@The_Good_Captain allies-4-edited.tsvg
should be good now
Good Evening
Yea you can only have one Elite per TTy. Triplea will prevent it during placement but yo have to Player Enforce otherwise.
So you can move a Elite to C or WUSA via Rail and the UK one to Scotland, then you’d be able to place. You can also just refund the cash and buy a regular Inf or adjust your build.
If you now have an extra Elite showing up in your purchase window that didn’t place, next turn do your buy normally, then move any Elite that is in the Capital, place the unplaced Elite in 1st place.
If there was no Elite in the Capital then remove the Elite after you place, if there was, just don’t put the one you removed back.

One other thing. You have to control the TTy from turn start in order to place a Fortification. So, you can’t place one in Celebes.
That’s PE as well as the total number of 1 per Inf.
When in combat, you don’t take them as casualties until everything else dead.
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 air_transport, 2 infantry and 1 italian_para; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Italians takes Syria from French
EDIT: Turning off Edit Mode
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Algeria
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 cruiser, 1 destroyer and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to Syria
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria
EDIT: 1 italian_para moved from Southern Italy to Syria
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in Syria
Battle in Algeria
Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 Italian_LCV, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Normandy Bordeaux
1 bomber moved from Algeria to Southern Italy
1 aaGun moved from Northern Italy to France
1 Europe_Rail moved from Southern Italy to Northern Italy
1 Europe_Rail and 1 aaGun moved from Northern Italy to Normandy Bordeaux
2 artilleries and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 air_transport, 1 infantry and 1 italian_para placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
@barnee said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):
That’s PE as well as the total number of 1 per Inf.
Sorry, I’m not following on this one
Ok, I’ll take off the bunker and add an IPC back to the UK next time round
@Panzerstahl-Helm Back to Germany
game-1-alex-vs.panzer-fr2.tsvg
Purchase Units
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
ANZAC undo move 4.
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 air_transports moved from New South Wales to Queensland
2 fighters moved from Queensland to Malaya
Cleaning up during movement phase
Place Units
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs]
Combat Move
Resetting and Giving Bonus Movement to Units
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from French Central Africa to French West Africa
Cleaning up during movement phase
Round: 3
Purchase Units
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Setting uses for triggers used this phase.
Turning on Edit Mode
EDIT: Removing units owned by British from Celebes: 1 Fortification
EDIT: Changing PUs for British from 64 to 65
EDIT: Turning off Edit Mode
PE is “Player Enforced” so even though triplea will let you place there, it’s against the rules, unless you control the TTy from turn start.
@barnee Ah, thanks that makes sense now. I used the edit mode to fix it in my latest upload.
Hello,
Germany launches “Unternehmen Barbarossa”.
You wil lget 10 extra IPC, which you can place after Germanys Movement, but before any combat. Since you are only allowed to place them it TT (territories), which are not under attacke, it became common to skip that and the Russian places (or saves) his 10 IPC before his purchase phase.
I guess in a live game this step is usefull.


And the Allies can send Land Lease units to Russia.

Anyways, Adolf is on his way to Moscow. General Wilhelm Ritter von Leeb is leading “Heeresgruppe Nord” to lead the gain to more Lebensraum.
Game History
Round: 3
Purchase Units - Germans
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Turning on Edit Mode
EDIT: Removing units owned by British from Celebes: 1 Fortification
EDIT: Changing PUs for British from 64 to 65
EDIT: Turning off Edit Mode
Germans buy 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 1 Waffen_Arty, 2 Waffen_Obersts, 1 armour, 1 artillery, 1 destroyer, 1 elite, 2 german_paras, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 artillery, 1 infantry and 2 waffen_infantrys
1 Waffen_Arty, 2 Waffen_Obersts and 1 waffen_infantry placed in Germany
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked.
