OOL
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Do I lose the game if I lose Egypt?
@max334 said in L22 #1 trulpen (X+6) vs max334 (A) P2V:
Do I lose the game if I lose Egypt?
If Tokyo is still japanese and Germany keeps 8 VC for atleast one turn, then Axis win. If Tokyo is controlled by the Allies, then Germany need 9 VC on the european map.
Two scramble options here: Manilla and/or z21?
Hmm, might have made an illegal attack. 3 fig, 1 tac from Australia won’t be able to land.
Or perhaps they can actually land on Formosa. Have to check.
Anyway, if I need to a des will attack z20, so the scramble option is still valid.
Slightly updated attack. Des attacks z20 and one more fig attacks z21. Also the marine from DNG will take part in the amphi against Manilla.
So, scramble z20/z21/Manilla?
very sad …scramble ftr from 20 to 21
Yes, but Japan is in a very tight spot.
Keep bs or fig?
Doesn’t matter, since I think I’ll continue anyway.
Tried to save the fleet by Japan, but think it’s futile anyway. The southern fleet is more important, so stack the air there.
+46 instead of 60-66 in the air strike.
J15 L22 #1 trulpen vs max334 P2V.tsvg
Game History
Round: 15
Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Japan to 17 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Northern Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 marine moved from Northern Australia to 56 Sea Zone 1 battleship and 1 marine moved from 56 Sea Zone to 36 Sea Zone Japanese take 36 Sea Zone from Americans 1 marine moved from 36 Sea Zone to Paulau 1 infantry moved from Queensland to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Manilla 2 artilleries and 2 infantry moved from South Australia to Western Australia 1 artillery and 1 infantry moved from Northern Australia to Western Australia 1 fighter moved from 55 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Queensland to 21 Sea Zone 2 fighters moved from Queensland to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Dutch New Guinea to 56 Sea Zone 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 artillery, 1 marine and 1 transport moved from 56 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to Manilla 1 fighter moved from Japan to 21 Sea Zone Combat - Japanese British scrambles 1 units out of 20 Sea Zone to defend against the attack in 21 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Davao Battle in Paulau Battle in Western Australia Japanese attack with 3 artilleries and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Western Australia, round 2 : 3/6 hits, 2,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Australia Japanese win, taking Davao from Americans, taking Paulau from Americans, taking Western Australia from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer British defend with 1 carrier, 1 submarine and 3 transports; Americans defend with 1 destroyer, 1 submarine and 1 transport; ANZAC defend with 1 fighter Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 20 Sea Zone British win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for British: 1 submarine Battle in Manilla Japanese attack with 2 artilleries, 1 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 1 battleship in Manilla, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 bomber, 8 fighters and 4 tactical_bombers British defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 battleship and 3 carriers; ANZAC defend with 1 fighter Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 6/13 hits, 7,17 expected hits British roll dice for 1 battleship, 4 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/10 hits, 3,83 expected hits 3 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the British, 3 carriers owned by the Americans and 1 carrier owned by the British lost in 21 Sea Zone Japanese roll dice for 5 fighters and 4 tactical_bombers in 21 Sea Zone, round 3 : 4/9 hits, 5,17 expected hits British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 3/5 hits, 2,83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 destroyer owned by the British and 1 fighter owned by the British lost in 21 Sea Zone Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits British roll dice for 1 battleship in 21 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Japanese: 1 bomber, 5 fighters and 2 tactical_bombers Casualties for Americans: 1 battleship and 3 carriers Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 carriers moved from 56 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 55 Sea Zone to 36 Sea Zone 1 fighter moved from 17 Sea Zone to Japan EDIT: 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 infantry and 1 marine moved from Queensland to Northern Australia 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone EDIT: 2 fighters moved from 21 Sea Zone to 36 Sea Zone 2 artilleries moved from Korea to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan 1 destroyer placed in 64 Sea Zone Japanese undo move 2. 1 destroyer placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,1,6,4,5,3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2,1 Japanese collect 18 PUs (7 lost to blockades); end with 18 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 64 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 64 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to Queensland: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Queensland: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : 0,17
British regular : 1,33
I think I’ll give this game to you
Japan has a very hard time, but Germany does look unstoppable.
I don’t mind playing it out, if you want to, but it’s also ok if you want to resign.
@trulpen Are you able to look and move pretty quickly? Because whenever I try that, there’s a verey good chance that I’ll make a big mistake and against a higher caliber player those kind of mistakes just become too costly. I’m big into playing in local mode, but sometimes I just dont have the time or energy for it.
I do, but also make plenty of mistakes. I never look at local mode, even though I’m aware of the possibility. For me the battle calculator is sufficient.
thank you for the game