@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20)
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 2 infantry moved from Anhwe to Kweichow 2 infantry and 1 mech_infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter moved from French Indo China to Kweichow 2 bombers, 4 fighters and 6 tactical_bombers moved from French Indo China to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 2 battleships and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 37 Sea Zone to 6 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 35 Sea Zone Japanese attack with 2 destroyers and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 4/9 hits, 3.00 expected hits Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Japanese lost in Kweichow 4 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 1/7 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese retreated 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports 2 submarines owned by the Americans submerged Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 9/20 hits, 11.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits Units damaged: 2 battleships owned by the Japanese 4 fighters owned by the Japanese lost in 6 Sea Zone 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 2 carriers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 5 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 8/16 hits, 9.50 expected hits Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone 1 cruiser owned by the Americans, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 1 cruiser, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Japanese: 7 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Japanese 3 tactical_bombers moved from 6 Sea Zone to Japan 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China 1 infantry moved from Jehol to Anhwe 4 artilleries moved from Shan State to Yunnan 1 infantry moved from Shan State to French Indo China 5 infantry moved from Shan State to Yunnan 2 artilleries and 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from 6 Sea Zone to Japan 2 marines moved from French Indo China to 36 Sea Zone 2 marines and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone 3 marines moved from 6 Sea Zone to Japan 1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 3 transports moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6 Japanese collect 51 PUs (3 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 2.67 Japanese regular : -5.50 ANZAC regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from 7 Sea Zone to Korea 1 fighter moved from 7 Sea Zone to Korea 1 carrier moved from 7 Sea Zone to 25 Sea Zone 1 fighter moved from Wake Island to Midway 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Korea 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,4,2,4,3,5,4,2,5,3 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 5 infantry moved from Szechwan to Yunnan 3 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 4 artilleries and 6 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Yunnan, round 2 : 3/10 hits, 3.33 expected hits 3 infantry owned by the Chinese lost in Yunnan 3 infantry owned by the Japanese lost in Yunnan 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Szechwan Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier and 1 factory_minor; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 4 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 4 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 5 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 4 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 tactical_bomber moved from Iraq to Egypt 1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to 91 Sea Zone 1 bomber moved from British Guiana to Gibraltar Place Units - British 1 carrier placed in 106 Sea Zone 1 factory_minor placed in Egypt Turn Complete - British British collect 29 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.00 Neutral_Axis regular : 1.67 British regular : 1.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 artillery and 3 infantry moved from Kenya to Belgian Congo 2 mech_infantrys moved from Romania to Baltic States 1 mech_infantry moved from Romania to Baltic States 1 armour moved from Bessarabia to Baltic States 1 bomber moved from Southern Italy to Baltic States Combat - Italians Battle in Belgian Congo Italians attack with 1 artillery and 3 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Baltic States Italians attack with 1 armour, 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Baltic States to Germany 1 aaGun moved from Bessarabia to Western Ukraine 1 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Romania to Western Ukraine 1 aaGun and 2 infantry moved from France to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 4 infantry moved from Northern Italy to Western Germany 2 fighters moved from Western Germany to Norway 1 artillery moved from Tunisia to 94 Sea Zone 1 marine moved from Tunisia to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 artillery moved from 97 Sea Zone to Northern Italy 1 artillery moved from Tunisia to Libya Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 infantry placed in Southern France 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 23 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.33 British regular : -0.33 -
TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau IslandCombat Hit Differential Summary :
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OOL?
thx
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@Avner It will depend on the number of hits you get.
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TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.67 expected hitsCombat Hit Differential Summary :
ANZAC regular : 0.00 -
3 hit
…
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Kill 1 carrier and 1 sub.
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I get an error when i roll the response dice… I don’t remember how to use the dice bot…
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You can roll dice for each combat value like this.
[dice 1d6] -
1d6: 3
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@Adam514 said in 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20):
[dice 1d6]
Rispondi
fire def
1 sub
[dice 1d6]
2 DD
[dice 2d6]
2 CV
[dice 2d6]
1 TC
[dice 1d6]
2 FIg
[dice 2d6] -
1d6: 4
2d6: 3, 5
2d6: 6, 3
1d6: 5
2d6: 6, 2 -
1 hit remain: 1 carrier 2 dd 1 tc 2 F VS 2 DD 1 CR 3 F (anz)
2 round attack
2 DD
[dice 2d6]
1 CR
[dice 1d6]
3 F
[dice 3d6] -
2d6: 4, 3
1d6: 6
3d6: 4, 6, 5 -
0 HIT…
def1 CV
[dice 1d6]
2 DD
[dice 2d6]
1 TC
[dice 1d6]
2 F
[dice 2d6] -
1d6: 6
2d6: 4, 3
1d6: 6
2d6: 4, 3 -
@Avner said in 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20):
1 hit remain: 1 carrier 2 dd 1 tc 2 F VS 2 DD 1 CR 3 F (anz)
1 hit remain: 1 carrier 2 dd 1 tc 2 F VS 1 DD 1 - CR - 3 F (anz)
3 round attack
1DD
[dice 1d6]
1 CR
[dice 1d6]
3 F
[dice 3d6] -
1d6: 6
1d6: 1
3d6: 2, 3, 6





