Idk how you invision doing your attack here, but like I said, I can edit the Ayan combat in Italy turn. Just tell me where you want your ftrs afterward and Ill land them there.
G40 OOB captain walker (allies +45) vs Mike 64 ke
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from Western United States to Eastern United States 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Americans undo move 2. 1 artillery, 1 fighter and 2 infantry placed in Western United States Americans undo move 5. 1 fighter placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 7 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Sumatra from Japanese, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Iraq to Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 artillery moved from Alexandria to Egypt 1 artillery moved from Tunisia to Libya 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 transport placed in 98 Sea Zone 2 infantry placed in Egypt 1 infantry placed in Quebec Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : 2.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 7 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Sumatra from Japanese, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Iraq to Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 artillery moved from Alexandria to Egypt 1 artillery moved from Tunisia to Libya 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 transport placed in 98 Sea Zone 2 infantry placed in Egypt 1 infantry placed in Quebec Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : 2.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Bessarabia to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Rostov to Romania 1 infantry moved from Northern Italy to Southern France 1 infantry moved from France to Southern France 1 artillery moved from Yugoslavia to Bulgaria Place Units - Italians 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Bessarabia: 1 armour and 1 mech_infantry EDIT: Removing units owned by Italians from Romania: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,5,2,4,6,2,1,1,1,1,5,3,4,4,6 Italians collect 4 PUs (11 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.00 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 5 mech_infantrys moved from Ukraine to Russia 1 mech_infantry moved from Belarus to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 12 armour, 8 artilleries, 26 infantry and 13 mech_infantrys moved from Bryansk to Russia 1 fighter moved from Bessarabia to Russia 1 bomber, 3 fighters and 5 tactical_bombers moved from Eastern Poland to Russia 1 bomber moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 13 armour, 8 artilleries, 2 bombers, 4 fighters, 26 infantry, 19 mech_infantrys and 5 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 2 fighters, 41 infantry, 3 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 3/9 hits, 1.50 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 13 armour, 8 artilleries, 2 bombers, 3 fighters, 26 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 25/74 hits, 22.83 expected hits Russians roll dice for 3 aaGuns, 4 armour, 8 artilleries, 2 fighters, 41 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/59 hits, 21.17 expected hits 19 infantry owned by the Germans lost in Russia 22 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 13 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 18/55 hits, 19.67 expected hits Russians roll dice for 4 armour, 8 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/37 hits, 13.83 expected hits 7 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 18 infantry owned by the Russians lost in Russia Germans roll dice for 13 armour, 8 artilleries, 2 bombers, 3 fighters, 16 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 15/45 hits, 18.00 expected hits Russians roll dice for 4 armour, 8 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 7/19 hits, 7.83 expected hits 7 mech_infantrys owned by the Germans lost in Russia 3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 3 armour owned by the Russians and 8 artilleries owned by the Russians lost in Russia Germans roll dice for 13 armour, 8 artilleries, 2 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 17/38 hits, 16.83 expected hits Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 3/4 hits, 2.33 expected hits 3 mech_infantrys owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 armour owned by the Russians lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 8 artilleries, 2 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 75 Casualties for Germans: 1 fighter, 26 infantry, 13 mech_infantrys and 2 tactical_bombers Casualties for Russians: 3 aaGuns, 4 armour, 8 artilleries, 2 fighters, 41 infantry, 3 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Russia to Bryansk 1 bomber moved from Russia to Eastern Poland 1 bomber moved from Russia to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Archangel 4 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Germany to Romania 1 artillery and 2 infantry moved from Western Germany to Northern Italy 2 artilleries and 4 infantry moved from France to Southern France 1 aaGun moved from France to Southern France 1 aaGun moved from France to Western Germany 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Western Germany 3 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,4,1,1,5,5,4,1,5,5,5,3,3,6,2 Germans collect 53 PUs (4 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 83 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsCombat Hit Differential Summary :
