Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsL23 Harry X - Gamerman L+18 BM Playoff
-
Good comments, I appreciate that.
I simply missed that 2 fighters on West Germany could attack and land on Gibraltar. I’m not used to not having Gibraltar.
I think I would have attacked 91 in your situation too.
-
Thanks. And I loose 5 planes how expected but first hit was lucky
-
You’re so nice. I did get my hits in, though, so it’s not time for me to :cold_sweat:
I missed 2 fighters (W Ger) and it cost me. Italy’s going to get +5 for a long time now.
-
- UK won’t get the +3 for a long time.
-
They just keep coming -
Death to the German invader! -
Hmm, that battleship might end up in the Atlantic after all
-
We are having some REALLY strange dice here
-
You are charmed
-
Check out those dice :clown_face:
-
Pretty nice dice for me but you conquer all targets and your overall battle score is positiv :blush: .
Ooops every unit from me hits, I think - not bad. The german Army is in good condition.
I am not an invader, just want a free France, free Russia and in the end a free world, okay I hope under Axis control :blush: -
OOL in Shan State please.
cb-jap6.tsvg -
For Japan is the same like with Germany. I found only 1 possible and effektiv attack. So you provokates again an attack because of your positioning :blush:
-
Lose all the AA. They can only hit 1/8, they need to disappear!
-
@elche said in L23 Harry X - Gamerman L+18 BM Playoff:
Pretty nice dice for me but you conquer all targets and your overall battle score is positiv :blush: .
Oh, what I meant was, if you look at roll by roll, we both had first round whiffs that were very unlikely - thought you would enjoy
-
Looking again - HIGHLY unlikely!!!
Vologda, Ukraine, and West Ukraine, both sides whiffed completely in the first round in each of these battles! -
59 “pips”, so almost
10 hits expected,
we had… zero.
-
The dice are becoming a bit annoying… :disappointed:
-
Okay, I understand. But didnt remark it. All in first round with only few units.
-
@gamerman01 said in L23 Harry X - Gamerman L+18 BM Playoff:
59 “pips”, so almost
10 hits expected,
we had… zero.I dont understand this
-
That means like rolling 59 dice for attacking infantry (59 X 1 “pip”) and hitting nothing at all.