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 armour, 1 elite and 4 infantry moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
2 Panzer_Grndrss moved from Germany to Baltic States
1 Waffen_Arty and 2 waffen_infantrys moved from Germany to Baltic States
1 Waffen_Arty and 2 waffen_infantrys moved from Germany to Baltic States
2 Waffen_Obersts moved from Germany to Baltic States
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Gold Coast
Combat - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Germans creates battle in territory 109 Sea Zone
Battle in Gold Coast
Battle in Baltic States
Germans attack with 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 4 armour, 1 elite, 4 infantry and 4 waffen_infantrys
Russians defend with 1 infantry
Germans win, taking Gold Coast from British, taking Baltic States from Russians with 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 4 armour, 1 elite, 4 infantry and 4 waffen_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 Panzer_General moved from Germany to Baltic States
1 elite moved from Germany to Poland
2 german_paras moved from Germany to Romania
2 G_Rails and 2 German_LCVs moved from Germany to Romania
1 armour moved from Western Germany to Poland
2 infantry moved from Finland to Norway
1 GermanUBoat moved from 110 Sea Zone to 125 Sea Zone
1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone
2 GermanUBoats moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Western Germany
2 armour moved from Greece to Romania
1 tactical_bomber moved from Alexandria to Romania
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
1 G_air_transport and 1 infantry moved from Western Germany to Syria
1 G_air_transport and 1 artillery moved from Western Germany to Romania
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Baltic States
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to 2nd Waffen
EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Baltic States
EDIT: 2 Panzer_Grndrss, 4 armour and 4 infantry moved from Baltic States to Army Group North
EDIT: 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Baltic States to Army Group North
EDIT: 1 ArmyGroupNorth moved from Army Group North to Baltic States
Place Units - Germans
3 GermanUBoats placed in 110 Sea Zone
1 destroyer placed in 93 Sea Zone
1 German_LCV, 1 Panzer_General, 1 armour, 1 artillery, 1 elite and 2 german_paras placed in Germany
1 infantry placed in France
1 infantry placed in Southern France
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 infantry placed in Normandy Bordeaux
1 German_LCV, 1 Panzer_General, 1 armour, 1 elite and 2 german_paras placed in Germany
3 GermanUBoats placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans collect 49 PUs; end with 49 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
@Panzerstahl-Helm
Also, re-reading Barnee’s prior messages, I realise I needed to move my Elite Infantry to have been compliant (in the USA and UK) and have updated that to start.
For the 10 IPCs, I have bought and edited in 1 tank and 5 mines (dug in to Baltic States) all in Leningrad. Done via edit mode. I’m not sure if there is a way to assign the mines a boarder on Triple A.
Now that we are in round #3 I believe the Japanese-Soviet Non Aggression Pact is in place
I am digging in mines in Belarus (along the West Poland Boarder) and Ukraine (along the Bessarabia Boarder).
Some questions/outstanding action on my end (@Panzerstahl-Helm you should still be able to do Japan as I don’t think there will be any impact on that side of the board):
I also re-organised 1st army corps to be 1 infantry, 1 artillery, and 1 tank (with the 2x dice). Not sure if I got the tank in the correct slot though. I was unable to get the 2nd and 3rd to let me put the tank/commissar in them. (Not sure if I missed a step here) — Ok, I partially figured it out (the interface was “placing” not adding/removing units), still not sure on the dice modifiers
As always, please let me know if anything I did seems off.
Purchase Units
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals.
Trigger TankGeneral: buyTank_General added to productionRussians
Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
Setting uses for triggers used this phase.
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 elite
EDIT: Removing units owned by British from United Kingdom: 1 elite
EDIT: Removing units owned by Americans from Eastern United States: 1 elite
EDIT: Adding units owned by Americans to Central United States: 1 elite
EDIT: Adding units owned by Russians to Novgorod: 1 armour and 5 mine_armeds
EDIT: Turning off Edit Mode
Russians buy 1 aaGun, 1 armour, 1 artillery, 1 elite, 6 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Russians creates battle in territory 109 Sea Zone
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 Russian_Rail moved from Russia to Ukraine
Russians undo move 2.
