@Daaras Scramble decisions?
L22 #1 trulpen (X+6) vs max334 (A) P2V
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Or perhaps they can actually land on Formosa. Have to check.
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Anyway, if I need to a des will attack z20, so the scramble option is still valid.
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Slightly updated attack. Des attacks z20 and one more fig attacks z21. Also the marine from DNG will take part in the amphi against Manilla.
So, scramble z20/z21/Manilla?
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very sad …scramble ftr from 20 to 21
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Yes, but Japan is in a very tight spot.
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Keep bs or fig?
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Doesn’t matter, since I think I’ll continue anyway.
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Tried to save the fleet by Japan, but think it’s futile anyway. The southern fleet is more important, so stack the air there.
+46 instead of 60-66 in the air strike.
J15 L22 #1 trulpen vs max334 P2V.tsvg
Game History
Round: 15
Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Japan to 17 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Northern Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 marine moved from Northern Australia to 56 Sea Zone 1 battleship and 1 marine moved from 56 Sea Zone to 36 Sea Zone Japanese take 36 Sea Zone from Americans 1 marine moved from 36 Sea Zone to Paulau 1 infantry moved from Queensland to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Manilla 2 artilleries and 2 infantry moved from South Australia to Western Australia 1 artillery and 1 infantry moved from Northern Australia to Western Australia 1 fighter moved from 55 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Queensland to 21 Sea Zone 2 fighters moved from Queensland to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Dutch New Guinea to 56 Sea Zone 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 artillery, 1 marine and 1 transport moved from 56 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to Manilla 1 fighter moved from Japan to 21 Sea Zone Combat - Japanese British scrambles 1 units out of 20 Sea Zone to defend against the attack in 21 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Davao Battle in Paulau Battle in Western Australia Japanese attack with 3 artilleries and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Western Australia, round 2 : 3/6 hits, 2,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Australia Japanese win, taking Davao from Americans, taking Paulau from Americans, taking Western Australia from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer British defend with 1 carrier, 1 submarine and 3 transports; Americans defend with 1 destroyer, 1 submarine and 1 transport; ANZAC defend with 1 fighter Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 20 Sea Zone British win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for British: 1 submarine Battle in Manilla Japanese attack with 2 artilleries, 1 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 1 battleship in Manilla, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 bomber, 8 fighters and 4 tactical_bombers British defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 battleship and 3 carriers; ANZAC defend with 1 fighter Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 6/13 hits, 7,17 expected hits British roll dice for 1 battleship, 4 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/10 hits, 3,83 expected hits 3 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the British, 3 carriers owned by the Americans and 1 carrier owned by the British lost in 21 Sea Zone Japanese roll dice for 5 fighters and 4 tactical_bombers in 21 Sea Zone, round 3 : 4/9 hits, 5,17 expected hits British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 3/5 hits, 2,83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 destroyer owned by the British and 1 fighter owned by the British lost in 21 Sea Zone Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits British roll dice for 1 battleship in 21 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Japanese: 1 bomber, 5 fighters and 2 tactical_bombers Casualties for Americans: 1 battleship and 3 carriers Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 carriers moved from 56 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 55 Sea Zone to 36 Sea Zone 1 fighter moved from 17 Sea Zone to Japan EDIT: 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 infantry and 1 marine moved from Queensland to Northern Australia 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone EDIT: 2 fighters moved from 21 Sea Zone to 36 Sea Zone 2 artilleries moved from Korea to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan 1 destroyer placed in 64 Sea Zone Japanese undo move 2. 1 destroyer placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,1,6,4,5,3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2,1 Japanese collect 18 PUs (7 lost to blockades); end with 18 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 64 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 64 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to Queensland: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Queensland: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : 0,17
British regular : 1,33
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I think I’ll give this game to you
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Japan has a very hard time, but Germany does look unstoppable.
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I don’t mind playing it out, if you want to, but it’s also ok if you want to resign.
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@trulpen Are you able to look and move pretty quickly? Because whenever I try that, there’s a verey good chance that I’ll make a big mistake and against a higher caliber player those kind of mistakes just become too costly. I’m big into playing in local mode, but sometimes I just dont have the time or energy for it.
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I do, but also make plenty of mistakes. I never look at local mode, even though I’m aware of the possibility. For me the battle calculator is sufficient.
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thank you for the game
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Thank you too, gg.