Russians regular : -6.17 Germans regular : -2.33 Russians AA : 1.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Urals to Nenetsia 1 infantry moved from Novosibirsk to Urals 3 infantry moved from Samara to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Tambov to Samara 1 aaGun and 3 infantry moved from Novosibirsk to Tsinghai 2 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Timguska Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 armour, 3 artilleries and 1 infantry moved from Yunnan to Burma 3 artilleries and 5 infantry moved from Shan State to Burma 3 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 bomber moved from Yunnan to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 fighter moved from 42 Sea Zone to Sumatra 1 fighter moved from 42 Sea Zone to Celebes 1 mech_infantry moved from Kweichow to Burma Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 3/5 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 armour, 6 artilleries, 6 infantry and 6 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 6 artilleries, 6 infantry and 6 mech_infantrys in Burma, round 2 : 9/19 hits, 5.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 1 bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 aaGun moved from Anhwe to Hopei Place Units - Japanese 2 carriers and 1 destroyer placed in 20 Sea Zone 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 5.67 ANZAC regular : -0.33 UK_Pacific regular : 0.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in 35 Sea Zone Americans attack with 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 transport in 35 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 35 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 35 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 35 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 transport owned by the Americans retreated to 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Morocco to Tunisia 1 aaGun and 2 infantry moved from Morocco to Algeria 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to Western United States 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 carrier and 2 transports placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 artillery, 1 bomber and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caucasus British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Caucasus to Persia 1 artillery and 4 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Kenya to Ethiopia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 fighter moved from 41 Sea Zone to West India 1 fighter and 1 tactical_bomber moved from India to Persia 3 aaGuns, 3 artilleries, 10 infantry and 1 mech_infantry moved from India to West India 1 artillery and 6 infantry moved from Egypt to Trans-Jordan 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Libya to Tobruk Place Units - British 2 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 artillery and 2 infantry placed in Persia 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.50 -
@mike64 sorry it took so long to do my turn… I’ve been having problems with staying logged on and posting files.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in Kenya Italians attack with 1 artillery and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Kenya Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 2 infantry in Kenya, round 3 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya 1 infantry owned by the British lost in Kenya British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Bessarabia to Rostov Place Units - Italians 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,3,6,5,1,3,1,6,2,3,4,4,6,4 Italians collect 5 PUs (10 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians regular : -0.50 British regular : 1.67 -
Chinese bots then software change/add did not like forum auto-post. assume you forgot to offload transport SZ 45
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@mike64 I tried to amphib the Phil but was unable to clear the dd with my two subs. So I retreated the transports and those guys are stuck on them. I just put a dd with them so they weren’t defenseless.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - French Non Combat Move - French 1 infantry moved from Libya to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries moved from Russia to Samara 2 mech_infantrys moved from Russia to Vologda 2 armour moved from Russia to Vologda 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Russia to Samara 4 artilleries moved from Russia to Tambov 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Vologda 1 infantry moved from Archangel to Nenetsia 1 bomber moved from Bryansk to Nenetsia 1 armour moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 5 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Eastern Poland to Caucasus 1 submarine moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Tambov Germans attack with 4 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 1 infantry in Tambov, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 fighters, 9 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/13 hits, 3.83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 fighter and 2 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for French: 1 artillery Battle in Samara Germans attack with 4 artilleries and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 artilleries and 2 mech_infantrys in Samara, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Vologda, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 bomber moved from Caucasus to Romania 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 3 aaGuns and 3 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Russia to Samara 1 armour moved from Russia to Samara 1 armour moved from Russia to Samara 1 mech_infantry moved from Russia to Samara 8 armour moved from Russia to Volgograd 1 bomber moved from Nenetsia to Russia 4 mech_infantrys moved from Romania to Ukraine 4 mech_infantrys moved from Germany to Romania 2 infantry moved from Northern Italy to Southern France 4 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 4 mech_infantrys placed in Germany 1 fighter, 4 infantry and 2 tactical_bombers placed in Western Germany 1 infantry and 2 mech_infantrys placed in Russia 2 artilleries and 1 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,4,4,6,5,2,2,2,3,3,1,3,5,3 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
French regular : 0.67 Russians regular : -1.50 Germans regular : -1.50 British regular : -0.33