1 R_Europe_Rail moved from Russia to Ukraine
1 R_Europe_Rail and 1 russian_minor moved from Ukraine to Bryansk
2 Russian_Rails moved from Russia to Sakha
1 Russian_Rail and 1 aaGun moved from Sakha to Novgorod
1 Russian_Rail and 1 armour moved from Sakha to Novgorod
1 aaGun, 1 artillery and 7 infantry moved from Karelia to Novgorod
1 armour moved from Urals to Smolensk
6 infantry moved from Yenisey to Timguska
1 aaGun, 1 artillery and 12 infantry moved from Sakha to Buryatia
2 mine_unarmeds moved from Bryansk to Belarus
1 1stCorps moved from Karelia to Novgorod
1 2ndCorps moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
2 artilleries and 5 infantry moved from Ukraine to Bryansk
1 elite moved from Russia to Bryansk
1 Soviet_Commisar and 2 infantry moved from Russia to Smolensk
2 mine_unarmeds moved from Russia to Bryansk
1 mine_unarmed moved from Russia to Smolensk
2 mine_unarmeds moved from Bryansk to Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Novgorod
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds
EDIT: Adding units owned by Russians to Belarus: 2 mine_armeds
EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
EDIT: Adding units owned by Russians to Ukraine: 2 mine_armeds
EDIT: Removing units owned by Russians from 1st Corps: 1 artillery
EDIT: Adding units owned by Russians to Novgorod: 1 artillery
EDIT: Removing units owned by Russians from Novgorod: 1 artillery
EDIT: 1 artillery placed in 1st Corps
EDIT: Removing units owned by Russians from 1st Corps: 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 infantry
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: 1 armour placed in 1st Corps
EDIT: Removing units owned by Russians from 2nd Corps: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: 2 infantry placed in 3rd Corps
EDIT: Adding units owned by Russians to Smolensk: 1 3rdCorps
EDIT: Removing units owned by Russians from Smolensk: 2 infantry
EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps and 1 BoxFctry
EDIT: Turning off Edit Mode
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 aaGun and 2 infantry placed in Novgorod
1 infantry placed in Bryansk
1 elite, 2 infantry and 2 mine_unarmeds placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to 1st Corps: 1 armour and 1 artillery
EDIT: Adding units owned by Russians to 3rd Corps: 2 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 armour
EDIT: Adding units owned by Russians to 2nd Corps: 1 armour
EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar and 1 armour
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar and 1 armour
EDIT: Turning off Edit Mode
Turn Complete
Russians collect 35 PUs; end with 35 PUs
Hi Alex
So yea, you can only use the 10 bucks the way you would on your turn. Meaning the Landmines would have to be placed in Moscow.
I know because I did the same thing and the Captain said it was against the rules lol
Most LMs have a specific border. When you hover on them it will tell which border they are defending. You need to replace your LMs with “Changers”. He’s allied to everyone so unexploded LMs still work without creating a battle.
Gotta handroll/edit for the LMs when anyone crosses them.
Those Landmines can be pretty mean. Be careful if you cross one of them. Probably best to bring some buddies along :)
@barnee Thanks, do I need to apply the changer before I place/arm the mine or can the changer be swapped after arming?
Ah, does it matter where the other units are made? E.x. I made a tank in Leningrad – is that fine because there is a factory or could I have made it in any territory (even without a industrial complex)?
I’ll plan to edit the 4 mines to be 1 infantry in Leningrad and 1 mine in Moscow on the USA/UK turn
yea Tank placement follows oob rules except for Mass Tanks and Total War Tanks. They place in Moscow, although technically you could upgrade to a Major and place Total War Tanks.
yea I usually arm them at end turn. Delete the unarmed mines and then edit in the correct Changer mine. Most high use areas have border specific ones.
If you can’t find the one you want just use a generic one and say in the comments where it’s defending.
The Game Notes explain it fairly well. I think I need to update it though.
Ahh … you are asking about the 10 bucks you get. Yea you can place a Tank in any TTy that wasn’t attacked. It’s just the specials like LMs, Rockets, Commisars, TG etc… that can only be placed in Moscow that can’t be placed anywhere.
Guten Abend,
I noticed in your saved files, that the email addresses and game name is missing, so I kept on filling these in.
Make sure you start the game via “Play By Email”. This will also send the dice results via email to both of us, so everybody can check the results. This may be important for League games or else.
Since this is a gentlemen game, I don´t bother much about the dice rolls.

You placed 2 LM in Belarus. Against which border are they defending?
Barnee has created 3 dedicated LM types for the common scenarios for Belarus.
You add these via Edit -> Changer (as you actually did for the LMs you placed).

In case the LM types for your scenario, just add a comment in the Comment Log.

Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 elite, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery and 5 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
4 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 bombers moved from Hunan to Shensi
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 5 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Japanese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
2 bombers moved from Shensi to Kweichow
2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 artillery moved from Chahar to Hopei
2 J_Rails moved from Kiangsu to Jehol
2 J_Rails and 2 infantry moved from Jehol to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 elite moved from Kiangsi to Hunan
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
EDIT: Japanese undo move 17.
EDIT: Japanese undo move 16.
