Looks like I used the tanks wrong and should have blitzed S. Belarus with the Bryansk tank and Smolensk with the Moscow tank, use 2nd post with edit if that’s fine
L24 BM4 Me1945 vs pacifiersboard (L+22)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Russia 1 armour moved from Belarus to Bryansk 1 armour moved from Bryansk to Russia 1 fighter moved from Belarus to Russia 1 bomber moved from Belarus to Russia Combat - Italians Battle in Russia Italians attack with 2 armour, 1 bomber and 1 fighter Russians defend with 1 aaGun, 1 airfield, 3 armour, 14 artilleries, 1 factory_major, 1 fighter, 16 infantry, 11 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 bomber and 1 fighter in Russia, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 16 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/46 hits, 16.33 expected hits 1 bomber owned by the Italians, 1 fighter owned by the Italians and 2 armour owned by the Italians lost in Russia 2 infantry owned by the Russians lost in Russia Russians win with 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -30 Casualties for Italians: 2 armour, 1 bomber and 1 fighter Casualties for Russians: 2 infantry Non Combat Move - Italians 1 aaGun moved from Belarus to Bryansk 1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 armour moved from Tobruk to Libya 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 mech_infantry moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Western Germany to Denmark Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 2.67 Russians AA : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to Philippines 1 fighter moved from Caroline Islands to 22 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in Guam Non Combat Move - ANZAC 1 aaGun moved from Queensland to South Australia 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier placed in 62 Sea Zone ANZAC undo move 1. 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Persia Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 1 armour moved from Bryansk to Smolensk 1 armour moved from Smolensk to Russia 10 armour, 7 artilleries, 11 infantry and 10 mech_infantrys moved from Bryansk to Russia 1 fighter and 2 tactical_bombers moved from Belarus to Russia 2 bombers moved from Western Germany to Russia 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in Russia Germans attack with 12 armour, 7 artilleries, 2 bombers, 1 fighter, 11 infantry, 10 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 3 armour, 14 artilleries, 1 factory_major, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 12 armour, 7 artilleries, 2 bombers, 1 fighter, 11 infantry, 10 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 18/45 hits, 16.17 expected hits Russians roll dice for 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/44 hits, 15.67 expected hits 1 artillery owned by the Germans, 11 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia 3 mech_infantrys owned by the Russians, 14 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 12 armour, 6 artilleries, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 13/29 hits, 13.17 expected hits Russians roll dice for 3 armour, 14 artilleries, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/27 hits, 10.00 expected hits 3 artilleries owned by the Germans, 1 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia 8 mech_infantrys owned by the Russians and 5 artilleries owned by the Russians lost in Russia Germans roll dice for 11 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 : 8/19 hits, 9.67 expected hits Russians roll dice for 3 armour, 9 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 8/14 hits, 5.67 expected hits 3 artilleries owned by the Germans and 5 armour owned by the Germans lost in Russia 8 artilleries owned by the Russians lost in Russia Germans roll dice for 6 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 5 : 6/11 hits, 6.17 expected hits Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 5 : 4/6 hits, 3.00 expected hits 4 armour owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans captures 37PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 10 armour, 7 artilleries, 11 infantry and 10 mech_infantrys Casualties for Russians: 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 armour moved from Novgorod to Bryansk 2 bombers moved from Russia to Smolensk 1 fighter moved from Russia to Belarus 2 tactical_bombers moved from Russia to Belarus 2 infantry and 1 marine moved from Novgorod to 115 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 marine moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 3 infantry and 2 marines moved from 113 Sea Zone to Norway 1 aaGun, 1 artillery and 2 infantry moved from Finland to Norway 1 fighter moved from Western Germany to Southern Italy 1 armour, 1 artillery and 6 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from France to Western Germany 2 artilleries and 6 infantry moved from France to Southern France 2 armour moved from Southern France to Western Germany 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to 113 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Southern France 1 armour and 1 mech_infantry placed in Novgorod 1 fighter and 9 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUsCombat Hit Differential Summary :
Russians regular : 3.67 Germans regular : -0.17 Russians AA : -0.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Volgograd to Tambov Russians take Tambov from Germans 1 mech_infantry moved from Volgograd to Vologda Combat - Russians Battle in Vologda Russians attack with 1 mech_infantry Italians defend with 1 mech_infantry Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Vologda Italians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Samara 1 aaGun and 1 infantry moved from Ukraine to Rostov 1 aaGun and 1 infantry moved from Vyborg to Karelia Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -0,33 Russians regular : -0,67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 9 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Eastern Persia 1 marine moved from Ceylon to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia 1 fighter moved from 39 Sea Zone to Persia 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to 35 Sea Zone 1 bomber moved from Shan State to Eastern Persia 3 fighters moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone 1 cruiser owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser Battle in 21 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone 1 cruiser owned by the ANZAC lost in 21 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Battle in Eastern Persia Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Japanese attack with 1 artillery, 1 fighter and 1 marine French defend with 1 infantry Japanese roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Persia, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Persia, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Persia 1 infantry owned by the French lost in Persia Japanese win, taking Persia from British with 1 fighter and 1 marine remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for French: 1 infantry Non Combat Move - Japanese 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone 1 bomber moved from Eastern Persia to India 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Yunnan to Hunan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 4 fighters moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Hunan to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Manchuria 1 marine placed in Japan 3 infantry placed in French Indo China 2 infantry placed in India 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -1.83 ANZAC regular : 0.50 British regular : 0.00 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 4 fighters moved from 22 Sea Zone to 36 Sea Zone 1 bomber moved from Caroline Islands to 36 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to Holland Belgium 1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western GermanyCombat Hit Differential Summary :
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intercept over Rome? scramble to sz112?
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@Me1945 Full intercept and no scramble
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Take Italian one
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Ask for OOL in W Ger pls
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one hit only lol
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Take inf
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Kill ACs.
Then Tac and ftr - max defense -
I withdrew, where are they to land?
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Land in Kwangsi
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - British British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action Allies To War With TrueNeutrals British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - British 1 infantry moved from Gibraltar to Spain 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans 1 bomber and 2 fighters moved from Gibraltar to Western Germany 4 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 fighters moved from United Kingdom to Western Germany 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to SicilyCombat Hit Differential Summary :
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I assume scramble neither sz112 nor sz95?







