G40 OOB captain walker (allies +45) vs Mike 64 ke

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    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from India to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caucasus
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Caucasus to Persia
            1 artillery and 4 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from Kenya to Ethiopia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 fighter moved from 41 Sea Zone to West India
            1 fighter and 1 tactical_bomber moved from India to Persia
            3 aaGuns, 3 artilleries, 10 infantry and 1 mech_infantry moved from India to West India
            1 artillery and 6 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from Libya to Tobruk
    
        Place Units - British
            2 infantry placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            1 artillery and 2 infantry placed in Persia
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    British regular : 0.50
    

    Savegame

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    @mike64 sorry it took so long to do my turn… I’ve been having problems with staying logged on and posting files.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Italian Somaliland to Kenya
    
        Combat - Italians
            Battle in Kenya
                Italians attack with 1 artillery and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Kenya
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Kenya, round 3 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                    1 infantry owned by the British lost in Kenya
                British win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Bessarabia to Rostov
    
        Place Units - Italians
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,3,6,5,1,3,1,6,2,3,4,4,6,4
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : 1.67
    

    Savegame


  • Chinese bots then software change/add did not like forum auto-post. assume you forgot to offload transport SZ 45

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    @mike64 I tried to amphib the Phil but was unable to clear the dd with my two subs. So I retreated the transports and those guys are stuck on them. I just put a dd with them so they weren’t defenseless.

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    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries moved from Russia to Samara
            2 mech_infantrys moved from Russia to Vologda
            2 armour moved from Russia to Vologda
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 bomber moved from Western Germany to 125 Sea Zone
            2 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Russia to Samara
            4 artilleries moved from Russia to Tambov
            1 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Vologda
            1 infantry moved from Archangel to Nenetsia
            1 bomber moved from Bryansk to Nenetsia
            1 armour moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            5 mech_infantrys moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
            1 bomber moved from Eastern Poland to Caucasus
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Tambov
                Germans attack with 4 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 1 infantry in Tambov, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 fighters, 9 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/13 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter and 2 infantry
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery
            Battle in Samara
                Germans attack with 4 artilleries and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 2 mech_infantrys in Samara, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Nenetsia
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Vologda, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Romania
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
            3 aaGuns and 3 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Russia to Samara
            1 armour moved from Russia to Samara
            1 armour moved from Russia to Samara
            1 mech_infantry moved from Russia to Samara
            8 armour moved from Russia to Volgograd
            1 bomber moved from Nenetsia to Russia
            4 mech_infantrys moved from Romania to Ukraine
            4 mech_infantrys moved from Germany to Romania
            2 infantry moved from Northern Italy to Southern France
            4 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            4 mech_infantrys placed in Germany
            1 fighter, 4 infantry and 2 tactical_bombers placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Russia
            2 artilleries and 1 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,4,4,6,5,2,2,2,3,3,1,3,5,3
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs]
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Russians regular : -1.50
    Germans regular : -1.50
    British regular : -0.33
    

    Savegame

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    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 6 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 6 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 7 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 7 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
            1 infantry moved from Kansu to Timguska
            1 aaGun and 4 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsinghai to Kansu
            1 aaGun and 3 infantry moved from Tsinghai to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -2.67
    Russians regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Dutch New Guinea: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from French Indo China to 44 Sea Zone
            2 bombers moved from French Indo China to Burma
            2 bombers moved from Burma to India
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 45 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 artillery, 1 destroyer, 1 infantry and 1 transport
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 45 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Americans: 1 artillery, 1 destroyer, 1 infantry and 1 transport
            Battle in India
                Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 3/9 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in India
                    1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            2 fighters and 2 tactical_bombers moved from India to Yunnan
            4 mech_infantrys moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to Yunnan
            1 armour moved from Burma to Yunnan
            2 mech_infantrys moved from Burma to Yunnan
            1 aaGun and 5 infantry moved from Hopei to Anhwe
            2 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
            2 carriers moved from 20 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Japan to French Indo China
            1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 fighter moved from 20 Sea Zone to 42 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            1 infantry and 2 mech_infantrys placed in Kwangtung
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 infantry placed in French Indo China
            Japanese undo move 3.
            1 infantry and 1 mech_infantry placed in Kwangtung
            1 submarine placed in 20 Sea Zone
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.17
    UK_Pacific regular : 0.00
    ANZAC regular : -0.17
    