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
EDIT: 1 Japanese_LCV, 1 aaGun and 1 elite moved from Japan to Korea
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Shantung
1 harbour placed in Hainan
1 carrier placed in 6 Sea Zone
1 artillery, 1 elite and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
@Panzerstahl-Helm
Thanks @barnee , yes that was what I had meant about the tanks. As for the mines that makes sense and I think I got it now.
@Panzerstahl-Helm I now edited the 5 mines to be 1 infantry in Leningrad and 2 (more) mines in Moscow on the USA/UK turn. Also, I updated the mines to the proper changers. (thanks for the explanations and patience.) I didn’t realise you can comment into the game history directly!
@Panzerstahl-Helm My bad, I’ve just been launching from the downloaded game file directly. I think I did it right based on what you sent this last time – please let me know if I did that right this time as I’m getting a “null” pop-up:

Note, I removed 3 IPCs for the unplaced Elite Infantry in my hand that is placed at the end of turn. (Per my prior issues/confusion.)
Oh my, the USA is rich in this version of the game! Do my factories get auto-upgraded like in the OOB rules or do I need to pay for them ?
For the UK, I have removed the 1IPC for the bunker last turn and am removed (via edit) and placed the other Elite Infantry in my hand – I think that should fix all my purchase mistakes up until now.
I am attempting my first paratrooper raid, I assumed I just use the edit mode to move them (seems to have worked for me).
Seems I forgot some easy moves in the UK turn lol, interested to see what Italy does
game-1-alex-vs.panzer-uk3.tsvg
Purchase Units
Turning on Edit Mode
EDIT: Changing PUs for Americans from 54 to 51
EDIT: Turning off Edit Mode
Americans buy 2 NavyFighters, 1 USA_LCV, 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 elite moved from Central United States to Western United States
1 elite moved from Eastern United States to Central United States
1 Rail and 1 infantry moved from Eastern United States to Western United States
1 usa_fighter moved from Central United States to Eastern United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 NavyFighters and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 usa_fighters moved from Guam to Philippines
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
Americans undo move 11.
3 usa_fighters moved from Hawaiian Islands to Alaska
2 usa_fighters moved from Guam to Philippines
Americans undo move 4.
1 usa_fighter moved from Central United States to Western United States
Americans undo move 14.
1 usa_fighter moved from Central United States to Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
1 carrier placed in 10 Sea Zone
2 NavyFighters placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
1 elite placed in Eastern United States
1 USA_LCV placed in Eastern United States
Turn Complete
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.
Americans collect 52 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Post Turn Summary
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Purchase Units
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
1 infantry moved from Kansu to Suiyuyan
5 infantry moved from Sikang to Szechwan
Chinese undo move 2.
3 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Kansu to Suiyuyan
Combat
Battle in Shensi
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 fighter moved from Shensi to Suiyuyan
2 Rails moved from Kansu to Sikang
2 Rails and 2 infantry moved from Sikang to Suiyuyan
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 fighter moved from Shensi to Burma
1 infantry moved from Sikang to Tsinghai
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
4 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Post Turn Summary
Purchase Units
Setting uses for triggers used this phase.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 elite
EDIT: Changing PUs for British from 65 to 64
EDIT: Turning off Edit Mode
British buy 1 UK_LCV, 1 artillery, 2 destroyers, 2 infantry, 3 mine_unarmeds, 1 submarine, 1 transport, 2 uk_fighters and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Place Units
1 elite placed in United Kingdom
Combat Move
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 uk_para
EDIT: Adding units owned by British to Holland Belgium: 1 uk_para
EDIT: Turning off Edit Mode
1 bomber moved from Union of South Africa to 82 Sea Zone
Combat
British creates battle in territory Holland Belgium
Battle in 82 Sea Zone
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
2 uk_fighters moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
British undo move 6.
1 aaGun moved from Shan State to Malaya
3 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 uk_fighter and 1 uk_tactical_bomber moved from Malaya to Burma
1 infantry moved from Shan State to Malaya
2 aaGuns, 1 artillery and 3 infantry moved from Shan State to Burma
1 transport moved from 44 Sea Zone to 42 Sea Zone
British undo move 12.
1 transport moved from 44 Sea Zone to 57 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 Rails moved from Union of South Africa to Kenya
British undo move 15.
1 Rail moved from Union of South Africa to Kenya
1 Rail and 1 infantry moved from Kenya to French West Africa
British undo move 16.
British undo move 15.
