League MrRoboto (Axis) vs Surfer (Allies+13)

  • 2024 2023 '22 '21 '20

    @MrRoboto Submerge?

  • 2024 2023 '22 '21 '20

    @MrRoboto FYI, I’m going on vacation starting today. Be back Friday.

  • '19 '18

    Yes, submerge please.

    Have fun on your vacation!

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
                  ANZAC take 44 Sea Zone from Japanese
            2 fighters moved from Yunnan to 36 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 36 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 36 Sea Zone to Yunnan
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from South Australia to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to 98 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    ANZAC regular : 0.50
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Urals to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 artillery moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            2 bombers moved from Ukraine to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Ukraine to Volgograd
            1 artillery moved from Bessarabia to Ukraine
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Novgorod to Archangel
            3 artilleries and 6 infantry moved from Archangel to Nenetsia
            4 mech_infantrys moved from Poland to Bessarabia
            3 mech_infantrys moved from Western Germany to Southern Italy
            1 infantry moved from Normandy Bordeaux to France
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
            2 bombers moved from Russia to Novgorod
            1 infantry moved from Scotland to Eire
            5 mech_infantrys moved from Germany to Romania
    
        Place Units - Germans
            1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
            2 fighters placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0,33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 21 PUs; 
            Russians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                  Russians take Rostov from Germans
            1 infantry moved from Samara to Volgograd
            1 fighter moved from Eastern Persia to Volgograd
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            12 infantry moved from Bryansk to Tambov
            3 artilleries moved from Bryansk to Tambov
            3 infantry moved from Bryansk to Tambov
    
        Combat - Russians
            Russians creates battle in territory 98 Sea Zone
            Battle in Tambov
                Russians attack with 3 artilleries and 15 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries and 15 infantry in Tambov, round 2 : 8/18 hits, 4.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking 98 Sea Zone from Italians, taking Tambov from Germans with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 4 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Volgograd, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour and 1 fighter in Volgograd, round 5 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Samara
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Novosibirsk to Samara
            3 infantry moved from Russia to Samara
            1 aaGun moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            11 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            12 infantry moved from Bryansk to Tambov
            34 infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Samara
            2 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 13 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : 3.17
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 6 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
            3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Hunan to Szechwan
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            3 infantry moved from Malaya to Shan State
            2 fighters and 1 tactical_bomber moved from Kwangtung to Shan State
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                  Japanese take 6 Sea Zone from Americans
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Iwo Jima
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/5 hits, 2,17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Iwo Jima from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Szechwan
                Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 5/9 hits, 4,00 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese lost in Szechwan
                    4 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Shan State to Malaya
            1 infantry moved from Hunan to Kweichow
            1 aaGun, 1 armour, 5 artilleries and 9 infantry moved from Hunan to Kwangsi
            1 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            2 artilleries, 6 infantry and 2 mech_infantrys moved from Manchuria to Amur
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 bomber moved from Iwo Jima to Japan
            1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 carriers moved from 6 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
            1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            3 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 20 Sea Zone
            1 carrier placed in 6 Sea Zone
            3 infantry placed in Malaya
            1 artillery and 1 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
            Japanese collect 55 PUs (5 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 2,00
    UK_Pacific regular : -0,67
    ANZAC regular : -1,83
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Midway to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 artillery, 2 infantry and 2 mech_infantrys moved from Morocco to Algeria
            3 fighters moved from Gibraltar to Algeria
            1 tactical_bomber moved from Syria to Algeria
            1 bomber moved from Syria to Algeria
            1 infantry moved from Syria to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 artilleries, 3 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Algeria, round 2 : 5/11 hits, 4.17 expected hits
                    Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Algeria, round 3 : 3/10 hits, 4.00 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                    1 artillery owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Algeria to Gibraltar
            1 tactical_bomber moved from Algeria to Morocco
            3 fighters moved from Algeria to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            4 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 fighter moved from 26 Sea Zone to 46 Sea Zone
            2 carriers and 2 fighters moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from 16 Sea Zone to Midway
            2 fighters moved from 54 Sea Zone to Queensland
            2 fighters moved from Syria to Russia
            1 fighter moved from 91 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 artillery, 2 fighters and 5 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            Americans undo move 2.
            1 submarine placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 infantry and 3 mech_infantrys; Remaining resources: 12 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 armour moved from Tobruk to Tunisia
                  British take Libya from Italians
                  British take Tunisia from Italians
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - British
            Battle in Crete
            Battle in Kweichow
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Crete from Italians, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Kweichow to India
            1 artillery and 9 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 marine moved from Syria to 98 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
            1 carrier, 2 fighters, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 marine moved from 92 Sea Zone to Morocco
            1 aaGun, 1 armour and 5 infantry moved from Egypt to Trans-Jordan
            2 armour and 3 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Rhodesia to Tanganyika Territory
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : 0.00
    British regular : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: UK_Pacific round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Midway to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 artillery, 2 infantry and 2 mech_infantrys moved from Morocco to Algeria
            3 fighters moved from Gibraltar to Algeria
            1 tactical_bomber moved from Syria to Algeria
            1 bomber moved from Syria to Algeria
            1 infantry moved from Syria to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 artilleries, 3 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Algeria, round 2 : 5/11 hits, 4.17 expected hits
                    Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Algeria, round 3 : 3/10 hits, 4.00 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                    1 artillery owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Algeria to Gibraltar
            1 tactical_bomber moved from Algeria to Morocco
            3 fighters moved from Algeria to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            4 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 fighter moved from 26 Sea Zone to 46 Sea Zone
            2 carriers and 2 fighters moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from 16 Sea Zone to Midway
            2 fighters moved from 54 Sea Zone to Queensland
            2 fighters moved from Syria to Russia
            1 fighter moved from 91 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 artillery, 2 fighters and 5 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            Americans undo move 2.
            1 submarine placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 infantry and 3 mech_infantrys; Remaining resources: 12 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 armour moved from Tobruk to Tunisia
                  British take Libya from Italians
                  British take Tunisia from Italians
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - British
            Battle in Crete
            Battle in Kweichow
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Crete from Italians, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Kweichow to India
            1 artillery and 9 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 marine moved from Syria to 98 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
            1 carrier, 2 fighters, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 marine moved from 92 Sea Zone to Morocco
            1 aaGun, 1 armour and 5 infantry moved from Egypt to Trans-Jordan
            2 armour and 3 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Rhodesia to Tanganyika Territory
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Syria: 1 artillery and 2 infantry
            EDIT: Removing units owned by British from Trans-Jordan: 1 armour
            EDIT: Adding units owned by British to Iraq: 1 armour, 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : 0.00
    British regular : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Please use second post.

