L26 G40 OOB Zlefin v Farmboy +44


  • hopefully I’m setting this up correctly.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.15197, time: 8:13:35 AM
    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by Russians to Russia: 1 fighter
            EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
            EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
            EDIT: Adding units owned by UK_Pacific to India: 1 infantry
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Norway to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 fighter moved from Slovakia Hungary to Southern Italy
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble decisions and sub battle plan decisions for 106 and 91?

  • 25 23 22 21 20 19 18 17

    @zlefin no scramble. In both 106 and 91 the sub fights. In 106, if you hit before I do, lose the destroyer and the sub submerges. In 91 I’ll do sub first and then cruiser.

  • 25 23 22 21 20 19 18 17

    @zlefin and gl&hf!


  • @farmboy said in L26 G40 OOB Zlefin v Farmboy +44:

    @zlefin no scramble. In both 106 and 91 the sub fights. In 106, if you hit before I do, lose the destroyer and the sub submerges. In 91 I’ll do sub first and then cruiser.

    In 106, the dd got hit as per instruction but then it rolled a hit itself, so it’s down to my sub vs your sub, checking if you still want to submerge, as the tuv difference average is about the same either way, defending has a chance of saving the transport though.

  • 25 23 22 21 20 19 18 17

    @zlefin its a tough choice. But I will stick with my original order.

  • 25 23 22 21 20 19 18 17

    to clarify, submerge.


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by Russians to Russia: 1 fighter
            EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
            EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
            EDIT: Adding units owned by UK_Pacific to India: 1 infantry
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Norway to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 fighter moved from Slovakia Hungary to Southern Italy
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 8/10 hits, 6.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 91 Sea Zone
                    British roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Germans: 2 submarines
                Casualties for British: 1 submarine
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    1 destroyer owned by the British lost in 106 Sea Zone
                1 submarine owned by the British submerged
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 9/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                    5 infantry owned by the Germans lost in France
                    1 aaGun owned by the French, 1 artillery owned by the British, 6 infantry owned by the French and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 7/15 hits, 5.50 expected hits
                    French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits, 1.67 expected hits
                    2 infantry owned by the Germans lost in France
                    1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
                Casualties for Germans: 7 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Poland to Western Germany
            1 tactical_bomber moved from Germany to Western Germany
            1 armour moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Germany
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
    
        Place Units - Germans
            3 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Germans regular : 6.17
    British regular : 0.67
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Caucasus to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Yunnan
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • sorry for the slowness, I was just finally getting to doing the turn, then as I’m about to finish up I realize I left Japan sz unguarded, so I’m trying to figure out how to adjust things; it’s awkward to edit after a battle, even if sz 35 is pretty overwhelmed if some stuff is less behind.

  • 25 23 22 21 20 19 18 17

    @zlefin no problem as I’ve been busy too. If you are realizing after dice have been rolled that you should have left units back in 6 I don’t mind a redo on the specific combat in 35 to allow the adjustment.


  • @farmboy
    ok, how do we implement that? I’m not sure which implementation method is best.

  • 25 23 22 21 20 19 18 17

    @zlefin because I can’t see yet the game is not clear to me. But if you took more than you needed and your hits were overwhelming then maybe just withdraw what you want to withdraw. Otherwise we can reroll with in game dice for the units that are actually involved

  • 25 23 22 21 20 19 18 17

    I’m what on my phone right now so couldn’t see the game anyway


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 bombers moved from Japan to 37 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Kwangsi to Hunan
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Okinawa to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
            1 fighter and 2 tactical_bombers moved from Japan to Kwangtung
            1 fighter moved from Korea to 35 Sea Zone
            2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery moved from Jehol to Chahar
            3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery moved from Shantung to Kiangsu
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Manchuria to Anhwe
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 fighter moved from Japan to 43 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                    1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 cruiser
                Casualties for British: 1 battleship
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Kwangtung
                Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 4/11 hits, 5.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/8 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Philippines
                    2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                    1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            2 bombers moved from 37 Sea Zone to Kwangsi
            4 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
            3 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
            1 aaGun and 5 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 transports placed in 6 Sea Zone
            Japanese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier and 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 fighter
            EDIT: Turning off Edit Mode
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.50
    Japanese regular : 0.17
    UK_Pacific regular : -0.67
    British regular : 0.33
    

    Savegame


  • ok, I edited the current end state to how it’s meant to look; and we can figure out the rerolling the battle part. I’ve never used the ingame dice roller feature;
    so after adjustment, the battle outside phillipines should’ve had 2 less dds, one less fighter, one less carrier; compared to how it is in the save. it looks like it’d still be better to not scramble than to scramble, though if you want to we can roll that way as well; I’ll try to manual roll the combat now. In the unit order as shown on the battle calc screen, so the attackers are 2 bbs, 1 ca, 1 dd, 2 sub, 1 carrier


  • If I did the manual rolling wrong, then by all means redo it. I gotta be more careful instead of trying to rush a turn when I felt like I took too long. I’m kinda used to live play with fairly free editing, so perhaps I’ve grown too slack.

  • 25 23 22 21 20 19 18 17

    @zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.

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