1 artillery, 2 infantry and 1 uk_armour moved from Kenya to 72 Sea Zone
1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 uk_armour moved from 80 Sea Zone to Persia
2 bombers moved from Union of South Africa to Persia
1 infantry moved from Kenya to 72 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
2 Rails moved from Union of South Africa to Anglo Egyptian Sudan
2 Rails, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French West Africa
1 bomber moved from 82 Sea Zone to French Central Africa
2 infantry moved from Anglo Egyptian Sudan to Egypt
British undo move 25.
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Kenya
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in French West Africa
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 Fortification placed in Celebes
1 transport placed in 39 Sea Zone
1 artillery, 2 infantry and 3 mine_unarmeds placed in India
1 destroyer and 1 submarine placed in 71 Sea Zone
1 UK_LCV, 2 uk_fighters and 1 uk_para placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Total Cost from Convoy Blockades: 6
British collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs]
Post Turn Summary
Purchase Units
@Alexander said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):
Seems I forgot some easy moves in the UK turn lol, interested to see what Italy does
Hello,
feel free to do the adjust your UK turn and do the moves you missed, or let ne know what you forgot and I will do it before m IT turn.
I used to handle the game like a live game, where (small) adjustments are still possible after your turn. ✌️
BR
@Panzerstahl-Helm Thanks for the offer but I’ll just let them go - they are not new to the HRE so I don’t need any slack on those ones. (It may also make things more interesting)
Ciao,
Italia is living it´s dream!
Only the Egyptians still refusing to be lead by Il Duce!
BR
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Trans-Jordan from British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Italians takes Malta from British
EDIT: Italians takes Morocco from French
EDIT: Turning off Edit Mode
1 infantry moved from Syria to Iraq
Italians take Iraq from British
EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Syria to Egypt
EDIT: 1 infantry moved from Syria to Trans-Jordan
EDIT: 1 italian_para moved from Syria to Egypt
EDIT: 2 infantry moved from Syria to Trans-Jordan
EDIT: 1 bomber moved from Southern Italy to Egypt
2 armour, 2 artilleries and 2 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Libya to Tunisia
EDIT: 1 italian_para moved from Southern Italy to Malta
EDIT: 1 italian_para moved from Malta to Tunisia
EDIT: 1 infantry moved from Algeria to Morocco
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 1 Italian_LCV, 1 artillery, 1 bomber, 1 infantry and 1 italian_para
British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Italians: 1 Italian_LCV, 1 artillery, 1 infantry and 1 italian_para
Casualties for British: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 italian_para and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour remaining. Battle score for attacker is -5
Casualties for Italians: 1 italian_para and 1 mech_infantry
Casualties for French: 1 infantry
Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Italians
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Greece
EDIT: 1 Italian_LCV and 1 infantry moved from Algeria to Gibraltar
1 air_transport and 1 infantry moved from Southern Italy to Alexandria
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
@Panzerstahl-Helm Haha, they should enjoy the vacation while they can ;)
game-1-alex-vs.panzer-fr3.tsvg
Purchase Units
ANZAC buy 1 air_transport, 1 destroyer and 1 infantry; Remaining resources: 4 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
Combat
Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Malaya to Burma
1 fighter moved from New South Wales to Queensland
1 air_transport moved from Queensland to Java
ANZAC undo move 5.
1 air_transport and 1 infantry moved from Queensland to Malaya
ANZAC undo move 5.
1 air_transport moved from Queensland to Malaya
ANZAC undo move 5.
1 air_transport and 1 infantry moved from Queensland to Malaya
ANZAC undo move 5.
1 air_transport and 1 infantry moved from Queensland to Malaya
1 air_transport moved from Queensland to Dutch New Guinea
ANZAC undo move 6.
1 artillery moved from Queensland to Northern Territory
1 air_transport moved from Queensland to Dutch New Guinea
ANZAC undo move 7.
ANZAC undo move 6.
1 air_transport moved from Queensland to New Zealand
1 infantry moved from Queensland to Northern Territory
ANZAC undo move 7.
2 infantry moved from Dutch New Guinea to New Guinea
ANZAC undo move 7.
Cleaning up during movement phase
Place Units
1 destroyer placed in 62 Sea Zone
1 air_transport and 1 infantry placed in New South Wales
Turn Complete
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
Post Turn Summary
Combat Move
Resetting and Giving Bonus Movement to Units
Combat
Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Cleaning up during movement phase
Hello sir,
the Royal Airforce needs orders!
Any scramble?
