You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.
Elche +10 v Gamerman01 BM4
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You may be interested to look at my current game with Roboto, because I have many US bombers early, and bought a battleship two turns in a row into Zone 110. They are not always bad buys, because if someone hits you and doesn’t finish the job, capital ships can immediately repair after soaking hits. And of course the bombardment possibilities (I had no UK cruisers) - I know from experience that you are acutely aware of the value of bombardment.
In the classic game, bombardment casualties didn’t get to return fire, they were just blown off the face of the earth. You probably know that, since you’re interested in playing classic with me.
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Yes, i know, it costs your money. And you cannot land on new bought ac and only 1 move for us to attach France.
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Oh, you’re talking about the destroyer buy!
Yes, it’s easy to forget that possibility as allies. It was WELL worth it!
You can still build air on newly built carriers there.
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I had a strategy but based on at least kill your units in Arch and this dont work and I have no plan B in my pocket
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It’s going to be tough from here out :face_with_cowboy_hat:
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And this when you dont see my fig coming. Now there will be no surprise
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I don’t like surprises.
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Unless it is a nice assortment of gifts from Germany
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I was sure you will not scramble sz110.
Ool in WG please.
buk11.tsvg -
I don’t have an airbase on 110!
Will get you the choice now
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Oh you must have meant 112
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yes, sorry
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Ouch. AA and INF
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GAAA you are so lucky except 110
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Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 5 infantry, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Normandy Bordeaux Battle in 125 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in New Britain Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in New Britain 1 infantry owned by the Japanese lost in New Britain Americans win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 110 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Gibraltar to Tobruk 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from Germany to Belarus 2 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 3 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 1 tactical_bomber placed in Eastern United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 5. 1 destroyer and 1 submarine placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 2 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 7 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan 1 fighter and 2 tactical_bombers moved from 80 Sea Zone to Trans-Jordan 3 armour moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Caucasus Combat - British Battle in Western Germany British attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry; Italians defend with 1 aaGun British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun, 2 fighters and 3 infantry in Western Germany, round 2 : 1/5 hits, 2,33 expected hits 1 infantry owned by the British lost in Western Germany 1 aaGun owned by the Italians and 2 infantry owned by the Germans lost in Western Germany British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 1 infantry in Western Germany, round 3 : 2/3 hits, 1,67 expected hits 1 artillery owned by the British lost in Western Germany Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 aaGun Battle in Trans-Jordan British attack with 3 armour, 2 fighters and 2 tactical_bombers Italians defend with 3 artilleries and 2 infantry British roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 2/7 hits, 3,83 expected hits Italians roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/5 hits, 1,67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 3 : 5/7 hits, 3,83 expected hits Italians roll dice for 3 artilleries in Trans-Jordan, round 3 : 1/3 hits, 1,00 expected hits 1 armour owned by the British lost in Trans-Jordan 3 artilleries owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Italians: 3 artilleries and 2 infantry Casualties for British: 1 armour Battle in Caucasus British attack with 1 armour Germans defend with 1 mech_infantry British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter moved from Trans-Jordan to 80 Sea Zone 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone 1 artillery moved from Persia to Iraq 1 infantry moved from Persia to Iraq Place Units - British 1 aaGun placed in Iraq 1 artillery and 1 infantry placed in Iraq 1 fighter placed in 80 Sea Zone 2 mech_infantrys placed in Persia 1 mech_infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : 0,33 Italians regular : -1,67 Japanese regular : 0,67 Germans AA : -0,17 Germans regular : -0,50 British regular : 0,17
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I hope Marti will be fair and give good dice for the rest of the game.
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I hope the rest of the game is only 2 more rounds :facepunch:
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I’m already dreading the convoy destruction at the end of this turn
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We both missed this:
There are 2 US carriers in 112, 2 US fighters, 2 UK fighters.
I had to go back to UK turn 9 to see that there has to be 1 UK fighter on each carrier. Each turn since then, it had to stay the same way due to the way you moved.
So I added a game note that says there is 1 UK fighter on each US carrier in 112.