    Savegame

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    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Caroline Islands
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 armour moved from Tunisia to Tobruk
            1 aaGun and 1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 armour and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 4 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            3 aaGuns and 3 artilleries moved from West India to Eastern Persia
            1 fighter moved from West India to Persia
            1 mech_infantry moved from West India to Persia
            8 infantry moved from West India to Eastern Persia
            3 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 artillery and 6 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Algeria
            1 battleship and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 carrier, 2 cruisers, 7 destroyers and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 artillery and 2 infantry placed in Persia
            2 infantry placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            2 infantry placed in Quebec
            1 armour placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
            1 bomber moved from Romania to Kazakhstan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Kazakhstan to Romania
    
        Place Units - Italians
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,2,2
            Italians collect 9 PUs (7 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : -0.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 6 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 armour and 8 mech_infantrys moved from Volgograd to Caucasus
            3 infantry moved from Rostov to Caucasus
            4 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Russia to Novosibirsk
            1 infantry moved from Nenetsia to Urals
            1 armour and 1 mech_infantry moved from Vologda to Urals
            2 armour and 3 mech_infantrys moved from Samara to Tsinghai
            1 bomber moved from Russia to Novosibirsk
            1 armour and 1 mech_infantry moved from Vologda to Urals
            1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Novosibirsk
            1 bomber moved from Romania to Caucasus
    
        Combat - Germans
            Battle in Novosibirsk
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novosibirsk
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Germans attack with 2 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                    1 infantry owned by the Russians lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Urals
                Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 8 armour, 1 bomber, 2 fighters, 3 infantry, 12 mech_infantrys and 2 tactical_bombers
                British defend with 3 infantry; Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 8 armour, 1 bomber, 2 fighters, 3 infantry, 12 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/28 hits, 9.50 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 4/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 8 armour, 1 bomber, 2 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
            4 artilleries moved from Samara to Kazakhstan
            4 artilleries and 1 infantry moved from Tambov to Volgograd
            2 artilleries moved from Ukraine to Rostov
            3 aaGuns moved from Rostov to Caucasus
            2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
            1 bomber moved from Caucasus to Russia
            1 bomber moved from Novosibirsk to Russia
            1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Samara
            1 infantry moved from Ukraine to Rostov
            4 mech_infantrys moved from Romania to Ukraine
            3 mech_infantrys moved from Novgorod to Bryansk
            5 mech_infantrys moved from Germany to Romania
            1 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Northern Italy to Southern France
            4 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Slovakia Hungary to Western Germany
            1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Germany
            1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,2,4
            Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs]
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : 2.67
    Germans regular : 0.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun and 2 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Kansu to Timguska
            1 infantry moved from Suiyuyan to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 23 21 20 19 17 16 15 13

    @mike64 I really don’t see any reason to continue. Germany is making 91 and Japan is getting 78… there’s no way the allies are going to do anything to change that. They can’t compete against income like that.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 harbour, 3 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            5 fighters and 5 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            2 infantry moved from India to West India
            2 fighters and 2 tactical_bombers moved from Yunnan to West India
            1 mech_infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Anhwe to Chahar
            2 bombers moved from French Indo China to Chahar
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                2 bombers owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                ANZAC defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Dutch New Guinea, round 2 : 5/12 hits, 6.17 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Dutch New Guinea
                    1 infantry owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            6 artilleries and 2 infantry moved from Burma to India
            2 fighters and 2 tactical_bombers moved from West India to India
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            3 mech_infantrys moved from Malaya to Burma
            1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            2 bombers moved from Chahar to Yunnan
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Anhwe to Kiangsi
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 harbour placed in Java
            3 infantry placed in India
            3 submarines placed in 37 Sea Zone
            3 submarines placed in 20 Sea Zone
            1 submarine and 1 transport placed in 36 Sea Zone
            1 artillery placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -2.33
    ANZAC regular : 1.00
    UK_Pacific regular : -0.67
    

    Savegame

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