  • '19 '18

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 artillery and 4 infantry moved from Ukraine to Rostov
                  Italians take Rostov from Russians
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Southern Italy
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 fighter and 2 mech_infantrys placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from New Guinea to 46 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from Northern Territory to South Australia
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Germans
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.50
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 bombers, 1 carrier, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 bomber moved from Novgorod to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            1 artillery moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 bomber moved from Novgorod to Timguska
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Yenisey to Timguska
            2 infantry moved from Eire to Scotland
            3 fighters moved from Western Germany to Scotland
    
        Combat - Germans
            Battle in Timguska
                Germans attack with 1 armour and 1 bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour and 1 bomber in Timguska, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Timguska
                    Germans roll dice for 1 armour and 1 bomber in Timguska, round 3 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans lost in Timguska
                    1 infantry owned by the Russians lost in Timguska
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour
            Battle in Volgograd
                Germans attack with 1 bomber and 3 mech_infantrys
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Scotland
                Germans attack with 3 fighters and 2 infantry
                British defend with 1 airfield; French defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 4/5 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Scotland
                Germans win, taking Scotland from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Scotland to 112 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Western Germany to 112 Sea Zone
            6 aaGuns, 7 armour, 13 artilleries, 25 infantry and 22 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Belarus to Smolensk
            3 artilleries and 6 infantry moved from Nenetsia to Urals
            1 artillery and 1 infantry moved from Archangel to Nenetsia
            1 artillery and 2 infantry moved from Novgorod to Belarus
            1 bomber moved from Volgograd to Romania
            4 mech_infantrys moved from Bessarabia to Rostov
            3 mech_infantrys moved from Rostov to Caucasus
            1 bomber moved from Timguska to Suiyuyan
            2 mech_infantrys moved from Romania to Ukraine
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            1 factory_minor placed in Caucasus
            1 artillery and 2 infantry placed in Novgorod
            2 bombers and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,50
    Germans regular : 2,67
    British regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; 
            Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            12 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            1 artillery moved from Tambov to Volgograd
            3 infantry moved from Tambov to Volgograd
            1 fighter moved from Samara to Volgograd
            1 infantry moved from Dzavhan to Yenisey
                  Russians take Yenisey from Germans
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Samara to Vologda
    
        Combat - Russians
            Battle in 97 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 97 Sea Zone
                Russians win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Volgograd
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 4 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                    2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Vologda
                Russians attack with 1 artillery and 14 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 14 infantry in Vologda, round 2 : 3/15 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Samara to Vologda
            2 infantry moved from Samara to Vologda
            1 aaGun moved from Russia to Vologda
            1 aaGun, 2 artilleries and 36 infantry moved from Tambov to Russia
            1 fighter moved from Volgograd to Russia
            2 infantry moved from Olgiy to Yenisey
            2 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Russians
            1 artillery, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    @MrRoboto I’m sorry, but work has become very busy right now. I probably won’t get to play much between now and April 15th. I’ll try to make moves when possible.

    At our current rate, this may not matter much, but just letting you know.
    Cheers.

  • 2024 2023 '22 '21 '20

    @MrRoboto Ok. I guess I’m ready to get back into it.

Suggested Topics

  • 43
  • 181
  • 71
  • 64
  • 45
  • 55
  • 78
  • 291
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.1k

Users

39.3k

Topics

1.7m

Posts