@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18):
@discalced its ok will run it as is
Alright,
please move the sub bid from 96 into 106 before your attack. scramble 3 into 110 in 106, the sub will fight. if you hit first, kill the dd.TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from Suiyuyan to Manchuria
1 infantry moved from Kwangtung to Kiangsi
3 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kiangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Suiyuyan to Manchuria
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 7 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 7 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/14 hits, 5.17 expected hits
Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 4/11 hits, 3.67 expected hits
4 infantry owned by the Japanese lost in Manchuria
2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 3 : 4/10 hits, 4.50 expected hits
Chinese roll dice for 9 infantry in Manchuria, round 3 : 4/9 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese and 3 infantry owned by the Japanese lost in Manchuria
4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Manchuria, round 4 : 3/6 hits, 3.33 expected hits
Chinese roll dice for 5 infantry in Manchuria, round 4 : 1/5 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese lost in Manchuria
3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Manchuria, round 5 : 3/5 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese lost in Manchuria
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Malaya from UK_Pacific, taking Manchuria from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter, 7 infantry and 3 tactical_bombers
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Amur
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 3 fighters
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 3 fighters in Amur, round 2 : 2/3 hits, 2.00 expected hits
2 infantry owned by the Japanese lost in Amur
3 fighters owned by the Americans lost in Amur
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 infantry
Casualties for Americans: 3 fighters
Battle in Kiangsi
Japanese attack with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 7/7 hits, 3.50 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Amur to Korea
2 fighters moved from Manchuria to Korea
3 fighters moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 1 carrier and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
1 bomber moved from Manchuria to Japan
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 2.17
Russians regular : 0.00
Russians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 fighter moved from Midway to 5 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
4 fighters moved from Wake Island to 22 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Americans
Battle in Java
Battle in Normandy Bordeaux
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Java from Japanese, taking Normandy Bordeaux from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 5 Sea Zone to Soviet Far East
2 fighters moved from 22 Sea Zone to Guam
1 fighter moved from 34 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 48 Sea Zone
1 infantry and 1 mech_infantry moved from 48 Sea Zone to Gilbert Islands
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
Chinese undo move 1.
2 infantry placed in Anhwe
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 1 carrier and 3 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from West India to 37 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - British
Battle in Holland Belgium
Battle in 37 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 37 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from West India to India
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Iraq to Eastern Persia
3 fighters and 1 tactical_bomber moved from Bryansk to Sikang
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 aaGun and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
1 carrier and 3 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Removing units owned by British from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 4 infantry
EDIT: Adding units owned by British to Burma: 4 infantry
EDIT: Removing units owned by British from Yunnan: 1 aaGun
EDIT: Adding units owned by British to Burma: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.83
Japanese regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Ukraine
1 infantry moved from Bessarabia to Ukraine
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Novgorod
3 mech_infantrys moved from Romania to Western Ukraine
2 armour moved from Romania to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
Place Units - Italians
3 infantry placed in Southern France
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -1.33
Russians regular : -0.33
British regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 1 submarine and 3 transports
Combat Hit Differential Summary :
Submerge the submarine?
Submarine is nearly invincible for the first round, so I had it fight.
It scored a hit.
I only scored 1, and dinged a capital ship
Next round I had sub fight, it missed, and I scored 4 so wipe out.
I put the sub back in case you would have submerged it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 1 submarine and 3 transports
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 4 fighters in 36 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 carrier and 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 carrier owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 4 fighters in 36 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the ANZAC lost in 36 Sea Zone
1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
3 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 36 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 37
Casualties for ANZAC: 1 carrier and 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier, 1 submarine and 3 transports
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter could not land in 36 Sea Zone and was removed
2 fighters moved from 36 Sea Zone to Kwangsi
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
Combat - French
Battle in 36 Sea Zone
French attack with 1 destroyer; ANZAC loiter and taunt
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 36 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Scotland to United Kingdom
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.33
Japanese regular : 1.50
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/10 hits, 5.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
2 infantry moved from Germany to Western Germany
1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
8 armour, 2 artilleries, 1 infantry and 12 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 infantry moved from Germany to Western Germany
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Western Germany
2 infantry and 1 mech_infantry placed in Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : 1.83
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 7 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 5 armour, 7 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour, 2 artilleries, 2 infantry and 12 mech_infantrys; Italians defend with 2 armour and 3 mech_infantrys
Russians roll dice for 5 armour, 7 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 8/32 hits, 10.83 expected hits
Combat Hit Differential Summary :
Russians regular : -2.83
That’s a bad roll, so I’ll ask what you lose in West Ukriane, please
Things have really slowed down…
I’ve waited 3 days to roll the 2nd roll in a big battle, so I’ll continue and give you the bonus of choosing casualties retroactively.
TripleA won’t post the turn automatically, so I’ve attached the file.
A bad first roll really turned around. That was devastating.
I will call the game per league rules in 7 days if you are unable to make a move because of long delays and now a casualty choice that wasn’t made in 3 days, and because I have an extremely strong position.
I will play as long as you want since that is your right, and if I call the game due to time out I would still be happy to start it up again if you actually wanted to
@gamerman01 Yeah sorry I just got back from vacation a few days ago and then I was really sick. We can call this game I don’t think my chances are very good here. Would love to have another game sometime in the future. You played a really good asia defence against Japan that I will have to look over a couple times before my next games.
Thanks for the good time and the remarks, Jacob! Hit me up again sometime, I’ll try and keep my A&A load light