bessarabia
            1 armour moved from Yugoslavia to Bessarabia
            4 mech_infantrys moved from Northern Italy to Romania
            1 infantry moved from Yugoslavia to Bulgaria
            2 fighters moved from Southern Italy to Western Germany
            1 artillery and 2 infantry moved from Ethiopia to Kenya
    
        Place Units - Italians
            3 infantry placed in Southern France
            4 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 94 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : -1.17
    

    Savegame

  • 25 22

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Belgian Congo
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 4 tactical_bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 bombers moved from Morocco to Western Germany
            5 fighters and 5 tactical_bombers moved from Morocco to France
            1 infantry moved from Germany to Poland
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 aaGun moved from Western Germany to 113 Sea Zone
            1 aaGun moved from 113 Sea Zone to Norway
            2 infantry moved from Finland to Norway
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Baltic States to Belarus
            2 aaGuns, 10 artilleries and 27 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            2 armour moved from Bessarabia to Western Ukraine
            4 mech_infantrys moved from Poland to Western Ukraine
            3 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
            6 armour and 12 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 infantry and 4 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Germans collect 46 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 22

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 artillery moved from Karelia to Vyborg
            1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Novgorod to Belarus
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Karelia to Vyborg
            8 infantry moved from Karelia to Finland
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 aaGun and 1 infantry
                    Germans roll AA dice in Belarus : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Finland
                Russians attack with 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 8 infantry in Finland, round 2 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                    Russians roll dice for 7 infantry in Finland, round 3 : 0/7 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 7 infantry in Finland, round 4 : 0/7 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                    Russians roll dice for 6 infantry in Finland, round 5 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 5 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
                    Germans roll AA dice in Ukraine : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Russians lost in Ukraine
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans lost in Ukraine
                    Russians roll dice for 3 infantry in Ukraine, round 4 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 infantry in Ukraine, round 5 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Russians: 1 fighter and 2 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 mech_infantry moved from Volgograd to Russia
            3 infantry moved from Volgograd to Tambov
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            1 artillery moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Tambov
            10 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            5 infantry moved from Bryansk to Russia
            5 infantry moved from Bryansk to Tambov
            1 aaGun moved from Karelia to Finland
            1 aaGun moved from Karelia to Vyborg
            1 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 infantry moved from Karelia to Finland
            2 aaGuns and 18 infantry moved from Amur to Korea
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Novgorod
            1 infantry and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.67
    Germans regular : 2.00
    Russians regular : -4.00
    

    Savegame

  • 25 22

    I will be away until Tuesday 17.

  • 19 17

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            2 infantry and 1 mech_infantry moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter moved from French Indo China to Kweichow
            2 bombers, 4 fighters and 6 tactical_bombers moved from French Indo China to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 submarine moved from 37 Sea Zone to 21 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 destroyers and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            2 battleships and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from 37 Sea Zone to 6 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
    

    Savegame

  • 19 17

    Submerge sz6?

  • 25 22

    yes submerge

  • 19 17

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            2 infantry and 1 mech_infantry moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter moved from French Indo China to Kweichow
            2 bombers, 4 fighters and 6 tactical_bombers moved from French Indo China to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 submarine moved from 37 Sea Zone to 21 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 destroyers and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            2 battleships and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from 37 Sea Zone to 6 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 2 destroyers and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 4/9 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Japanese lost in Kweichow
                    4 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 1/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese retreated
                2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                2 submarines owned by the Americans submerged
                    Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 9/20 hits, 11.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    4 fighters owned by the Japanese lost in 6 Sea Zone
                    2 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 5 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 8/16 hits, 9.50 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
                    1 cruiser owned by the Americans, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 1 cruiser, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Japanese: 7 fighters and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from 6 Sea Zone to Japan
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 armour moved from Sumatra to 41 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
            1 infantry moved from Jehol to Anhwe
            4 artilleries moved from Shan State to Yunnan
            1 infantry moved from Shan State to French Indo China
            5 infantry moved from Shan State to Yunnan
            2 artilleries and 1 infantry moved from Kwangsi to French Indo China
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            2 bombers moved from 6 Sea Zone to Japan
            2 marines moved from French Indo China to 36 Sea Zone
            2 marines and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 marine moved from Kwangsi to 36 Sea Zone
            1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            3 marines moved from 6 Sea Zone to Japan
            1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Kwangsi
            3 transports moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6
            Japanese collect 51 PUs (3 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 2.67
    Japanese regular : -5.50
    ANZAC regular : -0.33
    

    Savegame

  • 25 22

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 7 Sea Zone to Korea
            1 fighter moved from 7 Sea Zone to Korea
            1 carrier moved from 7 Sea Zone to 25 Sea Zone
            1 fighter moved from Wake Island to Midway
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,4,2,4,3,5,4,2,5,3
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            5 infantry moved from Szechwan to Yunnan
            3 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 4 artilleries and 6 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits, 1.33 expected hits
                    Japanese roll dice for 4 artilleries and 6 infantry in Yunnan, round 2 : 3/10 hits, 3.33 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                    3 infantry owned by the Japanese lost in Yunnan
                1 fighter owned by the Chinese retreated
                2 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 carrier and 1 factory_minor; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            3 infantry moved from Persia to Iraq
            1 tactical_bomber moved from Egypt to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 4 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 5 : 1/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 4 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 tactical_bomber moved from Iraq to Egypt
            1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 bomber moved from British Guiana to Gibraltar
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 29 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.00
    Neutral_Axis regular : 1.67
    British regular : 1.50
    

    Savegame

  • 19 17

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 artillery and 3 infantry moved from Kenya to Belgian Congo
            2 mech_infantrys moved from Romania to Baltic States
            1 mech_infantry moved from Romania to Baltic States
            1 armour moved from Bessarabia to Baltic States
            1 bomber moved from Southern Italy to Baltic States
    
        Combat - Italians
            Battle in Belgian Congo
                Italians attack with 1 artillery and 3 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Baltic States
                Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Baltic States to Germany
            1 aaGun moved from Bessarabia to Western Ukraine
            1 armour moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Romania to Western Ukraine
            1 aaGun and 2 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Southern France to Normandy Bordeaux
            4 infantry moved from Northern Italy to Western Germany
            2 fighters moved from Western Germany to Norway
            1 artillery moved from Tunisia to 94 Sea Zone
            1 marine moved from Tunisia to 94 Sea Zone
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Southern Italy
            1 artillery moved from 97 Sea Zone to Northern Italy
            1 artillery moved from Tunisia to Libya
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            1 infantry placed in Southern France
            1 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame

  • 25 22

    TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    

    Combat Hit Differential Summary :

    Savegame

  • 25 22

    OOL?

    thx

  • 19 17

    @Avner It will depend on the number of hits you get.

  • 25 22

    TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
                Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.00
    

    Savegame

  • 25 22

    3 hit

    …

  • 19 17

    Kill 1 carrier and 1 sub.

  • 25 22

    Cattura.JPG

    I get an error when i roll the response dice… I don’t remember how to use the dice bot…

  • 19 17

    You can roll dice for each combat value like this.
    [dice 1d6]


  • 1d6: 3

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